Update to v095r03 release and icarus 20151107.

byuu says:

Note: you will need the new icarus (and please use the "no manifest"
system) to run GBA games with this WIP.

Changelog:
- fixed caching of r(d) to pass armwrestler tests [Jonas Quinn]
- DMA to/from GBA BIOS should fail [Cydrak]
- fixed sign-extend and rotate on ldrs instructions [Cydrak]
- fixed 8-bit SRAM reading/writing [byuu]
- refactored GBA/cartridge
  - cartridge/rom,ram.type is now cartridge/mrom,sram,eeprom,flash
  - things won't crash horribly if you specify a RAM size larger than
    the largest legal size in the manifest
  - specialized MROM / SRAM classes replace all the shared read/write
    functions that didn't work right anyway
- there's a new ruby/video.glx2 driver, which is not enabled by default
  - use this if you are running Linux/BSD, but don't have OpenGL 3.2 yet
  - I'm not going to support OpenGL2 on Windows/OS X, because these OSes
    don't ship ancient video card drivers
- probably more. What am I, clairvoyant? :P

For endrift's tests, this gets us to 1348/1552 memory and 1016/1260
timing. Overall, this puts us back in second place. Only no$ is ahead
on memory, but bgba is even more ahead on timing.
This commit is contained in:
Tim Allen
2015-11-08 20:09:18 +11:00
parent b42ab2fcb3
commit 0fe55e3f5b
32 changed files with 607 additions and 280 deletions

View File

@@ -242,15 +242,15 @@ auto pWindow::setDroppable(bool droppable) -> void {
auto pWindow::setEnabled(bool enabled) -> void {
if(auto& menuBar = state().menuBar) {
if(menuBar->self()) menuBar->self()->setEnabled(menuBar->enabled(true));
if(auto self = menuBar->self()) self->setEnabled(menuBar->enabled(true));
}
if(auto& statusBar = state().statusBar) {
if(statusBar->self()) statusBar->self()->setEnabled(statusBar->enabled(true));
if(auto self = statusBar->self()) self->setEnabled(statusBar->enabled(true));
}
if(auto& layout = state().layout) {
if(layout->self()) layout->self()->setEnabled(layout->enabled(true));
if(auto self = layout->self()) self->setEnabled(layout->enabled(true));
}
}