Update to v094r27 release.

byuu says:

Added AWJ's fixes for alt/cpu (Tetris Attack framelines issue) and
alt/dsp (Thread::clock reset)

Added fix so that the taskbar entry appears when the application first
starts on Windows.

Fixed checkbox toggling inside of list views on Windows.

Updated nall/image to properly protect variables that should not be
written externally.

New Object syntax for hiro is in.

Fixed the backwards-typing on Windows with the state manager.
NOTE: the list view isn't redrawing when you change the description
text. It does so on the cheat editor because of the resizeColumns call;
but that shouldn't be necessary. I'll try and fix this for the next WIP.
This commit is contained in:
Tim Allen
2015-06-18 20:48:53 +10:00
parent a21ff570ee
commit 20cc6148cb
62 changed files with 1580 additions and 1569 deletions

View File

@@ -3,24 +3,24 @@
namespace nall {
bool image::loadBMP(const string& filename) {
auto image::loadBMP(const string& filename) -> bool {
uint32_t* outputData;
unsigned outputWidth, outputHeight;
if(bmp::read(filename, outputData, outputWidth, outputHeight) == false) return false;
allocate(outputWidth, outputHeight);
const uint32_t* sp = outputData;
uint8_t* dp = data;
uint8_t* dp = _data;
for(unsigned y = 0; y < outputHeight; y++) {
for(unsigned x = 0; x < outputWidth; x++) {
uint32_t color = *sp++;
uint64_t a = normalize((uint8_t)(color >> 24), 8, alpha.depth);
uint64_t r = normalize((uint8_t)(color >> 16), 8, red.depth);
uint64_t g = normalize((uint8_t)(color >> 8), 8, green.depth);
uint64_t b = normalize((uint8_t)(color >> 0), 8, blue.depth);
write(dp, (a << alpha.shift) | (r << red.shift) | (g << green.shift) | (b << blue.shift));
dp += stride;
uint64_t a = normalize((uint8_t)(color >> 24), 8, _alpha.depth());
uint64_t r = normalize((uint8_t)(color >> 16), 8, _red.depth());
uint64_t g = normalize((uint8_t)(color >> 8), 8, _green.depth());
uint64_t b = normalize((uint8_t)(color >> 0), 8, _blue.depth());
write(dp, (a << _alpha.shift()) | (r << _red.shift()) | (g << _green.shift()) | (b << _blue.shift()));
dp += stride();
}
}
@@ -28,19 +28,19 @@ bool image::loadBMP(const string& filename) {
return true;
}
bool image::loadPNG(const string& filename) {
auto image::loadPNG(const string& filename) -> bool {
if(!file::exists(filename)) return false;
auto buffer = file::read(filename);
return loadPNG(buffer.data(), buffer.size());
}
bool image::loadPNG(const uint8_t* pngData, unsigned pngSize) {
auto image::loadPNG(const uint8_t* pngData, unsigned pngSize) -> bool {
Decode::PNG source;
if(source.decode(pngData, pngSize) == false) return false;
allocate(source.info.width, source.info.height);
const uint8_t* sp = source.data;
uint8_t* dp = data;
uint8_t* dp = _data;
auto decode = [&]() -> uint64_t {
uint64_t p, r, g, b, a;
@@ -75,18 +75,18 @@ bool image::loadPNG(const uint8_t* pngData, unsigned pngSize) {
break;
}
a = normalize(a, source.info.bitDepth, alpha.depth);
r = normalize(r, source.info.bitDepth, red.depth);
g = normalize(g, source.info.bitDepth, green.depth);
b = normalize(b, source.info.bitDepth, blue.depth);
a = normalize(a, source.info.bitDepth, _alpha.depth());
r = normalize(r, source.info.bitDepth, _red.depth());
g = normalize(g, source.info.bitDepth, _green.depth());
b = normalize(b, source.info.bitDepth, _blue.depth());
return (a << alpha.shift) | (r << red.shift) | (g << green.shift) | (b << blue.shift);
return (a << _alpha.shift()) | (r << _red.shift()) | (g << _green.shift()) | (b << _blue.shift());
};
for(unsigned y = 0; y < height; y++) {
for(unsigned x = 0; x < width; x++) {
for(unsigned y = 0; y < _height; y++) {
for(unsigned x = 0; x < _width; x++) {
write(dp, decode());
dp += stride;
dp += stride();
}
}