mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-08-09 02:16:48 +02:00
Update to v106r48 release.
byuu says: The problems with the Windows and Qt4 ports have all been resolved, although there's a fairly gross hack on a few Qt widgets to not destruct once Application::quit() is called to avoid a double free crash (I'm unsure where Qt is destructing the widgets internally.) The Cocoa port compiles again at least, though it's bound to have endless problems. I improved the Label painting in the GTK ports, which fixes the background color on labels inside TabFrame widgets. I've optimized the Makefile system even further. I added a "redo state" command to bsnes, which is created whenever you load the undo state. There are also hotkeys for both now, although I don't think they're really something you want to map hotkeys to. I moved the nall::Locale object inside hiro::Application, so that it can be used to translate the BrowserDialog and MessageDialog window strings. I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon Yellow's custom border and probably more stuff. Lots of other small fixes and improvements. Things are finally stable once again after the harrowing layout redesign catastrophe. Errata: - ICD::joypID should be set to 3 on reset(). joypWrite() may as well take uint1 instead of bool. - hiro/Qt: remove pWindow::setMaximumSize() comment; found a workaround for it - nall/GNUmakefile: don't set object.path if it's already set (allow overrides before including the file)
This commit is contained in:
@@ -5,7 +5,10 @@ namespace hiro {
|
||||
auto pDesktop::size() -> Size {
|
||||
@autoreleasepool {
|
||||
NSRect primary = [[[NSScreen screens] objectAtIndex:0] frame];
|
||||
return {(int)primary.size.width, (int)primary.size.height};
|
||||
return {
|
||||
(int)primary.size.width,
|
||||
(int)primary.size.height
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +16,12 @@ auto pDesktop::workspace() -> Geometry {
|
||||
@autoreleasepool {
|
||||
auto screen = Desktop::size();
|
||||
NSRect area = [[[NSScreen screens] objectAtIndex:0] visibleFrame];
|
||||
return {(int)area.origin.x, (int)(screen.height() - area.size.height - area.origin.y), (int)area.size.width, (int)area.size.height};
|
||||
return {
|
||||
(int)area.origin.x,
|
||||
(int)area.origin.y,
|
||||
(int)area.size.width,
|
||||
(int)area.size.height
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user