Update to bsnes v107.1 release.

byuu says:

Don't let the point release fool you, there are many significant changes in this
release. I will be keeping bsnes releases using a point system until the new
higan release is ready.

Changelog:

  - GUI: added high DPI support
  - GUI: fixed the state manager image preview
  - Windows: added a new waveOut driver with support for dynamic rate control
  - Windows: corrected the XAudio 2.1 dynamic rate control support [BearOso]
  - Windows: corrected the Direct3D 9.0 fullscreen exclusive window centering
  - Windows: fixed XInput controller support on Windows 10
  - SFC: added high-level emulation for the DSP1, DSP2, DSP4, ST010, and Cx4
    coprocessors
  - SFC: fixed a slight rendering glitch in the intro to Megalomania

If the coprocessor firmware is missing, bsnes will fallback on HLE where it is
supported, which is everything other than SD Gundam GX and the two Hayazashi
Nidan Morita Shougi games.

The Windows dynamic rate control works best with Direct3D in fullscreen
exclusive mode. I recommend the waveOut driver over the XAudio 2.1 driver, as it
is not possible to target a single XAudio2 version on all Windows OS releases.
The waveOut driver should work everywhere out of the box.

Note that with DRC, the synchronization source is your monitor, so you will
want to be running at 60hz (NTSC) or 50hz (PAL). If you have an adaptive sync
monitor, you should instead use the WASAPI (exclusive) or ASIO audio driver.
This commit is contained in:
Tim Allen
2019-04-09 11:16:30 +10:00
parent 7786206a4f
commit 4d7bb510f2
223 changed files with 9895 additions and 3116 deletions

View File

@@ -14,15 +14,17 @@ struct mHorizontalLayout : mSizable {
using mSizable::remove;
auto alignment() const -> maybe<float>;
auto append(sSizable sizable, Size size, float spacing = 5) -> type&;
auto append(sSizable sizable, Size size, float spacing = 5_sy) -> type&;
auto cell(uint position) const -> HorizontalLayoutCell;
auto cell(sSizable sizable) const -> HorizontalLayoutCell;
auto cells() const -> vector<HorizontalLayoutCell>;
auto cellCount() const -> uint;
auto minimumSize() const -> Size override;
auto padding() const -> Geometry;
auto remove(sSizable sizable) -> type&;
auto remove(sHorizontalLayoutCell cell) -> type&;
auto reset() -> type& override;
auto resize() -> type&;
auto setAlignment(maybe<float> alignment) -> type&;
auto setEnabled(bool enabled) -> type& override;
auto setFont(const Font& font) -> type& override;
@@ -41,7 +43,7 @@ private:
maybe<float> alignment;
vector<HorizontalLayoutCell> cells;
Geometry padding;
float spacing = 5;
float spacing = 5_sx;
} state;
};
@@ -70,7 +72,7 @@ private:
maybe<float> alignment;
sSizable sizable;
Size size;
float spacing = 5;
float spacing = 5_sx;
} state;
friend class mHorizontalLayout;