Update to 20180730 release.

byuu says:

These WIPs-within-WIPs are getting more and more broken ... this isn't
going the way I wanted.

But ... this time around, I've revamped the entire ruby API again, to
solve a bunch of tough problems that have always made using ruby really
clunky.

But there are *so many* ruby drivers that it's going to take a long
time to work through them all. This WIP is only going to run bsnes, and
only on FreeBSD, and only with some drivers.

hiro's Application::initialize() now calls hiro::initialize(), which you
define inside of your hiro apps. This lets you call
Application::setName(...) before anything else in hiro runs. This is
essential on Xorg to set program icons, for instance.

With the ruby rewrite and the change to hiro, I can get away from the
need to make everything in bsnes/higan pointers to objects, and can now
just declare them as regular objects.
This commit is contained in:
Tim Allen
2018-07-31 12:23:12 +10:00
parent 5deba5cbc1
commit 212da0a966
39 changed files with 868 additions and 762 deletions

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@@ -1,3 +1,4 @@
#include <nall/windows/registry.hpp>
#include "asio.hpp"
struct AudioASIO : Audio {

282
ruby/audio/audio.cpp Normal file
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@@ -0,0 +1,282 @@
#if defined(AUDIO_ALSA)
#include <ruby/audio/alsa.cpp>
#endif
#if defined(AUDIO_AO)
#include <ruby/audio/ao.cpp>
#endif
#if defined(AUDIO_ASIO)
#include <ruby/audio/asio.cpp>
#endif
#if defined(AUDIO_DIRECTSOUND)
#include <ruby/audio/directsound.cpp>
#endif
#if defined(AUDIO_OPENAL)
#include <ruby/audio/openal.cpp>
#endif
#if defined(AUDIO_OSS)
#include <ruby/audio/oss.cpp>
#endif
#if defined(AUDIO_PULSEAUDIO)
#include <ruby/audio/pulseaudio.cpp>
#endif
#if defined(AUDIO_PULSEAUDIOSIMPLE)
#include <ruby/audio/pulseaudiosimple.cpp>
#endif
#if defined(AUDIO_WASAPI)
#include <ruby/audio/wasapi.cpp>
#endif
#if defined(AUDIO_XAUDIO2)
#include <ruby/audio/xaudio2.cpp>
#endif
namespace ruby {
auto Audio::setExclusive(bool exclusive) -> bool {
if(driver->exclusive == exclusive) return true;
if(!driver->hasExclusive()) return false;
if(!driver->setExclusive(driver->exclusive = exclusive)) return false;
return true;
}
auto Audio::setContext(uintptr context) -> bool {
if(driver->context == context) return true;
if(!driver->hasContext()) return false;
if(!driver->setContext(driver->context = context)) return false;
return true;
}
auto Audio::setDevice(string device) -> bool {
if(driver->device == device) return true;
if(!driver->hasDevice(device)) return false;
if(!driver->setDevice(driver->device = device)) return false;
return true;
}
auto Audio::setBlocking(bool blocking) -> bool {
if(driver->blocking == blocking) return true;
if(!driver->hasBlocking()) return false;
if(!driver->setBlocking(driver->blocking = blocking)) return false;
for(auto& resampler : resamplers) resampler.reset(driver->frequency);
return true;
}
auto Audio::setDynamic(bool dynamic) -> bool {
if(driver->dynamic == dynamic) return true;
if(!driver->hasDynamic()) return false;
if(!driver->setDynamic(driver->dynamic = dynamic)) return false;
return true;
}
auto Audio::setChannels(uint channels) -> bool {
if(driver->channels == channels) return true;
if(!driver->hasChannels(channels)) return false;
if(!driver->setChannels(driver->channels = channels)) return false;
resamplers.reset();
resamplers.resize(channels);
for(auto& resampler : resamplers) resampler.reset(driver->frequency);
return true;
}
auto Audio::setFrequency(uint frequency) -> bool {
if(driver->frequency == frequency) return true;
if(!driver->hasFrequency(frequency)) return false;
if(!driver->setFrequency(driver->frequency = frequency)) return false;
