Update to 20160106 OS X Preview for Developers release.

byuu says:

New update. Most of the work today went into eliminating hiro::Image
from all objects in all ports, replacing with nall::image. That took an
eternity.

Changelog:
- fixed crashing bug when loading games [thanks endrift!!]
- toggling "show status bar" option adjusts window geometry (not
  supposed to recenter the window, though)
- button sizes improved; icon-only button icons no longer being cut off
This commit is contained in:
Tim Allen
2016-01-07 19:14:33 +11:00
parent 4d193d7d94
commit 0b923489dd
308 changed files with 699 additions and 1326 deletions

View File

@@ -10,8 +10,8 @@ auto mMenuItem::doActivate() const -> void {
if(state.onActivate) return state.onActivate();
}
auto mMenuItem::image() const -> Image {
return state.image;
auto mMenuItem::icon() const -> image {
return state.icon;
}
auto mMenuItem::onActivate(const function<void ()>& callback) -> type& {
@@ -19,9 +19,9 @@ auto mMenuItem::onActivate(const function<void ()>& callback) -> type& {
return *this;
}
auto mMenuItem::setImage(const Image& image) -> type& {
state.image = image;
signal(setImage, image);
auto mMenuItem::setIcon(const image& icon) -> type& {
state.icon = icon;
signal(setIcon, icon);
return *this;
}