From f57d503b414669594bdee1d00d5251644fe6c927 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tam=C3=A1s=20B=C3=A1lint=20Misius?= Date: Mon, 12 Oct 2020 17:24:10 +0200 Subject: [PATCH] Don't close PROP and CUST dialogs when trying to validate empty strings --- src/gui/game/GOLTool.cpp | 4 ++-- src/gui/game/PropertyTool.cpp | 6 ++++-- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/src/gui/game/GOLTool.cpp b/src/gui/game/GOLTool.cpp index adddce985..88c27404d 100644 --- a/src/gui/game/GOLTool.cpp +++ b/src/gui/game/GOLTool.cpp @@ -51,12 +51,12 @@ toolSelection(toolSelection) okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200); okayButton->SetActionCallback({ [this] { - CloseActiveWindow(); if (nameField->GetText().length() && ruleField->GetText().length()) { + CloseActiveWindow(); Validate(); + SelfDestruct(); } - SelfDestruct(); } }); AddComponent(okayButton); SetOkayButton(okayButton); diff --git a/src/gui/game/PropertyTool.cpp b/src/gui/game/PropertyTool.cpp index 1abe9c149..b425b1348 100644 --- a/src/gui/game/PropertyTool.cpp +++ b/src/gui/game/PropertyTool.cpp @@ -57,10 +57,12 @@ sim(sim_) okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200); okayButton->SetActionCallback({ [this] { - CloseActiveWindow(); if (textField->GetText().length()) + { + CloseActiveWindow(); SetProperty(); - SelfDestruct(); + SelfDestruct(); + } } }); AddComponent(okayButton); SetOkayButton(okayButton);