for(auto& resampler : resamplers) resampler.reset(driver->frequency);
return true;
}
auto Audio::setLatency(uint latency) -> bool {
if(driver->latency == latency) return true;
if(!driver->hasLatency(latency)) return false;
if(!driver->setLatency(driver->latency = latency)) return false;
return true;
}
//
auto Audio::clear() -> void {
for(auto& resampler : resamplers) resampler.reset(driver->frequency);
return driver->clear();
}
auto Audio::level() -> double {
return driver->level();
}
auto Audio::output(const double samples[]) -> void {
if(!driver->dynamic) return driver->output(samples);
auto maxDelta = 0.005;
double fillLevel = driver->level();
double dynamicFrequency = ((1.0 - maxDelta) + 2.0 * fillLevel * maxDelta) * driver->frequency;
for(auto& resampler : resamplers) {
resampler.setInputFrequency(dynamicFrequency);
resampler.write(*samples++);
}
while(resamplers.first().pending()) {
double samples[driver->channels];
for(uint n : range(driver->channels)) samples[n] = resamplers[n].read();
driver->output(samples);
}
}
//
auto Audio::create(string driver) -> bool {
reset();
if(!driver) driver = optimalDriver();
#if defined(AUDIO_ALSA)
if(driver == "ALSA") self.driver = new AudioALSA(*this);
#endif
#if defined(AUDIO_AO)
if(driver == "libao") self.driver = new AudioAO(*this);
#endif
#if defined(AUDIO_ASIO)
if(driver == "ASIO") self.driver = new AudioASIO(*this);
#endif
#if defined(AUDIO_DIRECTSOUND)
if(driver == "DirectSound") self.driver = new AudioDirectSound(*this);
#endif
#if defined(AUDIO_OPENAL)
if(driver == "OpenAL") self.driver = new AudioOpenAL(*this);
#endif
#if defined(AUDIO_OSS)
if(driver == "OSS") self.driver = new AudioOSS(*this);
#endif
#if defined(AUDIO_PULSEAUDIO)
if(driver == "PulseAudio") self.driver = new AudioPulseAudio(*this);
#endif
#if defined(AUDIO_PULSEAUDIOSIMPLE)
if(driver == "PulseAudioSimple") self.driver = new AudioPulseAudioSimple(*this);
#endif
#if defined(AUDIO_WASAPI)
if(driver == "WASAPI") self.driver = new AudioWASAPI(*this);
#endif
#if defined(AUDIO_XAUDIO2)
if(driver == "XAudio2") self.driver = new AudioXAudio2(*this);
#endif
if(!self.driver) self.driver = new AudioDriver(*this);
return self.driver->create();
}
auto Audio::hasDrivers() -> vector<string> {
return {
#if defined(AUDIO_ASIO)
"ASIO",
#endif
#if defined(AUDIO_WASAPI)
"WASAPI",
#endif
#if defined(AUDIO_XAUDIO2)
"XAudio2",
#endif
#if defined(AUDIO_DIRECTSOUND)
"DirectSound",
#endif
#if defined(AUDIO_ALSA)
"ALSA",
#endif
#if defined(AUDIO_OSS)
"OSS",
#endif
#if defined(AUDIO_OPENAL)
"OpenAL",
#endif
#if defined(AUDIO_PULSEAUDIO)
"PulseAudio",
#endif
#if defined(AUDIO_PULSEAUDIOSIMPLE)
"PulseAudioSimple",
#endif
#if defined(AUDIO_AO)
"libao",
#endif
"None"};
}
auto Audio::optimalDriver() -> string {
#if defined(AUDIO_ASIO)
return "ASIO";
#elif defined(AUDIO_WASAPI)
return "WASAPI";
#elif defined(AUDIO_XAUDIO2)
return "XAudio2";
#elif defined(AUDIO_DIRECTSOUND)
return "DirectSound";
#elif defined(AUDIO_ALSA)
return "ALSA";
#elif defined(AUDIO_OSS)
return "OSS";
#elif defined(AUDIO_OPENAL)
return "OpenAL";
#elif defined(AUDIO_PULSEAUDIO)
return "PulseAudio";
#elif defined(AUDIO_PULSEAUDIOSIMPLE)
return "PulseAudioSimple";
#elif defined(AUDIO_AO)
return "libao";
#else
return "None";
#endif
}
auto Audio::safestDriver() -> string {
#if defined(AUDIO_DIRECTSOUND)
return "DirectSound";
#elif defined(AUDIO_WASAPI)
return "WASAPI";
#elif defined(AUDIO_XAUDIO2)
return "XAudio2";
#elif defined(AUDIO_ALSA)
return "ALSA";
#elif defined(AUDIO_OSS)
return "OSS";
#elif defined(AUDIO_OPENAL)
return "OpenAL";
#elif defined(AUDIO_PULSEAUDIO)
return "PulseAudio";
#elif defined(AUDIO_PULSEAUDIOSIMPLE)
return "PulseAudioSimple";
#elif defined(AUDIO_AO)
return "libao";
#elif defined(AUDIO_ASIO)
return "ASIO";
#else
return "None";
#endif
}
}

