diff --git a/iOS/GBViewController.m b/iOS/GBViewController.m index 8030ae9a3..74db934e3 100644 --- a/iOS/GBViewController.m +++ b/iOS/GBViewController.m @@ -253,15 +253,15 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) if (@available(iOS 13.0, *)) { // AVCaptureDeviceTypeBuiltInUltraWideCamera is only available in iOS 13+ deviceTypes = @[AVCaptureDeviceTypeBuiltInWideAngleCamera, - AVCaptureDeviceTypeBuiltInUltraWideCamera, - AVCaptureDeviceTypeBuiltInTelephotoCamera]; + AVCaptureDeviceTypeBuiltInUltraWideCamera, + AVCaptureDeviceTypeBuiltInTelephotoCamera]; } // Use a discovery session to gather the capture devices (all back cameras as well as the front camera) AVCaptureDeviceDiscoverySession *cameraDiscoverySession = [AVCaptureDeviceDiscoverySession - discoverySessionWithDeviceTypes:deviceTypes - mediaType:AVMediaTypeVideo - position:AVCaptureDevicePositionUnspecified]; + discoverySessionWithDeviceTypes:deviceTypes + mediaType:AVMediaTypeVideo + position:AVCaptureDevicePositionUnspecified]; _allCaptureDevices = cameraDiscoverySession.devices; // Filter only the back cameras into a list used for switching between them @@ -301,19 +301,19 @@ static void rumbleCallback(GB_gameboy_t *gb, double amp) UIImage *selectCameraImage = [[UIImage imageNamed:@"CameraTemplate"] imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate]; [_changeCameraButton setImage:selectCameraImage - forState:UIControlStateNormal]; + forState:UIControlStateNormal]; _changeCameraButton.backgroundColor = [UIColor whiteColor]; } _cameraPositionButton.layer.cornerRadius = 6; _cameraPositionButton.alpha = 0; [_cameraPositionButton addTarget:self - action:@selector(rotateCamera) - forControlEvents:UIControlEventTouchUpInside]; + action:@selector(rotateCamera) + forControlEvents:UIControlEventTouchUpInside]; _changeCameraButton.layer.cornerRadius = 6; _changeCameraButton.alpha = 0; [_changeCameraButton addTarget:self - action:@selector(changeCamera) - forControlEvents:UIControlEventTouchUpInside]; + action:@selector(changeCamera) + forControlEvents:UIControlEventTouchUpInside]; [_backgroundView addSubview:_cameraPositionButton]; // Only show the select camera button if we have more than one back camera to swap between.