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Update to v095r07 release.
byuu says: Changelog: - entire GBA core ported to auto function() -> return; syntax - fixed GBA BLDY bug that was causing flickering in a few games - replaced nall/config usage with nall/string/markup/node - this merges all configuration files to a unified settings.bml file - added "Ignore Manifests" option to the advanced setting tab - this lets you keep a manifest.bml for an older version of higan; if you want to do regression testing Be sure to remap your controller/hotkey inputs, and for SNES, choose "Gamepad" from "Controller Port 1" in the system menu. Otherwise you won't get any input. No need to blow away your old config files, unless you want to.
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@@ -3,25 +3,25 @@
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namespace nall {
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template<bool Insensitive>
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auto string::_compare(const char* target, unsigned capacity, const char* source, unsigned size) -> signed {
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auto string::_compare(const char* target, uint capacity, const char* source, uint size) -> signed {
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if(Insensitive) return memory::icompare(target, capacity, source, size);
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return memory::compare(target, capacity, source, size);
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}
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//size() + 1 includes null-terminator; required to properly compare strings of differing lengths
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auto string::compare(rstring x, rstring y) -> signed {
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auto string::compare(rstring x, rstring y) -> int {
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return memory::compare(x.data(), x.size() + 1, y.data(), y.size() + 1);
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}
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auto string::icompare(rstring x, rstring y) -> signed {
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auto string::icompare(rstring x, rstring y) -> int {
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return memory::icompare(x.data(), x.size() + 1, y.data(), y.size() + 1);
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}
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auto string::compare(rstring source) const -> signed {
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auto string::compare(rstring source) const -> int {
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return memory::compare(data(), size() + 1, source.data(), source.size() + 1);
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}
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auto string::icompare(rstring source) const -> signed {
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auto string::icompare(rstring source) const -> int {
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return memory::icompare(data(), size() + 1, source.data(), source.size() + 1);
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}
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