105
ruby/audio/audio.hpp Normal file
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@@ -0,0 +1,105 @@
struct Audio;
struct AudioDriver {
AudioDriver(Audio& super) : super(super) {}
virtual ~AudioDriver() = default;
virtual auto create() -> bool { return true; }
virtual auto driverName() -> string { return "None"; }
virtual auto ready() -> bool { return true; }
virtual auto hasExclusive() -> bool { return false; }
virtual auto hasContext() -> bool { return false; }
virtual auto hasDevices() -> vector<string> { return {"Default"}; }
virtual auto hasBlocking() -> bool { return false; }
virtual auto hasDynamic() -> bool { return false; }
virtual auto hasChannels() -> vector<uint> { return {0}; }
virtual auto hasFrequencies() -> vector<uint> { return {0}; }
virtual auto hasLatencies() -> vector<uint> { return {0}; }
auto hasDevice(string device) -> bool { return (bool)hasDevices().find(device); }
auto hasChannels(uint channels) -> bool { return (bool)hasChannels().find(channels); }
auto hasFrequency(uint frequency) -> bool { return (bool)hasFrequencies().find(frequency); }
auto hasLatency(uint latency) -> bool { return (bool)hasLatencies().find(latency); }
virtual auto setExclusive(bool exclusive) -> bool { return true; }
virtual auto setContext(uintptr context) -> bool { return true; }
virtual auto setDevice(string device) -> bool { return true; }
virtual auto setBlocking(bool blocking) -> bool { return true; }
virtual auto setDynamic(bool dynamic) -> bool { return true; }
virtual auto setChannels(uint channels) -> bool { return true; }
virtual auto setFrequency(uint frequency) -> bool { return true; }
virtual auto setLatency(uint latency) -> bool { return true; }
virtual auto clear() -> void {}
virtual auto level() -> double { return 0.5; }
virtual auto output(const double samples[]) -> void {}
protected:
Audio& super;
friend class Audio;
bool exclusive = false;
uintptr context = 0;
string device = "Default";
bool blocking = false;
bool dynamic = false;
uint channels = 0;
uint frequency = 0;
uint latency = 0;
};
struct Audio {
static auto hasDrivers() -> vector<string>;
static auto hasDriver(string driver) -> bool { return (bool)hasDrivers().find(driver); }
static auto optimalDriver() -> string;
static auto safestDriver() -> string;
Audio() : self(*this) {}
explicit operator bool() const { return (bool)driver; }
auto reset() -> void { driver.reset(); }
auto create(string driver = "") -> bool;
auto driverName() -> string { return driver->driverName(); }
auto ready() -> bool { return driver->ready(); }
auto hasExclusive() -> bool { return driver->hasExclusive(); }
auto hasContext() -> bool { return driver->hasContext(); }
auto hasDevices() -> vector<string> { return driver->hasDevices(); }
auto hasBlocking() -> bool { return driver->hasBlocking(); }
auto hasDynamic() -> bool { return driver->hasDynamic(); }
auto hasChannels() -> vector<uint> { return driver->hasChannels(); }
auto hasFrequencies() -> vector<uint> { return driver->hasFrequencies(); }
auto hasLatencies() -> vector<uint> { return driver->hasLatencies(); }
auto hasDevice(string device) -> bool { return driver->hasDevice(device); }
auto hasChannels(uint channels) -> bool { return driver->hasChannels(channels); }
auto hasFrequency(uint frequency) -> bool { return driver->hasFrequency(frequency); }
auto hasLatency(uint latency) -> bool { return driver->hasLatency(latency); }
auto exclusive() -> bool { return driver->exclusive; }
auto context() -> uintptr { return driver->context; }
auto device() -> string { return driver->device; }
auto blocking() -> bool { return driver->blocking; }
auto dynamic() -> bool { return driver->dynamic; }
auto channels() -> uint { return driver->channels; }
auto frequency() -> uint { return driver->frequency; }
auto latency() -> uint { return driver->latency; }
auto setExclusive(bool exclusive) -> bool;
auto setContext(uintptr context) -> bool;
auto setDevice(string device) -> bool;
auto setBlocking(bool blocking) -> bool;
auto setDynamic(bool dynamic) -> bool;
auto setChannels(uint channels) -> bool;
auto setFrequency(uint frequency) -> bool;
auto setLatency(uint latency) -> bool;
auto clear() -> void;
auto level() -> double;
auto output(const double samples[]) -> void;
protected:
Audio& self;
unique_pointer<AudioDriver> driver;
vector<nall::DSP::Resampler::Cubic> resamplers;
};

