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Update to bsnes v107.1 release.
byuu says: Don't let the point release fool you, there are many significant changes in this release. I will be keeping bsnes releases using a point system until the new higan release is ready. Changelog: - GUI: added high DPI support - GUI: fixed the state manager image preview - Windows: added a new waveOut driver with support for dynamic rate control - Windows: corrected the XAudio 2.1 dynamic rate control support [BearOso] - Windows: corrected the Direct3D 9.0 fullscreen exclusive window centering - Windows: fixed XInput controller support on Windows 10 - SFC: added high-level emulation for the DSP1, DSP2, DSP4, ST010, and Cx4 coprocessors - SFC: fixed a slight rendering glitch in the intro to Megalomania If the coprocessor firmware is missing, bsnes will fallback on HLE where it is supported, which is everything other than SD Gundam GX and the two Hayazashi Nidan Morita Shougi games. The Windows dynamic rate control works best with Direct3D in fullscreen exclusive mode. I recommend the waveOut driver over the XAudio 2.1 driver, as it is not possible to target a single XAudio2 version on all Windows OS releases. The waveOut driver should work everywhere out of the box. Note that with DRC, the synchronization source is your monitor, so you will want to be running at 60hz (NTSC) or 50hz (PAL). If you have an adaptive sync monitor, you should instead use the WASAPI (exclusive) or ASIO audio driver.
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@@ -20,6 +20,7 @@ struct mWindow : mObject {
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auto frameGeometry() const -> Geometry;
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auto fullScreen() const -> bool;
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auto geometry() const -> Geometry;
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auto handle() const -> uintptr_t;
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auto maximized() const -> bool;
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auto maximumSize() const -> Size;
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auto menuBar() const -> MenuBar;
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@@ -38,9 +39,9 @@ struct mWindow : mObject {
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auto remove(sStatusBar statusBar) -> type&;
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auto reset() -> type& override;
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auto resizable() const -> bool;
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auto setAlignment(Alignment alignment) -> type&;
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auto setAlignment(Alignment = Alignment::Center) -> type&;
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auto setAlignment(sWindow relativeTo, Alignment = Alignment::Center) -> type&;
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auto setBackgroundColor(Color color = {}) -> type&;
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auto setCentered(sWindow parent = {}) -> type&;
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auto setDismissable(bool dismissable = true) -> type&;
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auto setDroppable(bool droppable = true) -> type&;
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auto setFrameGeometry(Geometry geometry) -> type&;
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@@ -53,7 +54,8 @@ struct mWindow : mObject {
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auto setMinimized(bool minimized = true) -> type&;
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auto setMinimumSize(Size size = {}) -> type&;
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auto setModal(bool modal = true) -> type&;
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auto setPosition(Position position) -> type&;
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auto setPosition(Position) -> type&;
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auto setPosition(sWindow relativeTo, Position) -> type&;
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auto setResizable(bool resizable = true) -> type&;
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auto setSize(Size size) -> type&;
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auto setTitle(const string& title = "") -> type&;
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