Update to v094r27 release.

byuu says:

Added AWJ's fixes for alt/cpu (Tetris Attack framelines issue) and
alt/dsp (Thread::clock reset)

Added fix so that the taskbar entry appears when the application first
starts on Windows.

Fixed checkbox toggling inside of list views on Windows.

Updated nall/image to properly protect variables that should not be
written externally.

New Object syntax for hiro is in.

Fixed the backwards-typing on Windows with the state manager.
NOTE: the list view isn't redrawing when you change the description
text. It does so on the cheat editor because of the resizeColumns call;
but that shouldn't be necessary. I'll try and fix this for the next WIP.
This commit is contained in:
Tim Allen
2015-06-18 20:48:53 +10:00
parent a21ff570ee
commit 20cc6148cb
62 changed files with 1580 additions and 1569 deletions

View File

@@ -12,20 +12,20 @@ static auto OsVersion() -> unsigned {
return (versionInfo.dwMajorVersion << 8) + (versionInfo.dwMajorVersion << 0);
}
static auto CreateBitmap(const image& image) -> HBITMAP {
static auto CreateBitmap(const image& icon) -> HBITMAP {
HDC hdc = GetDC(0);
BITMAPINFO bitmapInfo;
memset(&bitmapInfo, 0, sizeof(BITMAPINFO));
bitmapInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
bitmapInfo.bmiHeader.biWidth = image.width;
bitmapInfo.bmiHeader.biHeight = -image.height; //bitmaps are stored upside down unless we negate height
bitmapInfo.bmiHeader.biWidth = icon.width();
bitmapInfo.bmiHeader.biHeight = -(signed)icon.height(); //bitmaps are stored upside down unless we negate height
bitmapInfo.bmiHeader.biPlanes = 1;
bitmapInfo.bmiHeader.biBitCount = 32;
bitmapInfo.bmiHeader.biCompression = BI_RGB;
bitmapInfo.bmiHeader.biSizeImage = image.width * image.height * 4;
bitmapInfo.bmiHeader.biSizeImage = icon.size();
void* bits = nullptr;
HBITMAP hbitmap = CreateDIBSection(hdc, &bitmapInfo, DIB_RGB_COLORS, &bits, NULL, 0);
if(bits) memcpy(bits, image.data, image.width * image.height * 4);
if(bits) memory::copy(bits, icon.data(), icon.size());
ReleaseDC(0, hdc);
return hbitmap;
}
@@ -68,7 +68,7 @@ static auto ImageList_Append(HIMAGELIST imageList, const image& source, unsigned
image.allocate(scale, scale);
image.fill(GetSysColor(COLOR_WINDOW));
}
image.transform(0, 32, 255u << 24, 255u << 16, 255u << 8, 255u << 0);
image.transform();
image.scale(scale, scale);
HBITMAP bitmap = CreateBitmap(image);
ImageList_Add(imageList, bitmap, NULL);