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@@ -1,8 +1,15 @@
#include <dsound.h>
struct AudioDirectSound : Audio {
AudioDirectSound() { initialize(); }
~AudioDirectSound() { terminate(); }
AudioDirectSound() {
Audio::setFrequency(48000.0);
Audio::setLatency(40);
initialize();
}
~AudioDirectSound() {
terminate();
}
auto driver() -> string override { return "DirectSound"; }
auto ready() -> bool override { return _ready; }
@@ -19,6 +26,9 @@ struct AudioDirectSound : Audio {
return {40, 60, 80, 100};
}
auto defaultFrequency() -> double override { return 48000.0; }
auto defaultLatency() -> uint override { return 40; }
auto setBlocking(bool blocking) -> bool override {
if(blocking == Audio::blocking()) return true;
if(!Audio::setBlocking(blocking)) return false;

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@@ -7,8 +7,17 @@
#endif
struct AudioOpenAL : Audio {
AudioOpenAL() { initialize(); }
~AudioOpenAL() { terminate(); }
AudioOpenAL() {
Audio::setDevice(availableDevices().first());
Audio::setChannels(2);
Audio::setFrequency(48000.0);
Audio::setLatency(20);
initialize();
}
~AudioOpenAL() {
terminate();
}
auto driver() -> string override { return "OpenAL"; }
auto ready() -> bool override { return _ready; }
@@ -21,7 +30,12 @@ struct AudioOpenAL : Audio {
auto availableDevices() -> vector<string> override {
vector<string> devices;
for(auto& device : queryDevices()) devices.append(device);
if(const char* list = alcGetString(nullptr, ALC_DEVICE_SPECIFIER)) {
while(list && *list) {
result.append(list);
list += strlen(list) + 1;
}
}
return devices;
}
@@ -37,38 +51,35 @@ struct AudioOpenAL : Audio {
return {20, 40, 60, 80, 100};
}
auto context() -> uintptr override { return 0; }
auto dynamic() -> bool override { return false; }
auto setDevice(string device) -> bool override {
if(device == this->device()) return true;
if(device == Audio::device()) return true;
if(!Audio::setDevice(device)) return false;
return initialize();
}
auto setBlocking(bool blocking) -> bool override {
if(blocking == this->blocking()) return true;
if(blocking == Audio::blocking()) return true;
if(!Audio::setBlocking(blocking)) return false;
return true;
}
auto setChannels(uint channels) -> bool override {
if(channels == this->channels()) return true;
if(!Audio::setChannels(channels)) return false;
return true;
}
auto setFrequency(double frequency) -> bool override {
if(frequency == this->frequency()) return true;
if(frequency == Audio::frequency()) return true;
if(!Audio::setFrequency(frequency)) return false;
return initialize();
}
auto setLatency(uint latency) -> bool override {
if(latency == this->latency()) return true;
if(latency == Audio::latency()) return true;
if(!Audio::setLatency(latency)) return false;
if(ready()) updateLatency();
return true;
}
auto output(const double samples[]) -> void override {
auto write(const double samples[]) -> void override {
_buffer[_bufferLength] = (uint16_t)sclamp<16>(samples[0] * 32767.0) << 0;
_buffer[_bufferLength] |= (uint16_t)sclamp<16>(samples[1] * 32767.0) << 16;
if(++_bufferLength < _bufferSize) return;
@@ -171,20 +182,6 @@ private:
_buffer = nullptr;
}
auto queryDevices() -> vector<string> {
vector<string> result;
const char* list = alcGetString(nullptr, ALC_DEVICE_SPECIFIER);
if(!list) return result;
while(list && *list) {
result.append(list);
list += strlen(list) + 1;
}
return result;
}
auto updateLatency() -> void {
delete[] _buffer;
_bufferSize = _frequency * _latency / 1000.0 + 0.5;

