Update to 20180729 release.

byuu wrote:

Sigh ...

asio.hpp needs #include <nall/windows/registry.hpp>

[Since the last WIP, byuu also posted the following message. -Ed.]

ruby drivers have all been updated (but not tested outside of BSD), and
I redesigned the settings window. The driver functionality all exists on
a new "Drivers" panel, the emulator/hack settings go to a
"Configuration" panel, and the video/audio panels lose driver settings.
As does the settings menu and its synchronize options.

I want to start pushing toward a v107 release. Critically, I will need
DirectSound and ALSA to support dynamic rate control. I'd also like to
eliminate the other system manifest.bml files. I need to update the
cheat code database format, and bundle at least a few quark shaders --
although I still need to default to Direct3D on Windows.

Turbo keys would be nice, if it's not too much effort. Aside from
netplay, it's the last significant feature I'm missing.

I think for v107, higan is going to be a bit rough around the edges
compared to bsnes. And I don't think it's practical to finish the bsnes
localization support.

I'm thinking we probably want another WIP to iron out any critical
issues, but this time there should be a feature freeze with the next
WIP.
This commit is contained in:
Tim Allen
2018-07-29 23:24:38 +10:00
parent 716c95f279
commit 5deba5cbc1
182 changed files with 1533 additions and 2674 deletions

View File

@@ -269,6 +269,12 @@ auto pWindow::handle() const -> uintptr {
return (uintptr)nullptr;
}
auto pWindow::monitor() const -> uint {
if(!gtk_widget_get_realized(widget)) return 0;
auto window = gtk_widget_get_window(widget);
return gdk_screen_get_monitor_at_window(gdk_screen_get_default(), window);
}
auto pWindow::remove(sMenuBar menuBar) -> void {
_setMenuVisible(false);
}
@@ -558,7 +564,9 @@ auto pWindow::_synchronizeGeometry() -> void {
}
lastSize = allocation;
gtk_widget_get_allocation(widget, &allocation);
auto gdkWindow = gtk_widget_get_window(widget);
gdk_window_get_origin(gdkWindow, &allocation.x, &allocation.y);
allocation.y += _menuHeight();
if(allocation.x != lastMove.x || allocation.y != lastMove.y) {
state().geometry.setPosition({allocation.x, allocation.y});
self().doMove();