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Be consistent about console naming like higan is.
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README.md
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README.md
@ -91,24 +91,24 @@ that you might want to check out.
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- [Mednafen](https://mednafen.github.io/)
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- [Mednafen](https://mednafen.github.io/)
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is another multi-system emulator.
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is another multi-system emulator.
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Its SNES emulation is based on bsnes v059,
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Its Super Famicom emulation is based on bsnes v059,
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from the time before bsnes was renamed to higan.
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from the time before bsnes was renamed to higan.
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- [BizHawk](http://tasvideos.org/BizHawk.html)
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- [BizHawk](http://tasvideos.org/BizHawk.html)
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is another multi-system emulator,
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is another multi-system emulator,
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specialising in the creation of
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specialising in the creation of
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tool-assisted speedruns.
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tool-assisted speedruns.
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Its SNES emulation is based on bsnes v087.
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Its Super Famicom emulation is based on bsnes v087.
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- [nSide](https://github.com/hex-usr/nSide)
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- [nSide](https://github.com/hex-usr/nSide)
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is a fork of higan that greatly enhances
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is a fork of higan that greatly enhances
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its NES emulation support,
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its NES emulation support,
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and adds minor features to the other cores too.
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and adds minor features to the other cores too.
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It also restores the "balanced" SNES emulation core
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It also restores the "balanced" Super Famicom emulation core
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that was removed from higan in v099,
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that was removed from higan in v099,
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which is less CPU intensive
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which is less CPU intensive
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than the current accuracy-focussed core.
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than the current accuracy-focussed core.
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- [bsnes-plus](https://github.com/devinacker/bsnes-plus)
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- [bsnes-plus](https://github.com/devinacker/bsnes-plus)
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is a fork of bsnes v073
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is a fork of bsnes v073
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that adds improved support for debugging SNES software.
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that adds improved support for debugging Super Famicom software.
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Installing and uninstalling higan
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Installing and uninstalling higan
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=================================
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=================================
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@ -555,11 +555,11 @@ and different games used circuit boards that work differently.
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That circuit-layout information needs to be stored somewhere.
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That circuit-layout information needs to be stored somewhere.
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Some games included custom processors
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Some games included custom processors
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to do calculations the base console could not do quickly enough
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to do calculations the base console could not do quickly enough
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(like the SuperFX chip used in _StarFox_ for the SNES)
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(like the SuperFX chip used in _StarFox_ for the Super Famicom)
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and information about extra chips needs to be stored somewhere.
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and information about extra chips needs to be stored somewhere.
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Some of those custom processors require extra data to work
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Some of those custom processors require extra data to work
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that's not part of the main game data
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that's not part of the main game data
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(like the DSP chip used in Super Mario Kart for the SNES),
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(like the DSP chip used in Super Mario Kart for the Super Famicom)
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and that data needs to be stored somewhere too.
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and that data needs to be stored somewhere too.
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higan keeps all this game-related information together
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higan keeps all this game-related information together
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@ -605,7 +605,7 @@ Notes on specific emulation cores
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The WonderSwan rotates!
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The WonderSwan rotates!
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Shaders look weird on SNES because of interlace/hi-res
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Shaders look weird on Super Famicom because of interlace/hi-res
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GBA in-game saves are Difficult
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GBA in-game saves are Difficult
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