mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-08-30 15:00:02 +02:00
Update to v106r26 release.
byuu says: Changelog: - nall: added -static-libgcc -static-libstdc++ to Windows/GCC link flags - bsnes, higan: added program icons to main window when game isn't loaded - bsnes: improved recent games menu sorting - bsnes: fixed multi-game recent game loading on Windows - bsnes: completed path override support - bsnes, higan: added screensaver suppression on Windows - icarus: add 32K volatile RAM to SuperFX boards that report no RAM (fixes Starfox) - bsnes, higan: added automatic dependency generation [Talarubi] - hiro/GTK: appending actions to menus restores enabled() state - higan: use board node inside manifest.bml if it exists - bsnes: added blur emulation and color emulation options to view menu - ruby: upgraded input.sdl to SDL 2.0 (though it makes no functional difference sadly) - ruby: removed video.sdl (due to deprecating SDL 1.2) - nall, ruby: improvements to HID class (generic vendor and product IDs) Errata: - bsnes, higan: on Windows, Application::Windows::onScreenSaver needs `[&]` lambda capture, not `[]` - find it in presentation/presentation.cpp
This commit is contained in:
@@ -20,6 +20,7 @@ auto pMenu::destruct() -> void {
|
||||
auto pMenu::append(sAction action) -> void {
|
||||
if(action->self()) {
|
||||
gtk_menu_shell_append(GTK_MENU_SHELL(gtkMenu), action->self()->widget);
|
||||
action->self()->setEnabled(action->enabled(true));
|
||||
action->self()->setFont(action->font(true));
|
||||
action->self()->setVisible(action->visible()); //hidden parent will hide child; no need to inherit visibility
|
||||
}
|
||||
|
Reference in New Issue
Block a user