From 593d32b88537d5f7b1441ae0f6d2d9bfebd4c2c2 Mon Sep 17 00:00:00 2001 From: Tim Allen Date: Thu, 31 Aug 2017 15:19:43 +1000 Subject: [PATCH] Many typos and grammar fixes from dan1982 on the higan forums. --- docs/concepts/game-folders.md | 2 +- docs/concepts/game-library.md | 4 ++-- docs/concepts/manifests.md | 2 +- docs/faq.md | 4 ++-- docs/guides/drivers.md | 2 +- docs/guides/import.md | 4 ++-- docs/guides/shaders.md | 5 ++--- docs/interface/higan-settings.md | 2 +- 8 files changed, 12 insertions(+), 13 deletions(-) diff --git a/docs/concepts/game-folders.md b/docs/concepts/game-folders.md index 6a40699d..b9e5dd7b 100644 --- a/docs/concepts/game-folders.md +++ b/docs/concepts/game-folders.md @@ -53,7 +53,7 @@ higan can use a larger number of files per game. For example, higan's low-level emulation of Super Famicom co-processors often requires [separate firmware files][firmware]. -higan's [MSU-1 support][msu1] +higan's [MSU-1 feature][msu1] supports up to 99 audio tracks per game, and higan supports up to 133 save-states per game. Thus, diff --git a/docs/concepts/game-library.md b/docs/concepts/game-library.md index 2f319be6..3c0e2330 100644 --- a/docs/concepts/game-library.md +++ b/docs/concepts/game-library.md @@ -6,7 +6,7 @@ it creates or updates the corresponding game folder in the game library. When you use the console sub-menu items in [higan's Library menu](../interface/higan.md#the-library-menu), -it higan shows you the games for that console +higan shows you the games for that console that are already in the library. Inside the game library folder @@ -57,7 +57,7 @@ Moving the game library ----------------------- Moving the game library is a little complicated, -because there's two parts to it: +because there are two parts to it: telling icarus where to put imported games, and telling higan where to find them. diff --git a/docs/concepts/manifests.md b/docs/concepts/manifests.md index 2ef33ce0..b2dbf72c 100644 --- a/docs/concepts/manifests.md +++ b/docs/concepts/manifests.md @@ -98,7 +98,7 @@ and homebrew that was never on a physical cartridge to begin with. For these games, heuristics will always be needed as a fallback, but at least if the heuristics are wrong -the can be overridden. +they can be overridden. Ignoring manifests ------------------ diff --git a/docs/faq.md b/docs/faq.md index 2685eaec..fb92457d 100644 --- a/docs/faq.md +++ b/docs/faq.md @@ -88,7 +88,7 @@ for the audio and video drivers to catch up if [Synchronize Audio](interface/higan.md#the-settings-menu) and [video synchronization][vsync] are enabled, respectively. -If games are running way too fast, here's some things to check: +If games are running way too fast, here are some things to check: - Make sure "Synchronize Audio" is ticked in [the Settings menu](interface/higan.md#the-settings-menu) @@ -101,7 +101,7 @@ If games are running way too fast, here's some things to check: tick "Mute Audio" in [the Settings menu](interface/higan.md#the-settings-menu) - If you can't connect speakers or headphones to your computer, - you did but it didn't help, + or you did but it didn't help, try enabling the secret [video synchronization][vsync] option. [vsync]: #i-see-tearing-when-a-game-scrolls-how-can-i-enable-vsync diff --git a/docs/guides/drivers.md b/docs/guides/drivers.md index 12f64559..176aa2b5 100644 --- a/docs/guides/drivers.md +++ b/docs/guides/drivers.md @@ -4,7 +4,7 @@ displaying video, playing audio, and accepting input from game controllers. Or rather, -there's many standards, +there are many standards, and different ones work best on different computers. Therefore, diff --git a/docs/guides/import.md b/docs/guides/import.md index eb9e7615..3fcd6158 100644 --- a/docs/guides/import.md +++ b/docs/guides/import.md @@ -376,7 +376,7 @@ to turn off your Super Famicom, insert a game into slot A, and try again. If you chose a cartridge for slot A, -higan will yet open another +higan will open yet another filesystem browser to let you choose a mini-cartridge for slot B. If you press "Cancel" at this point, @@ -431,7 +431,7 @@ so it needs a boot ROM: To import the SGB base cartridge, you must copy the required firmware file -into the same folder. +into the same folder as the base cartridge. Then you may import it just like [a regular game](#regular-games). diff --git a/docs/guides/shaders.md b/docs/guides/shaders.md index be243f78..74919c9e 100644 --- a/docs/guides/shaders.md +++ b/docs/guides/shaders.md @@ -12,7 +12,7 @@ The available video shaders are listed in the "Video Shaders" sub-menu of [the Settings menu](../interface/higan.md#the-settings-menu). Which shaders are available depends on -[video driver](drivers.md#video) higan is configured to use. +the [video driver](drivers.md#video) higan is configured to use. Most drivers only support these shaders: - **None** @@ -27,8 +27,7 @@ Most drivers only support these shaders: - **Blur** draws each computer pixel according to the weighted average colour - of the four nearest console pixels. - averaging the colours of the four nearest console pixels, + of the four nearest console pixels, sometimes called "bilinear" scaling. This produces unnaturally blurry images. diff --git a/docs/interface/higan-settings.md b/docs/interface/higan-settings.md index 76006b16..00f18435 100644 --- a/docs/interface/higan-settings.md +++ b/docs/interface/higan-settings.md @@ -125,7 +125,7 @@ how higan reproduces the emulated console's audio output. **Driver** -settings affect the +settings affect the current [Audio driver](../guides/drivers.md). - **Device** allows you to choose