Update to 20180730 release.

byuu says:

These WIPs-within-WIPs are getting more and more broken ... this isn't
going the way I wanted.

But ... this time around, I've revamped the entire ruby API again, to
solve a bunch of tough problems that have always made using ruby really
clunky.

But there are *so many* ruby drivers that it's going to take a long
time to work through them all. This WIP is only going to run bsnes, and
only on FreeBSD, and only with some drivers.

hiro's Application::initialize() now calls hiro::initialize(), which you
define inside of your hiro apps. This lets you call
Application::setName(...) before anything else in hiro runs. This is
essential on Xorg to set program icons, for instance.

With the ruby rewrite and the change to hiro, I can get away from the
need to make everything in bsnes/higan pointers to objects, and can now
just declare them as regular objects.
This commit is contained in:
Tim Allen
2018-07-31 12:23:12 +10:00
parent 5deba5cbc1
commit 212da0a966
39 changed files with 868 additions and 762 deletions

View File

@@ -21,46 +21,36 @@
#error "ruby::OpenGL2: unsupported platform"
#endif
struct VideoGLX2 : Video {
VideoGLX2() { initialize(); }
struct VideoGLX2 : VideoDriver {
VideoGLX2& self;
VideoGLX2(Video& super) : VideoDriver(super), self(*this) {}
~VideoGLX2() { terminate(); }
auto driver() -> string override { return "OpenGL2"; }
auto create() -> bool {
super.setFormat("RGB24");
return initialize();
}
auto driverName() -> string override { return "OpenGL2"; }
auto ready() -> bool override { return _ready; }
auto hasContext() -> bool override { return true; }
auto hasBlocking() -> bool override { return true; }
auto hasFlush() -> bool override { return true; }
auto hasFormat() -> bool override { return true; }
auto hasFormats() -> vector<string> override { return {"RGB24"}; }
auto hasSmooth() -> bool override { return true; }
auto availableFormats() -> vector<string> override {
return {"RGB24", "RGB30"};
}
auto setContext(uintptr context) -> bool override {
if(context == Video::context()) return true;
if(!Video::setContext(context)) return false;
return initialize();
}
auto setBlocking(bool blocking) -> bool override {
if(blocking == Video::blocking()) return true;
if(!Video::setBlocking(blocking)) return false;
if(glXSwapInterval) glXSwapInterval(blocking);
return true;
}
auto setFlush(bool flush) -> bool override {
if(flush == Video::flush()) return true;
if(!Video::setFlush(flush)) return false;
return true;
}
auto setFormat(string format) -> bool override {
if(format == Video::format()) return true;
if(!Video::setFormat(format)) return false;
if(format == "RGB24") {
_glFormat = GL_UNSIGNED_INT_8_8_8_8_REV;
return initialize();
@@ -74,12 +64,6 @@ struct VideoGLX2 : Video {
return false;
}
auto setSmooth(bool smooth) -> bool override {
if(smooth == Video::smooth()) return true;
if(!Video::setSmooth(smooth)) return false;
return true;
}
auto clear() -> void override {
if(!ready()) return;
memory::fill<uint32_t>(_glBuffer, _glWidth * _glHeight);
@@ -90,21 +74,17 @@ struct VideoGLX2 : Video {
}
auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool override {
if(!ready()) return false;
if(width != _width || height != _height) resize(width, height);
