INWR should cool after being sparked; and correct function parameters

Also correct grule size and replicate existing freezing point behaviour for lava
with strange ctypes.
This commit is contained in:
jacksonmj
2011-01-28 22:47:00 +00:00
parent a5ff51f5a5
commit fe033ce859
3 changed files with 8 additions and 8 deletions

View File

@@ -687,9 +687,9 @@ static part_transition ptransitions[PT_NUM] =
#undef ST
static int grule[NGOL][9] =
static int grule[NGOL][10] =
{
// 0,1,2,3,4,5,6,7,8,STATES live=1 spawn=2 spawn&live=3 States are kind of how long until it dies, normal ones use two states(living,dead) for others the intermediate states live but do nothing
// 0,1,2,3,4,5,6,7,8,STATES live=1 spawn=2 spawn&live=3 States are kind of how long until it dies, normal ones use two states(living,dead) for others the intermediate states live but do nothing
{0,0,0,0,0,0,0,0,0,2},//blank
{0,0,1,3,0,0,0,0,0,2},//GOL
{0,0,1,3,0,0,2,0,0,2},//HLIF
@@ -804,7 +804,7 @@ static void create_gain_photon(int pp);
void kill_part(int i);
#if defined(WIN32) && !defined(__GNUC__)
extern _inline void part_change_type(int n, int x, int y, int t);
extern _inline void part_change_type(int i, int x, int y, int t);
#else
extern inline void part_change_type(int i, int x, int y, int t);
#endif