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Update to v095r03 release and icarus 20151107.
byuu says: Note: you will need the new icarus (and please use the "no manifest" system) to run GBA games with this WIP. Changelog: - fixed caching of r(d) to pass armwrestler tests [Jonas Quinn] - DMA to/from GBA BIOS should fail [Cydrak] - fixed sign-extend and rotate on ldrs instructions [Cydrak] - fixed 8-bit SRAM reading/writing [byuu] - refactored GBA/cartridge - cartridge/rom,ram.type is now cartridge/mrom,sram,eeprom,flash - things won't crash horribly if you specify a RAM size larger than the largest legal size in the manifest - specialized MROM / SRAM classes replace all the shared read/write functions that didn't work right anyway - there's a new ruby/video.glx2 driver, which is not enabled by default - use this if you are running Linux/BSD, but don't have OpenGL 3.2 yet - I'm not going to support OpenGL2 on Windows/OS X, because these OSes don't ship ancient video card drivers - probably more. What am I, clairvoyant? :P For endrift's tests, this gets us to 1348/1552 memory and 1016/1260 timing. Overall, this puts us back in second place. Only no$ is ahead on memory, but bgba is even more ahead on timing.
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@@ -242,15 +242,15 @@ auto pWindow::setDroppable(bool droppable) -> void {
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auto pWindow::setEnabled(bool enabled) -> void {
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if(auto& menuBar = state().menuBar) {
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if(menuBar->self()) menuBar->self()->setEnabled(menuBar->enabled(true));
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if(auto self = menuBar->self()) self->setEnabled(menuBar->enabled(true));
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}
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if(auto& statusBar = state().statusBar) {
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if(statusBar->self()) statusBar->self()->setEnabled(statusBar->enabled(true));
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if(auto self = statusBar->self()) self->setEnabled(statusBar->enabled(true));
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}
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if(auto& layout = state().layout) {
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if(layout->self()) layout->self()->setEnabled(layout->enabled(true));
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if(auto self = layout->self()) self->setEnabled(layout->enabled(true));
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}
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}
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