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https://github.com/bsnes-emu/bsnes.git
synced 2025-09-01 02:51:48 +02:00
Update to 20160106 OS X Preview for Developers release.
byuu says: New update. Most of the work today went into eliminating hiro::Image from all objects in all ports, replacing with nall::image. That took an eternity. Changelog: - fixed crashing bug when loading games [thanks endrift!!] - toggling "show status bar" option adjusts window geometry (not supposed to recenter the window, though) - button sizes improved; icon-only button icons no longer being cut off
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@@ -1,10 +1,9 @@
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#ifdef NALL_STRING_INTERNAL_HPP
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#pragma once
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//BML v1.0 parser
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//revision 0.04
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namespace nall {
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namespace BML {
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namespace nall { namespace BML {
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//metadata is used to store nesting level
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@@ -187,7 +186,4 @@ inline auto serialize(const Markup::Node& node, uint depth = 0) -> string {
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return result;
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}
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}
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}
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#endif
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}}
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@@ -1,7 +1,6 @@
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#ifdef NALL_STRING_INTERNAL_HPP
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#pragma once
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namespace nall {
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namespace Markup {
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namespace nall { namespace Markup {
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auto ManagedNode::_evaluate(string query) const -> bool {
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if(!query) return true;
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@@ -129,7 +128,4 @@ auto ManagedNode::_create(const string& path) -> Node {
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return _children.last();
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}
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}
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}
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#endif
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}}
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@@ -1,7 +1,6 @@
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#ifdef NALL_STRING_INTERNAL_HPP
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#pragma once
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namespace nall {
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namespace Markup {
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namespace nall { namespace Markup {
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struct Node;
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struct ManagedNode;
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@@ -131,8 +130,7 @@ protected:
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SharedNode shared;
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};
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}
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}
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}}
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namespace nall {
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@@ -141,5 +139,3 @@ inline range_t range(const Markup::Node& node) {
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}
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}
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#endif
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@@ -1,10 +1,9 @@
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#ifdef NALL_STRING_INTERNAL_HPP
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#pragma once
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//XML v1.0 subset parser
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//revision 0.04
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namespace nall {
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namespace XML {
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namespace nall { namespace XML {
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//metadata:
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// 0 = element
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@@ -215,7 +214,4 @@ inline auto unserialize(const string& markup) -> Markup::SharedNode {
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return node;
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}
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}
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}
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#endif
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}}
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