Update to v106r55 release.

byuu says:

Everything *should* be working again, but of course that won't
actually be the case. Here's where things stand:

  - bsnes, higan, icarus, and genius compile and run fine on FreeBSD
    with GTK
  - ruby video and audio drivers are untested on Windows, macOS, and
    Linux
  - hiro is untested on macOS
  - bsnes' status bar is not showing up properly with hiro/qt
  - bsnes and higan's about screen is not showing up properly with
    hiro/qt (1x1 window size)
  - bsnes on Windows crashes often when saving states, and I'm not sure
    why ... it happens inside Encode::RLE
  - bsnes on Windows crashes with ruby.input.windows (unsure why)
  - bsnes on Windows fails to show the verified emblem on the status bar
    properly
  - hiro on Windows flickers when changing tabs

To build the Windows bsnes and higan ports, use

    ruby="video.gdi audio.directsound"

Compilation error logs for Linux will help me fix the inevitable list of
typos there. I can fix the typos on other platforms, I just haven't
gotten to it yet.
This commit is contained in:
Tim Allen
2018-08-05 19:00:15 +10:00
parent 552d385031
commit 5da4532771
117 changed files with 1316 additions and 2383 deletions

View File

@@ -24,18 +24,17 @@ image::image(const string& filename) {
load(filename);
}
image::image(const vector<uint8_t>& buffer) {
auto data = buffer.data();
auto size = buffer.size();
if(0);
image::image(const void* data_, uint size) {
auto data = (const uint8_t*)data_;
if(size < 4);
else if(data[0] == 'B' && data[1] == 'M') loadBMP(data, size);
else if(data[1] == 'P' && data[2] == 'N' && data[3] == 'G') loadPNG(data, size);
}
image::image(const uint8_t* data, unsigned size) {
if(0);
else if(data[0] == 'B' && data[1] == 'M') loadBMP(data, size);
else if(data[1] == 'P' && data[2] == 'N' && data[3] == 'G') loadPNG(data, size);
image::image(const vector<uint8_t>& buffer) : image(buffer.data(), buffer.size()) {
}
template<typename Type, uint Size> image::image(Type (&Name)[Size]) : image(Name, Size) {
}
image::image() {