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Update to v095r07 release.
byuu says: Changelog: - entire GBA core ported to auto function() -> return; syntax - fixed GBA BLDY bug that was causing flickering in a few games - replaced nall/config usage with nall/string/markup/node - this merges all configuration files to a unified settings.bml file - added "Ignore Manifests" option to the advanced setting tab - this lets you keep a manifest.bml for an older version of higan; if you want to do regression testing Be sure to remap your controller/hotkey inputs, and for SNES, choose "Gamepad" from "Controller Port 1" in the system menu. Otherwise you won't get any input. No need to blow away your old config files, unless you want to.
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@@ -29,7 +29,7 @@ private:
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};
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vector<Variable> variables;
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auto parseDocument(const string& filedata, const string& pathname, unsigned depth) -> bool;
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auto parseDocument(const string& filedata, const string& pathname, uint depth) -> bool;
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};
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auto CML::parse(const string& filename) -> string {
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@@ -45,7 +45,7 @@ auto CML::parse(const string& filedata, const string& pathname) -> string {
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return state.output;
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}
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auto CML::parseDocument(const string& filedata, const string& pathname, unsigned depth) -> bool {
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auto CML::parseDocument(const string& filedata, const string& pathname, uint depth) -> bool {
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if(depth >= 100) return false; //prevent infinite recursion
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auto vendorAppend = [&](const string& name, const string& value) {
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