Update to v106r45 release.

byuu says:

Changelog:

  - sfc/ppu-fast: added hires mode 7 option (doubles the sampling rate
    of mode 7 pixels to reduce aliasing)
  - sfc/ppu-fast: fixed mode 7 horizontal screen flip [hex_usr]
  - bsnes: added capture screenshot function and path selection
      - for now, it saves as BMP. I need a deflate implementation that
        won't add an external dependency for PNG
      - the output resolution is from the emulator: (256 or 512)x(240 or
        480 minus overscan cropping if enabled)
      - it captures the NEXT output frame, not the current one ... but
        it may be wise to change this behavior
      - it'd be a problem if the core were to exit and an image was
        captured halfway through frame rendering
  - bsnes: recovery state renamed to undo state
  - bsnes: added manifest viewer tool
  - bsnes: mention if game has been verified or not on the status bar
    message at load time
  - bsnes, nall: fixed a few missing function return values
    [SuperMikeMan]
  - bsnes: guard more strongly against failure to load games to avoid
    crashes
  - hiro, ruby: various fixes for macOS [Sintendo]
  - hiro/Windows: paint on `WM_ERASEBKGND` to prevent status bar
    flickering at startup
  - icarus: SPC7110 heuristics fixes [hex_usr]

Errata:

  - sfc/ppu-fast: remove debug hires mode7 force disable comment from
    PPU::power()

[The `WM_ERASEBKGND` fix was already present in the 106r44 public
beta -Ed.]
This commit is contained in:
Tim Allen
2018-07-02 11:55:42 +10:00
parent 40a5fbe605
commit 372e9ef42b
36 changed files with 334 additions and 122 deletions

View File

@@ -3,16 +3,16 @@
namespace nall { namespace Encode {
struct BMP {
static auto create(const string& filename, const uint32_t* data, unsigned width, unsigned height, bool alpha) -> bool {
static auto create(const string& filename, const uint32_t* data, uint pitch, uint width, uint height, bool alpha) -> bool {
file fp{filename, file::mode::write};
if(!fp) return false;
unsigned bitsPerPixel = alpha ? 32 : 24;
unsigned bytesPerPixel = bitsPerPixel / 8;
unsigned alignedWidth = width * bytesPerPixel;
unsigned paddingLength = 0;
unsigned imageSize = alignedWidth * height;
unsigned fileSize = 0x36 + imageSize;
uint bitsPerPixel = alpha ? 32 : 24;
uint bytesPerPixel = bitsPerPixel / 8;
uint alignedWidth = width * bytesPerPixel;
uint paddingLength = 0;
uint imageSize = alignedWidth * height;
uint fileSize = 0x36 + imageSize;
while(alignedWidth % 4) alignedWidth++, paddingLength++;
fp.writel(0x4d42, 2); //signature
@@ -33,8 +33,9 @@ struct BMP {
fp.writel(0, 4); //palette size
fp.writel(0, 4); //important color count
pitch >>= 2;
for(auto y : range(height)) {
const uint32_t* p = data + y * width;
const uint32_t* p = data + y * pitch;
for(auto x : range(width)) fp.writel(*p++, bytesPerPixel);
if(paddingLength) fp.writel(0, paddingLength);
}