Update to v095r07 release.

byuu says:

Changelog:
- entire GBA core ported to auto function() -> return; syntax
- fixed GBA BLDY bug that was causing flickering in a few games
- replaced nall/config usage with nall/string/markup/node
  - this merges all configuration files to a unified settings.bml file
- added "Ignore Manifests" option to the advanced setting tab
  - this lets you keep a manifest.bml for an older version of higan; if
    you want to do regression testing

Be sure to remap your controller/hotkey inputs, and for SNES, choose
"Gamepad" from "Controller Port 1" in the system menu. Otherwise you
won't get any input. No need to blow away your old config files, unless
you want to.
This commit is contained in:
Tim Allen
2015-11-16 19:38:05 +11:00
parent 40f4b91000
commit 41c478ac4a
96 changed files with 1055 additions and 1156 deletions

View File

@@ -62,12 +62,13 @@ struct Node {
auto boolean() const -> bool { return text() == "true"; }
auto integer() const -> intmax { return text().integer(); }
auto natural() const -> uintmax { return text().natural(); }
auto real() const -> double { return text().real(); }
auto setName(const string& name = "") -> Node& { shared->_name = name; return *this; }
auto setValue(const string& value = "") -> Node& { shared->_value = value; return *this; }
auto reset() -> void { shared->_children.reset(); }
auto size() const -> unsigned { return shared->_children.size(); }
auto size() const -> uint { return shared->_children.size(); }
auto prepend(const Node& node) -> void { shared->_children.prepend(node.shared); }
auto append(const Node& node) -> void { shared->_children.append(node.shared); }
@@ -80,17 +81,17 @@ struct Node {
return false;
}
auto insert(unsigned position, const Node& node) -> bool {
auto insert(uint position, const Node& node) -> bool {
if(position > size()) return false; //used > instead of >= to allow indexed-equivalent of append()
return shared->_children.insert(position, node.shared), true;
}
auto remove(unsigned position) -> bool {
auto remove(uint position) -> bool {
if(position >= size()) return false;
return shared->_children.remove(position), true;
}
auto swap(unsigned x, unsigned y) -> bool {
auto swap(uint x, uint y) -> bool {
if(x >= size() || y >= size()) return false;
return std::swap(shared->_children[x], shared->_children[y]), true;
}
@@ -103,7 +104,7 @@ struct Node {
});
}
auto operator[](signed position) -> Node {
auto operator[](int position) -> Node {
if(position >= size()) return {};
return shared->_children[position];
}
@@ -116,11 +117,11 @@ struct Node {
auto operator*() -> Node { return {source.shared->_children[position]}; }
auto operator!=(const iterator& source) const -> bool { return position != source.position; }
auto operator++() -> iterator& { return position++, *this; }
iterator(const Node& source, unsigned position) : source(source), position(position) {}
iterator(const Node& source, uint position) : source(source), position(position) {}
private:
const Node& source;
unsigned position;
uint position;
};
auto begin() const -> iterator { return iterator(*this, 0); }
@@ -136,7 +137,7 @@ protected:
namespace nall {
inline range_t range(const Markup::Node& node) {
return range_t{0, (signed)node.size(), 1};
return range_t{0, (int)node.size(), 1};
}
}