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https://github.com/bsnes-emu/bsnes.git
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Update to 20160106 OS X Preview for Developers release.
byuu says: New update. Most of the work today went into eliminating hiro::Image from all objects in all ports, replacing with nall::image. That took an eternity. Changelog: - fixed crashing bug when loading games [thanks endrift!!] - toggling "show status bar" option adjusts window geometry (not supposed to recenter the window, though) - button sizes improved; icon-only button icons no longer being cut off
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@@ -1,5 +1,4 @@
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#ifndef NALL_ENCODE_BASE64_HPP
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#define NALL_ENCODE_BASE64_HPP
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#pragma once
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namespace nall { namespace Encode {
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@@ -66,5 +65,3 @@ inline auto Base64(const string& text, const string& format = "MIME") -> string
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}
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}}
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#endif
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@@ -1,5 +1,4 @@
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#ifndef NALL_ENCODE_BMP_HPP
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#define NALL_ENCODE_BMP_HPP
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#pragma once
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namespace nall { namespace Encode {
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@@ -45,5 +44,3 @@ struct BMP {
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};
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}}
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#endif
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@@ -1,5 +1,4 @@
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#ifndef NALL_ENCODE_URL_HPP
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#define NALL_ENCODE_URL_HPP
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#pragma once
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namespace nall { namespace Encode {
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@@ -21,5 +20,3 @@ inline auto URL(const string& input) -> string {
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}
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}}
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#endif
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@@ -1,5 +1,4 @@
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#ifndef NALL_ENCODE_ZIP_HPP
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#define NALL_ENCODE_ZIP_HPP
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#pragma once
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//creates uncompressed ZIP archives
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@@ -91,5 +90,3 @@ protected:
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};
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}}
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#endif
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