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Slightly reduce the scanline-ish LCD effect
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@@ -42,7 +42,7 @@ static inline float4 texture(texture2d<half> texture, float2 pos)
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#line 1
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#line 1
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{filter}
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{filter}
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#define BLEND_BIAS (1.0/3.0)
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#define BLEND_BIAS (2.0/5.0)
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enum frame_blending_mode {
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enum frame_blending_mode {
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DISABLED,
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DISABLED,
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