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@@ -13,77 +13,54 @@
#define SNDCTL_DSP_POLICY _IOW('P', 45, int)
#endif
struct AudioOSS : Audio {
AudioOSS() { initialize(); }
struct AudioOSS : AudioDriver {
AudioOSS& self;
AudioOSS(Audio& super) : AudioDriver(super), self(*this) {}
~AudioOSS() { terminate(); }
auto driver() -> string override { return "OSS"; }
auto create() -> bool {
super.setDevice("/dev/dsp");
super.setChannels(2);
super.setFrequency(48000);
super.setLatency(3);
buffer.resize(64);
return initialize();
}
auto driverName() -> string override { return "OSS"; }
auto ready() -> bool override { return _fd >= 0; }
auto hasDevice() -> bool override { return true; }
auto hasDynamic() -> bool override { return true; }
auto hasBlocking() -> bool override { return true; }
auto hasChannels() -> bool override { return true; }
auto hasFrequency() -> bool override { return true; }
auto hasLatency() -> bool override { return true; }
auto hasDynamic() -> bool override { return true; }
auto availableDevices() -> vector<string> override {
auto hasDevices() -> vector<string> override {
vector<string> devices;
devices.append("/dev/dsp");
for(auto& device : directory::files("/dev/", "dsp?*")) devices.append(string{"/dev/", device});
return devices;
}
auto defaultChannels() -> uint override { return 2; }
auto defaultFrequency() -> double override { return 48000.0; }
auto defaultLatency() -> uint override { return 3; }
auto availableChannels() -> vector<uint> override {
auto hasChannels() -> vector<uint> override {
return {1, 2};
}
auto availableFrequencies() -> vector<double> override {
return {44100.0, 48000.0, 96000.0};
auto hasFrequencies() -> vector<uint> override {
return {44100, 48000, 96000};
}
auto availableLatencies() -> vector<uint> override {
auto hasLatencies() -> vector<uint> override {
return {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
}
auto setDevice(string device) -> bool override {
if(device == Audio::device()) return true;
if(!Audio::setDevice(device)) return false;
return initialize();
}
auto setDevice(string device) -> bool override { return initialize(); }
auto setBlocking(bool blocking) -> bool override { return updateBlocking(); }
auto setChannels(uint channels) -> bool override { return initialize(); }
auto setFrequency(uint frequency) -> bool override { return initialize(); }
auto setLatency(uint latency) -> bool override { return initialize(); }
auto setBlocking(bool blocking) -> bool override {
if(blocking == Audio::blocking()) return true;
if(!Audio::setBlocking(blocking)) return false;
return updateBlocking();
}
auto setDynamic(bool dynamic) -> bool override {
if(dynamic == Audio::dynamic()) return true;
if(!Audio::setDynamic(dynamic)) return false;