pitch = _glWidth * sizeof(uint32_t);
return data = _glBuffer;
}
auto release() -> void override {
if(!ready()) return;
}
auto output() -> void override {
if(!ready()) return;
XWindowAttributes parent, child;
XGetWindowAttributes(_display, (Window)_context, &parent);
XGetWindowAttributes(_display, (Window)self.context, &parent);
XGetWindowAttributes(_display, _window, &child);
if(child.width != parent.width || child.height != parent.height) {
XResizeWindow(_display, _window, parent.width, parent.height);
@@ -112,8 +92,8 @@ struct VideoGLX2 : Video {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _smooth ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _smooth ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, self.smooth ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, self.smooth ? GL_LINEAR : GL_NEAREST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@@ -139,7 +119,7 @@ struct VideoGLX2 : Video {
glFlush();
if(_isDoubleBuffered) glXSwapBuffers(_display, _glXWindow);
if(flush()) glFinish();
if(self.flush) glFinish();
}
auto poll() -> void override {
@@ -149,7 +129,7 @@ struct VideoGLX2 : Video {
if(event.type == Expose) {
XWindowAttributes attributes;
XGetWindowAttributes(_display, _window, &attributes);
doUpdate(attributes.width, attributes.height);
super.doUpdate(attributes.width, attributes.height);
}
}
}
@@ -157,9 +137,9 @@ struct VideoGLX2 : Video {
private:
auto initialize() -> bool {
terminate();
if(!_context) return false;
if(!self.context) return false;
_display = XOpenDisplay(0);
_display = XOpenDisplay(nullptr);
_screen = DefaultScreen(_display);
int versionMajor = 0, versionMinor = 0;
@@ -167,11 +147,11 @@ private:
if(versionMajor < 1 || (versionMajor == 1 && versionMinor < 2)) return false;
XWindowAttributes windowAttributes;
XGetWindowAttributes(_display, (Window)_context, &windowAttributes);
XGetWindowAttributes(_display, (Window)self.context, &windowAttributes);
int redDepth = Video::format() == "RGB30" ? 10 : 8;
int greenDepth = Video::format() == "RGB30" ? 10 : 8;
int blueDepth = Video::format() == "RGB30" ? 10 : 8;
int redDepth = self.format == "RGB30" ? 10 : 8;
int greenDepth = self.format == "RGB30" ? 10 : 8;
int blueDepth = self.format == "RGB30" ? 10 : 8;
int attributeList[] = {
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
@@ -192,7 +172,7 @@ private:
XSetWindowAttributes attributes = {};
attributes.colormap = _colormap;
attributes.border_pixel = 0;
_window = XCreateWindow(_display, (Window)_context, 0, 0, windowAttributes.width, windowAttributes.height,
_window = XCreateWindow(_display, (Window)self.context, 0, 0, windowAttributes.width, windowAttributes.height,
0, vi->depth, InputOutput, vi->visual, CWColormap | CWBorderPixel, &attributes);
XSelectInput(_display, _window, ExposureMask);
XSetWindowBackground(_display, _window, 0);
@@ -210,7 +190,7 @@ private:
if(!glXSwapInterval) glXSwapInterval = (int (*)(int))glGetProcAddress("glXSwapIntervalMESA");
if(!glXSwapInterval) glXSwapInterval = (int (*)(int))glGetProcAddress("glXSwapIntervalSGI");
if(glXSwapInterval) glXSwapInterval(_blocking);
if(glXSwapInterval) glXSwapInterval(self.blocking);
int value = 0;
glXGetConfig(_display, vi, GLX_DOUBLEBUFFER, &value);

