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Update to v093r11 release.
byuu says: Changelog: - GBA: SOUND_CTL_H is readable, fixes sound effects in Mario&Luigi Superstar Saga [Cydrak] (note: game is still unplayable due to other bugs) - phoenix/Windows: workaround for Win32 API ListView bug, fixes slot loading behavior - ruby: added udev driver for Linux with rumble support, and added rumble support to existing RawInput driver for XInput and DirectInput - ethos: added new "Rumble" mapping to GBA input assignment, use it to tell higan which controller to rumble (clear it to disable rumble) - GBA: Game Boy Player rumble is now fully emulated - core: added new normalized raw-color palette mode for Display Emulation shaders The way rumble was added to ethos was somewhat hackish. The support doesn't really exist in nall. I need to redesign the entire input system, but that's not a change I want to make so close to a release.
This commit is contained in:
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ruby/input/udev.cpp
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86
ruby/input/udev.cpp
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#include <unistd.h>
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <sys/poll.h>
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#include <fcntl.h>
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#include <libudev.h>
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#include <linux/types.h>
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#include <linux/input.h>
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#include "keyboard/xlib.cpp"
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#include "mouse/xlib.cpp"
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#include "joypad/udev.cpp"
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namespace ruby {
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struct pInputUdev {
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InputKeyboardXlib xlibKeyboard;
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InputMouseXlib xlibMouse;
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InputJoypadUdev udev;
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struct Settings {
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uintptr_t handle = 0;
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} settings;
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bool cap(const string& name) {
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if(name == Input::Handle) return true;
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if(name == Input::KeyboardSupport) return true;
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if(name == Input::MouseSupport) return true;
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if(name == Input::JoypadSupport) return true;
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if(name == Input::JoypadRumbleSupport) return true;
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return false;
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}
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any get(const string& name) {
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if(name == Input::Handle) return (uintptr_t)settings.handle;
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return false;
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}
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bool set(const string& name, const any& value) {
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if(name == Input::Handle) {
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settings.handle = any_cast<uintptr_t>(value);
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return true;
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}
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return false;
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}
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bool acquire() {
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return xlibMouse.acquire();
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}
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bool unacquire() {
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return xlibMouse.unacquire();
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}
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bool acquired() {
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return xlibMouse.acquired();
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}
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bool poll(int16_t* table) {
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xlibKeyboard.poll(table);
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xlibMouse.poll(table);
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udev.poll(table);
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}
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void rumble(unsigned id, bool enable) {
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udev.rumble(id, enable);
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}
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bool init() {
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if(xlibKeyboard.init() == false) return false;
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if(xlibMouse.init(settings.handle) == false) return false;
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if(udev.init() == false) return false;
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return true;
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}
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void term() {
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xlibKeyboard.term();
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xlibMouse.term();
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udev.term();
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}
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};
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DeclareInput(Udev)
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}
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