a little reorganization (maybe more later)

This commit is contained in:
jacob1
2014-01-20 13:52:53 -05:00
parent c5989605a5
commit f66679e551
43 changed files with 10 additions and 40 deletions

View File

@@ -146,7 +146,7 @@ def generateTools(toolFiles, outputCpp, outputH):
#include <vector> #include <vector>
#include "simulation/tools/SimTool.h" #include "simulation/simtools/SimTool.h"
""" """
@@ -156,7 +156,7 @@ def generateTools(toolFiles, outputCpp, outputH):
try: try:
f = open(toolFile, "r") f = open(toolFile, "r")
except: except:
f = open("src/simulation/tools/"+toolFile, "r") f = open("src/simulation/simtools/"+toolFile, "r")
fileData = f.read() fileData = f.read()
f.close() f.close()
@@ -230,4 +230,4 @@ if(len(sys.argv) > 3):
generateTools(sys.argv[4:], sys.argv[2], sys.argv[3]) generateTools(sys.argv[4:], sys.argv[2], sys.argv[3])
else: else:
generateElements(os.listdir("src/simulation/elements"), "generated/ElementClasses.cpp", "generated/ElementClasses.h") generateElements(os.listdir("src/simulation/elements"), "generated/ElementClasses.cpp", "generated/ElementClasses.h")
generateTools(os.listdir("src/simulation/tools"), "generated/ToolClasses.cpp", "generated/ToolClasses.h") generateTools(os.listdir("src/simulation/simtools"), "generated/ToolClasses.cpp", "generated/ToolClasses.h")

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@@ -10,8 +10,8 @@
#include "simulation/ElementGraphics.h" #include "simulation/ElementGraphics.h"
#include "simulation/Air.h" #include "simulation/Air.h"
#ifdef LUACONSOLE #ifdef LUACONSOLE
#include "cat/LuaScriptInterface.h" #include "lua/LuaScriptInterface.h"
#include "cat/LuaScriptHelper.h" #include "lua/LuaScriptHelper.h"
#endif #endif
extern "C" extern "C"
{ {

View File

@@ -6,7 +6,7 @@
#include "ConsoleView.h" #include "ConsoleView.h"
#include "ConsoleModel.h" #include "ConsoleModel.h"
#include "ConsoleCommand.h" #include "ConsoleCommand.h"
#include "cat/CommandInterface.h" #include "lua/CommandInterface.h"
class ConsoleModel; class ConsoleModel;
class ConsoleView; class ConsoleView;

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@@ -27,9 +27,9 @@
#include "simulation/Snapshot.h" #include "simulation/Snapshot.h"
#include "debug/DebugInfo.h" #include "debug/DebugInfo.h"
#ifdef LUACONSOLE #ifdef LUACONSOLE
#include "cat/LuaScriptInterface.h" #include "lua/LuaScriptInterface.h"
#else #else
#include "cat/TPTScriptInterface.h" #include "lua/TPTScriptInterface.h"
#endif #endif
//#include "debug/ElementPopulation.h" //#include "debug/ElementPopulation.h"

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@@ -1,30 +0,0 @@
#pragma once
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include "LuaLuna.h"
#include "LuaComponent.h"
namespace ui
{
class ProgressBar;
}
class LuaScriptInterface;
class LuaProgressBar: public LuaComponent
{
ui::ProgressBar * progressBar;
int onValueChangedFunction;
int value(lua_State * l);
public:
static const char className[];
static Luna<LuaProgressBar>::RegType methods[];
LuaProgressBar(lua_State * l);
~LuaProgressBar();
};

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@@ -25,8 +25,8 @@
//#include "StorageClasses.h" //#include "StorageClasses.h"
#ifdef LUACONSOLE #ifdef LUACONSOLE
#include "cat/LuaScriptInterface.h" #include "lua/LuaScriptInterface.h"
#include "cat/LuaScriptHelper.h" #include "lua/LuaScriptHelper.h"
#endif #endif
int Simulation::Load(GameSave * save) int Simulation::Load(GameSave * save)