257
ruby/video/video.cpp Normal file
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@@ -0,0 +1,257 @@
#if defined(VIDEO_CGL)
#include <ruby/video/cgl.cpp>
#endif
#if defined(VIDEO_DIRECT3D)
#include <ruby/video/direct3d.cpp>
#endif
#if defined(VIDEO_DIRECTDRAW)
#include <ruby/video/directdraw.cpp>
#endif
#if defined(VIDEO_GDI)
#include <ruby/video/gdi.cpp>
#endif
#if defined(VIDEO_GLX)
#include <ruby/video/glx.cpp>
#endif
#if defined(VIDEO_GLX2)
#include <ruby/video/glx2.cpp>
#endif
#if defined(VIDEO_WGL)
#include <ruby/video/wgl.cpp>
#endif
#if defined(VIDEO_XSHM)
#include <ruby/video/xshm.cpp>
#endif
#if defined(VIDEO_XVIDEO)
#include <ruby/video/xvideo.cpp>
#endif
namespace ruby {
auto Video::setExclusive(bool exclusive) -> bool {
if(driver->exclusive == exclusive) return true;
if(!driver->hasExclusive()) return false;
if(!driver->setExclusive(driver->exclusive = exclusive)) return false;
return true;
}
auto Video::setContext(uintptr context) -> bool {
if(driver->context == context) return true;
if(!driver->hasContext()) return false;
if(!driver->setContext(driver->context = context)) return false;
return true;
}
auto Video::setBlocking(bool blocking) -> bool {
if(driver->blocking == blocking) return true;
if(!driver->hasBlocking()) return false;
if(!driver->setBlocking(driver->blocking = blocking)) return false;
return true;
}
auto Video::setFlush(bool flush) -> bool {
if(driver->flush == flush) return true;
if(!driver->hasFlush()) return false;
if(!driver->setFlush(driver->flush = flush)) return false;
return true;
}
auto Video::setFormat(string format) -> bool {
if(driver->format == format) return true;
if(!driver->hasFormat(format)) return false;
if(!driver->setFormat(driver->format = format)) return false;
return true;
}
auto Video::setSmooth(bool smooth) -> bool {
if(driver->smooth == smooth) return true;
if(!driver->hasSmooth()) return false;
if(!driver->setSmooth(driver->smooth = smooth)) return false;
return true;
}
auto Video::setShader(string shader) -> bool {
if(driver->shader == shader) return true;
if(!driver->hasShader()) return false;
if(!driver->setShader(driver->shader = shader)) return false;
return true;
}
//
auto Video::clear() -> void {
return driver->clear();
}
auto Video::acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool {
return driver->acquire(data, pitch, width, height);
}
auto Video::release() -> void {
return driver->release();
}
auto Video::output() -> void {
return driver->output();
}
auto Video::poll() -> void {
return driver->poll();
}
//
auto Video::onUpdate(const function<void (uint, uint)>& onUpdate) -> void {
update = onUpdate;
}
auto Video::doUpdate(uint width, uint height) -> void {
if(update) return update(width, height);
}
//
auto Video::create(string driver) -> bool {
reset();
if(!driver) driver = optimalDriver();
#if defined(VIDEO_CGL)
if(driver == "OpenGL") self.driver = new VideoCGL(*this);
#endif
#if defined(VIDEO_DIRECT3D)
if(driver == "Direct3D") self.driver = new VideoDirect3D(*this);
#endif
#if defined(VIDEO_DIRECTDRAW)
if(driver == "DirectDraw") self.driver = new VideoDirectDraw(*this);
#endif
#if defined(VIDEO_GDI)
if(driver == "GDI") self.driver = new VideoGDI(*this);
#endif
#if defined(VIDEO_GLX)
if(driver == "OpenGL") self.driver = new VideoGLX(*this);
#endif
#if defined(VIDEO_GLX2)
if(driver == "OpenGL2") self.driver = new VideoGLX2(*this);
#endif
#if defined(VIDEO_WGL)
if(driver == "OpenGL") self.driver = new VideoWGL(*this);
#endif
#if defined(VIDEO_XSHM)
if(driver == "XShm") self.driver = new VideoXShm(*this);
#endif
#if defined(VIDEO_XVIDEO)
if(driver == "XVideo") self.driver = new VideoXVideo(*this);
#endif
if(!self.driver) self.driver = new VideoDriver(*this);
return self.driver->create();
}
auto Video::hasDrivers() -> vector<string> {
return {
#if defined(VIDEO_WGL)
"OpenGL",
#endif
#if defined(VIDEO_DIRECT3D)
"Direct3D",
#endif
#if defined(VIDEO_DIRECTDRAW)
"DirectDraw",
#endif
#if defined(VIDEO_GDI)
"GDI",
#endif
#if defined(VIDEO_CGL)
"OpenGL",
#endif
#if defined(VIDEO_GLX)
"OpenGL",
#endif
#if defined(VIDEO_GLX2)
"OpenGL2",
#endif
#if defined(VIDEO_XVIDEO)
"XVideo",
#endif
#if defined(VIDEO_XSHM)
"XShm",
#endif
"None"};
}
auto Video::optimalDriver() -> string {
#if defined(VIDEO_WGL)
return "OpenGL";
#elif defined(VIDEO_DIRECT3D)
return "Direct3D";
#elif defined(VIDEO_DIRECTDRAW)
return "DirectDraw";
#elif defined(VIDEO_GDI)
return "GDI";
#elif defined(VIDEO_CGL)
return "OpenGL";
#elif defined(VIDEO_GLX)
return "OpenGL";
#elif defined(VIDEO_GLX2)
return "OpenGL2";
#elif defined(VIDEO_XVIDEO)
return "XVideo";
#elif defined(VIDEO_XSHM)
return "XShm";
#else
return "None";
#endif
}
auto Video::safestDriver() -> string {
#if defined(VIDEO_DIRECT3D)
return "Direct3D";
#elif defined(VIDEO_WGL)
return "OpenGL";
#elif defined(VIDEO_DIRECTDRAW)
return "DirectDraw";
#elif defined(VIDEO_GDI)
return "GDI";
#elif defined(VIDEO_CGL)
return "OpenGL";
#elif defined(VIDEO_XSHM)
return "XShm";
#elif defined(VIDEO_XVIDEO)
return "XVideo";
#elif defined(VIDEO_GLX2)
return "OpenGL2";
#elif defined(VIDEO_GLX)
return "OpenGL";
#else
return "None";
#endif
}
}

