Update to 20180729 release.
byuu wrote:
Sigh ...
asio.hpp needs #include <nall/windows/registry.hpp>
[Since the last WIP, byuu also posted the following message. -Ed.]
ruby drivers have all been updated (but not tested outside of BSD), and
I redesigned the settings window. The driver functionality all exists on
a new "Drivers" panel, the emulator/hack settings go to a
"Configuration" panel, and the video/audio panels lose driver settings.
As does the settings menu and its synchronize options.
I want to start pushing toward a v107 release. Critically, I will need
DirectSound and ALSA to support dynamic rate control. I'd also like to
eliminate the other system manifest.bml files. I need to update the
cheat code database format, and bundle at least a few quark shaders --
although I still need to default to Direct3D on Windows.
Turbo keys would be nice, if it's not too much effort. Aside from
netplay, it's the last significant feature I'm missing.
I think for v107, higan is going to be a bit rough around the edges
compared to bsnes. And I don't think it's practical to finish the bsnes
localization support.
I'm thinking we probably want another WIP to iron out any critical
issues, but this time there should be a feature freeze with the next
WIP.
2018-07-29 23:24:38 +10:00
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#if defined(Hiro_Object)
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struct mObject {
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Declare(Object)
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mObject();
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virtual ~mObject();
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mObject(const mObject&) = delete;
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mObject& operator=(const mObject&) = delete;
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explicit operator bool() const;
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auto abstract() const -> bool;
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auto adjustOffset(int displacement) -> type&;
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auto enabled(bool recursive = false) const -> bool;
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virtual auto focused() const -> bool;
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auto font(bool recursive = false) const -> Font;
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virtual auto group() const -> Group;
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auto offset() const -> int;
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auto parent() const -> mObject*;
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auto parentComboButton(bool recursive = false) const -> mComboButton*;
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auto parentComboEdit(bool recursive = false) const -> mComboEdit*;
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auto parentFrame(bool recursive = false) const -> mFrame*;
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auto parentIconView(bool recursive = false) const -> mIconView*;
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auto parentMenu(bool recursive = false) const -> mMenu*;
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auto parentMenuBar(bool recursive = false) const -> mMenuBar*;
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auto parentPopupMenu(bool recursive = false) const -> mPopupMenu*;
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auto parentSizable(bool recursive = false) const -> mSizable*;
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auto parentTabFrame(bool recursive = false) const -> mTabFrame*;
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auto parentTabFrameItem(bool recursive = false) const -> mTabFrameItem*;
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auto parentTableView(bool recursive = false) const -> mTableView*;
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auto parentTableViewItem(bool recursive = false) const -> mTableViewItem*;
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auto parentTreeView(bool recursive = false) const -> mTreeView*;
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auto parentTreeViewItem(bool recursive = false) const -> mTreeViewItem*;
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auto parentWidget(bool recursive = false) const -> mWidget*;
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auto parentWindow(bool recursive = false) const -> mWindow*;
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auto property(const string& name) const -> string;
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virtual auto remove() -> type&;
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virtual auto reset() -> type&;
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virtual auto setEnabled(bool enabled = true) -> type&;
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virtual auto setFocused() -> type&;
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virtual auto setFont(const Font& font = {}) -> type&;
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virtual auto setGroup(sGroup group = {}) -> type&;
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virtual auto setParent(mObject* parent = nullptr, int offset = -1) -> type&;
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virtual auto setProperty(const string& name, const string& value = "") -> type&;
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virtual auto setVisible(bool visible = true) -> type&;
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auto visible(bool recursive = false) const -> bool;
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//private:
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2018-08-04 21:44:00 +10:00
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//sizeof(mObject) == 72
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Update to 20180729 release.
byuu wrote:
Sigh ...
asio.hpp needs #include <nall/windows/registry.hpp>
[Since the last WIP, byuu also posted the following message. -Ed.]
ruby drivers have all been updated (but not tested outside of BSD), and
I redesigned the settings window. The driver functionality all exists on
a new "Drivers" panel, the emulator/hack settings go to a
"Configuration" panel, and the video/audio panels lose driver settings.
As does the settings menu and its synchronize options.
I want to start pushing toward a v107 release. Critically, I will need
DirectSound and ALSA to support dynamic rate control. I'd also like to
eliminate the other system manifest.bml files. I need to update the
cheat code database format, and bundle at least a few quark shaders --
although I still need to default to Direct3D on Windows.
Turbo keys would be nice, if it's not too much effort. Aside from
netplay, it's the last significant feature I'm missing.
I think for v107, higan is going to be a bit rough around the edges
compared to bsnes. And I don't think it's practical to finish the bsnes
localization support.
I'm thinking we probably want another WIP to iron out any critical
issues, but this time there should be a feature freeze with the next
WIP.
2018-07-29 23:24:38 +10:00
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struct State {
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2018-08-04 21:44:00 +10:00
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Font font; //16
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set<Property> properties; //16
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mObject* parent = nullptr; // 8
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int offset = -1; // 4
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char enabled = true; // 1+
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char visible = true; // 1=4
|
Update to 20180729 release.
byuu wrote:
Sigh ...
asio.hpp needs #include <nall/windows/registry.hpp>
[Since the last WIP, byuu also posted the following message. -Ed.]
ruby drivers have all been updated (but not tested outside of BSD), and
I redesigned the settings window. The driver functionality all exists on
a new "Drivers" panel, the emulator/hack settings go to a
"Configuration" panel, and the video/audio panels lose driver settings.
As does the settings menu and its synchronize options.
I want to start pushing toward a v107 release. Critically, I will need
DirectSound and ALSA to support dynamic rate control. I'd also like to
eliminate the other system manifest.bml files. I need to update the
cheat code database format, and bundle at least a few quark shaders --
although I still need to default to Direct3D on Windows.
Turbo keys would be nice, if it's not too much effort. Aside from
netplay, it's the last significant feature I'm missing.
I think for v107, higan is going to be a bit rough around the edges
compared to bsnes. And I don't think it's practical to finish the bsnes
localization support.
I'm thinking we probably want another WIP to iron out any critical
issues, but this time there should be a feature freeze with the next
WIP.
2018-07-29 23:24:38 +10:00
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} state;
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2018-08-04 21:44:00 +10:00
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wObject instance; // 8
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pObject* delegate = nullptr; // 8
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//vtable // 8
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Update to 20180729 release.
byuu wrote:
Sigh ...
asio.hpp needs #include <nall/windows/registry.hpp>
[Since the last WIP, byuu also posted the following message. -Ed.]
ruby drivers have all been updated (but not tested outside of BSD), and
I redesigned the settings window. The driver functionality all exists on
a new "Drivers" panel, the emulator/hack settings go to a
"Configuration" panel, and the video/audio panels lose driver settings.
As does the settings menu and its synchronize options.
I want to start pushing toward a v107 release. Critically, I will need
DirectSound and ALSA to support dynamic rate control. I'd also like to
eliminate the other system manifest.bml files. I need to update the
cheat code database format, and bundle at least a few quark shaders --
although I still need to default to Direct3D on Windows.
Turbo keys would be nice, if it's not too much effort. Aside from
netplay, it's the last significant feature I'm missing.
I think for v107, higan is going to be a bit rough around the edges
compared to bsnes. And I don't think it's practical to finish the bsnes
localization support.
I'm thinking we probably want another WIP to iron out any critical
issues, but this time there should be a feature freeze with the next
WIP.
2018-07-29 23:24:38 +10:00
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virtual auto construct() -> void;
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virtual auto destruct() -> void;
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};
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#endif
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