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https://github.com/bsnes-emu/bsnes.git
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Update to v094r40 release.
byuu says: Changelog: - updated to newest hiro API - SFC performance profile builds once again - hiro: Qt port completed Errata 1: the hiro/Qt target won't run tomoko just yet. Starts by crashing inside InputSettings because hiro/Qt isn't forcefully selecting the first item added to a ComboButton just yet. Even with a monkey patch to get around that, the UI is incredibly unstable. Lots of geometry calculation bugs, and a crash when you try and access certain folders in the browser dialog. Lots of work left to be done there, sadly. Errata 2: the hiro/Windows port has black backgrounds on all ListView items. It's because I need to test for unassigned colors and grab the default Windows brush colors in those cases. Note: alternating row colors on multi-column ListView widgets is gone now. Not a bug. May add it back later, but I'm not sure. It doesn't interact nicely with per-cell background colors. Things left to do: First, I have to fix the Windows and Qt target bugs. Next, I need to go through and revise the hiro API even more (nothing too major.) Next, I need to update icarus to use the new hiro API, and add support for the SFC games database. Next, I have to rewrite my TSV->BML cheat code tool. Next, I need to post a final WIP of higan+icarus publicly and wait a few days. Next, I need to fix any bugs reported from the final WIP that I can. Finally, I should be able to release v095.
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@@ -8,22 +8,31 @@ auto pListViewCell::construct() -> void {
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auto pListViewCell::destruct() -> void {
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}
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auto pListViewCell::setAlignment(Alignment alignment) -> void {
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}
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auto pListViewCell::setBackgroundColor(Color color) -> void {
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_repaint();
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}
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auto pListViewCell::setCheckable(bool checkable) -> void {
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_repaint();
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}
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auto pListViewCell::setChecked(bool checked) -> void {
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_repaint();
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}
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auto pListViewCell::setForegroundColor(Color color) -> void {
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_repaint();
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}
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auto pListViewCell::setIcon(const image& icon) -> void {
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_repaint();
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}
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auto pListViewCell::setText(const string& text) -> void {
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if(auto parent = _parent()) {
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if(auto listView = parent->_parent()) {
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//ListView uses a custom drawing routine; so we need to tell the control to repaint itself manually
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PostMessageOnce(listView->_parentHandle(), AppMessage::ListView_doPaint, 0, (LPARAM)&listView->reference);
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}
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}
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_repaint();
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}
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auto pListViewCell::_parent() -> maybe<pListViewItem&> {
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@@ -33,16 +42,24 @@ auto pListViewCell::_parent() -> maybe<pListViewItem&> {
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return nothing;
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}
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auto pListViewCell::_repaint() -> void {
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if(auto parent = _parent()) {
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if(auto listView = parent->_parent()) {
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//ListView uses a custom drawing routine; so we need to tell the control to repaint itself manually
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PostMessageOnce(listView->_parentHandle(), AppMessage::ListView_doPaint, 0, (LPARAM)&listView->reference);
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}
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}
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}
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auto pListViewCell::_setState() -> void {
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if(auto item = _parent()) {
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if(auto parent = item->_parent()) {
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parent->lock();
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wchar_t text[] = L"";
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LVITEM lvItem;
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lvItem.mask = LVIF_TEXT | LVIF_IMAGE;
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lvItem.mask = LVIF_TEXT;
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lvItem.iItem = item->self().offset();
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lvItem.iSubItem = self().offset();
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lvItem.iImage = parent->self().columns();
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lvItem.pszText = text;
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ListView_SetItem(parent->hwnd, &lvItem);
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parent->unlock();
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