100
ruby/video/video.hpp Normal file
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@@ -0,0 +1,100 @@
struct Video;
struct VideoDriver {
VideoDriver(Video& super) : super(super) {}
virtual ~VideoDriver() = default;
virtual auto create() -> bool { return true; }
virtual auto driverName() -> string { return "None"; }
virtual auto ready() -> bool { return true; }
virtual auto hasExclusive() -> bool { return false; }
virtual auto hasContext() -> bool { return false; }
virtual auto hasBlocking() -> bool { return false; }
virtual auto hasFlush() -> bool { return false; }
virtual auto hasFormats() -> vector<string> { return {"RGB24"}; }
virtual auto hasSmooth() -> bool { return false; }
virtual auto hasShader() -> bool { return false; }
auto hasFormat(string format) -> bool { return (bool)hasFormats().find(format); }
virtual auto setExclusive(bool exclusive) -> bool { return true; }
virtual auto setContext(uintptr context) -> bool { return true; }
virtual auto setBlocking(bool blocking) -> bool { return true; }
virtual auto setFlush(bool flush) -> bool { return true; }
virtual auto setFormat(string format) -> bool { return true; }
virtual auto setSmooth(bool smooth) -> bool { return true; }
virtual auto setShader(string shader) -> bool { return true; }
virtual auto clear() -> void {}
virtual auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool { return false; }
virtual auto release() -> void {}
virtual auto output() -> void {}
virtual auto poll() -> void {}
protected:
Video& super;
friend class Video;
bool exclusive = false;
uintptr context = 0;
bool blocking = false;
bool flush = false;
string format = "RGB24";
bool smooth = false;
string shader = "";
};
struct Video {
static auto hasDrivers() -> vector<string>;
static auto hasDriver(string driver) -> bool { return (bool)hasDrivers().find(driver); }
static auto optimalDriver() -> string;
static auto safestDriver() -> string;
Video() : self(*this) {}
explicit operator bool() const { return (bool)driver; }
auto reset() -> void { driver.reset(); }
auto create(string driver = "") -> bool;
auto driverName() -> string { return driver->driverName(); }
auto ready() -> bool { return driver->ready(); }
auto hasExclusive() -> bool { return driver->hasExclusive(); }
auto hasContext() -> bool { return driver->hasContext(); }
auto hasBlocking() -> bool { return driver->hasBlocking(); }
auto hasFlush() -> bool { return driver->hasFlush(); }
auto hasFormats() -> vector<string> { return driver->hasFormats(); }
auto hasSmooth() -> bool { return driver->hasSmooth(); }
auto hasShader() -> bool { return driver->hasShader(); }
auto hasFormat(string format) -> bool { return driver->hasFormat(format); }
auto exclusive() -> bool { return driver->exclusive; }
auto context() -> uintptr { return driver->context; }
auto blocking() -> bool { return driver->blocking; }
auto flush() -> bool { return driver->flush; }
auto format() -> string { return driver->format; }
auto smooth() -> bool { return driver->smooth; }
auto shader() -> string { return driver->shader; }
auto setExclusive(bool exclusive) -> bool;
auto setContext(uintptr context) -> bool;
auto setBlocking(bool blocking) -> bool;
auto setFlush(bool flush) -> bool;
auto setFormat(string format) -> bool;
auto setSmooth(bool smooth) -> bool;
auto setShader(string shader) -> bool;
auto clear() -> void;
auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool;
auto release() -> void;
auto output() -> void;
auto poll() -> void;
auto onUpdate(const function<void (uint, uint)>&) -> void;
auto doUpdate(uint width, uint height) -> void;
protected:
Video& self;
unique_pointer<VideoDriver> driver;
function<void (uint, uint)> update;
};

