From fd07d35e348e1c904a3da6fd67237fde4e88182d Mon Sep 17 00:00:00 2001 From: jacob1 Date: Sat, 13 Oct 2012 18:48:50 -0400 Subject: [PATCH] limit the number of signs that can be placed --- src/client/GameSave.cpp | 10 +--------- src/game/SignTool.cpp | 3 ++- 2 files changed, 3 insertions(+), 10 deletions(-) diff --git a/src/client/GameSave.cpp b/src/client/GameSave.cpp index 9f20b372b..907292124 100644 --- a/src/client/GameSave.cpp +++ b/src/client/GameSave.cpp @@ -1,11 +1,3 @@ -// -// GameSave.cpp -// The Powder Toy -// -// Created by Simon Robertshaw on 04/06/2012. -// Copyright (c) 2012 __MyCompanyName__. All rights reserved. -// - #include #include #include @@ -979,7 +971,7 @@ fail: free(freeIndices); if(partsSimIndex) free(partsSimIndex); - throw ParseException(ParseException::Corrupt, "Save data currupt"); + throw ParseException(ParseException::Corrupt, "Save data corrupt"); fin: bson_destroy(&b); if(freeIndices) diff --git a/src/game/SignTool.cpp b/src/game/SignTool.cpp index eb1ef5734..af267af84 100644 --- a/src/game/SignTool.cpp +++ b/src/game/SignTool.cpp @@ -284,5 +284,6 @@ void SignTool::Click(Simulation * sim, Brush * brush, ui::Point position) break; } } - new SignWindow(this, sim, signIndex, position); + if (signIndex != -1 || sim->signs.size() < MAXSIGNS) + new SignWindow(this, sim, signIndex, position); }