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Adjust border fade delay to match SGB2
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@@ -648,7 +648,7 @@ void GB_sgb_render(GB_gameboy_t *gb)
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}
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}
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if (gb->sgb->transfer_dest == TRANSFER_BORDER_DATA) {
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gb->sgb->border_animation = 88;
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gb->sgb->border_animation = 105; // Measured on an SGB2, but might be off by ±2
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}
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}
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}
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