View File

@@ -8,38 +8,28 @@
#include <sys/shm.h>
#include <X11/extensions/XShm.h>
struct VideoXShm : Video {
VideoXShm() { initialize(); }
struct VideoXShm : VideoDriver {
VideoXShm& self;
VideoXShm(Video& super) : VideoDriver(super), self(*this) {}
~VideoXShm() { terminate(); }
auto driver() -> string override { return "XShm"; }
auto create() -> bool {
return initialize();
}
auto driverName() -> string override { return "XShm"; }
auto ready() -> bool override { return _ready; }
auto hasContext() -> bool override { return true; }
auto hasSmooth() -> bool override { return true; }
auto availableFormats() -> vector<string> { return {"RGB24"}; }
auto hasFormats() -> vector<string> override { return {"RGB24"}; }
auto exclusive() -> bool override { return false; }
auto blocking() -> bool override { return false; }
auto flush() -> bool override { return false; }
auto format() -> string override { return "RGB24"; }
auto shader() -> string override { return ""; }
auto setContext(uintptr context) -> bool override {
if(context == this->context()) return true;
if(!Video::setContext(context)) return false;
return initialize();
}
auto setSmooth(bool smooth) -> bool override {
if(smooth == this->smooth()) return true;
if(!Video::setSmooth(smooth)) return false;
return true;
}
auto setContext(uintptr context) -> bool override { return initialize(); }
auto setSmooth(bool smooth) -> bool override { return true; }
auto clear() -> void override {
if(!ready()) return;
auto dp = _inputBuffer;
uint length = _inputWidth * _inputHeight;
while(length--) *dp++ = 255u << 24;
@@ -47,7 +37,6 @@ struct VideoXShm : Video {
}
auto acquire(uint32_t*& data, uint& pitch, uint width, uint height) -> bool override {
if(!ready()) return false;
if(!_inputBuffer || _inputWidth != width || _inputHeight != height) {
if(_inputBuffer) delete[] _inputBuffer;
_inputWidth = width;
@@ -61,11 +50,9 @@ struct VideoXShm : Video {
}
auto release() -> void override {
if(!ready()) return;
}
auto output() -> void override {
if(!ready()) return;
size();
float xratio = (float)_inputWidth / (float)_outputWidth;
@@ -79,7 +66,7 @@ struct VideoXShm : Video {
uint32_t* sp = _inputBuffer + (uint)ystep * _inputWidth;
uint32_t* dp = _outputBuffer + y * _outputWidth;
if(!_smooth) {
if(!self.smooth) {
for(uint x = 0; x < _outputWidth; x++) {
*dp++ = 255u << 24 | sp[(uint)xstep];
xstep += xratio;
@@ -105,7 +92,7 @@ struct VideoXShm : Video {
if(event.type == Expose) {
XWindowAttributes attributes;
XGetWindowAttributes(_display, _window, &attributes);
doUpdate(attributes.width, attributes.height);
super.doUpdate(attributes.width, attributes.height);
}
}
}
@@ -113,13 +100,13 @@ struct VideoXShm : Video {
private:
auto initialize() -> bool {
terminate();
if(!_context) return false;
if(!self.context) return false;
_display = XOpenDisplay(nullptr);
_screen = DefaultScreen(_display);
XWindowAttributes getAttributes;
XGetWindowAttributes(_display, (Window)_context, &getAttributes);
XGetWindowAttributes(_display, (Window)self.context, &getAttributes);
_depth = getAttributes.depth;
_visual = getAttributes.visual;
//driver only supports 32-bit pixels
@@ -131,7 +118,7 @@ private:
XSetWindowAttributes setAttributes = {};
setAttributes.border_pixel = 0;
_window = XCreateWindow(_display, (Window)_context,
_window = XCreateWindow(_display, (Window)self.context,
0, 0, 256, 256, 0,
getAttributes.depth, InputOutput, getAttributes.visual,
CWBorderPixel, &setAttributes
@@ -160,7 +147,7 @@ private:
auto size() -> bool {
XWindowAttributes windowAttributes;
XGetWindowAttributes(_display, (Window)_context, &windowAttributes);
XGetWindowAttributes(_display, (Window)self.context, &windowAttributes);
if(_outputBuffer && _outputWidth == windowAttributes.width && _outputHeight == windowAttributes.height) return true;
_outputWidth = windowAttributes.width;