return true;
}
auto setChannels(uint channels) -> bool override {
if(channels == Audio::channels()) return true;
if(!Audio::setChannels(channels)) return false;
return initialize();
}
auto setFrequency(double frequency) -> bool override {
if(frequency == Audio::frequency()) return true;
if(!Audio::setFrequency(frequency)) return false;
return initialize();
}
auto setLatency(uint latency) -> bool override {
if(latency == Audio::latency()) return true;
if(!Audio::setLatency(latency)) return false;
return initialize();
auto clear() -> void override {
buffer.resize(64);
}
auto level() -> double override {
@@ -95,18 +72,9 @@ struct AudioOSS : Audio {
auto output(const double samples[]) -> void override {
if(!ready()) return;
if(!_dynamic) {
for(uint n : range(channels())) {
sample(sclamp<16>(samples[n] * 32767.0));
}
} else {
Audio::outputDynamic(samples);
while(pending()) {
for(auto& resampler : _resamplers) {
auto sample = (uint16_t)sclamp<16>(resampler.read() * 32767.0);
auto unused = write(_fd, &sample, 2);
}
}
for(uint n : range(self.channels)) {
buffer.write(sclamp<16>(samples[n] * 32767.0));
if(buffer.full()) write(_fd, buffer.data(), buffer.size<uint8_t>());
}
}
@@ -114,23 +82,20 @@ private:
auto initialize() -> bool {
terminate();
if(!availableDevices().find(_device)) {
Audio::setDevice(availableDevices().left());
}
Audio::setChannels(channels());
if(!hasDevices().find(self.device)) self.device = hasDevices().first();
_fd = open(_device, O_WRONLY, O_NONBLOCK);
_fd = open(self.device, O_WRONLY, O_NONBLOCK);
if(_fd < 0) return false;
int cooked = 1;
ioctl(_fd, SNDCTL_DSP_COOKEDMODE, &cooked);
//policy: 0 = minimum latency (higher CPU usage); 10 = maximum latency (lower CPU usage)
int policy = min(10, _latency);
int policy = min(10, self.latency);
ioctl(_fd, SNDCTL_DSP_POLICY, &policy);
int channels = _channels;
int channels = self.channels;
ioctl(_fd, SNDCTL_DSP_CHANNELS, &channels);
ioctl(_fd, SNDCTL_DSP_SETFMT, &_format);
int frequency = _frequency;
int frequency = self.frequency;
ioctl(_fd, SNDCTL_DSP_SPEED, &frequency);
updateBlocking();
audio_buf_info info;
@@ -150,23 +115,14 @@ private:
if(!ready()) return false;
auto flags = fcntl(_fd, F_GETFL);
if(flags < 0) return false;
_blocking ? flags &=~ O_NONBLOCK : flags |= O_NONBLOCK;
self.blocking ? flags &=~ O_NONBLOCK : flags |= O_NONBLOCK;
fcntl(_fd, F_SETFL, flags);
return true;
}
auto sample(uint16_t sample) -> void {
_outputBuffer[_outputOffset++] = sample;
if(_outputOffset >= sizeof(_outputBuffer) / sizeof(uint16_t)) {
write(_fd, &_outputBuffer, sizeof(_outputBuffer));
_outputOffset = 0;
}
}
int _fd = -1;
int _format = AFMT_S16_LE;
int _bufferSize = 1;
uint _outputOffset = 0;
uint16_t _outputBuffer[64];
queue<int16_t> buffer;
};