Update to v106r48 release.

byuu says:

The problems with the Windows and Qt4 ports have all been resolved,
although there's a fairly gross hack on a few Qt widgets to not destruct
once Application::quit() is called to avoid a double free crash (I'm
unsure where Qt is destructing the widgets internally.) The Cocoa port
compiles again at least, though it's bound to have endless problems. I
improved the Label painting in the GTK ports, which fixes the background
color on labels inside TabFrame widgets.

I've optimized the Makefile system even further.

I added a "redo state" command to bsnes, which is created whenever you
load the undo state. There are also hotkeys for both now, although I
don't think they're really something you want to map hotkeys to.

I moved the nall::Locale object inside hiro::Application, so that it can
be used to translate the BrowserDialog and MessageDialog window strings.

I improved the Super Game Boy emulation of `MLT_REQ`, fixing Pokemon
Yellow's custom border and probably more stuff.

Lots of other small fixes and improvements. Things are finally stable
once again after the harrowing layout redesign catastrophe.

Errata:

  - ICD::joypID should be set to 3 on reset(). joypWrite() may as well
    take uint1 instead of bool.
  - hiro/Qt: remove pWindow::setMaximumSize() comment; found a
    workaround for it
  - nall/GNUmakefile: don't set object.path if it's already set (allow
    overrides before including the file)
This commit is contained in:
Tim Allen
2018-07-16 16:16:26 +10:00
parent 6090c63958
commit 393c2395bb
78 changed files with 701 additions and 658 deletions

View File

@@ -3,6 +3,7 @@
#include <nall/directory.hpp>
#include <nall/function.hpp>
#include <nall/image.hpp>
#include <nall/locale.hpp>
#include <nall/maybe.hpp>
#include <nall/path.hpp>
#include <nall/range.hpp>
@@ -16,6 +17,7 @@
using nall::function;
using nall::image;
using nall::Locale;
using nall::maybe;
using nall::nothing;
using nall::set;
@@ -373,6 +375,7 @@ struct Application {
static auto doMain() -> void;
static auto font() -> Font;
static auto locale() -> Locale&;
static auto modal() -> bool;
static auto name() -> string;
static auto onMain(const function<void ()>& callback = {}) -> void;
@@ -405,9 +408,14 @@ struct Application {
static auto onQuit(const function<void ()>& callback = {}) -> void;
};
struct Namespace : Locale::Namespace {
Namespace(const string& value) : Locale::Namespace(Application::locale(), value) {}
};
//private:
struct State {
Font font;
Locale locale;
int modal = 0;
string name;
function<void ()> onMain;