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Update to v094r22 release.
byuu says: I fixed the hiro layout enable bug, so when you go to assign joypad input, the window disables itself so your input doesn't mess with the controls. I added "reset" to the hotkeys, in case you feel like clearing all of them at once. I added device selection support and the ability to disable audio synchronization (run > 60fps) to the ruby/OSS driver. This is exposed in tomoko's configuration file. I added checks to stringify so that assigning null char* strings to nall::string won't cause crashes anymore (technically the crash was in strlen(), which doesn't check for null strings, but whatever ... I'll do the check myself.) I hooked up BrowserDialog::folderSelect() to loading slotted media for now. Tested it by loading a Game Boy game successfully through the Super Game Boy. Definitely want to write a custom window for this though, that looks more like the library dialog. Remaining issues: - finish slotted cart loader (SGB, BSX, ST) - add DIP switch selection window (NSS) [I may end up punting this one to v096] - add more configuration panels (video, audio, timing)
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@@ -11,21 +11,12 @@ auto pLayout::destruct() -> void {
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}
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auto pLayout::setEnabled(bool enabled) -> void {
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for(auto& sizable : state().sizables) {
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if(sizable->self()) sizable->self()->setEnabled(sizable->enabled(true));
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}
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}
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auto pLayout::setFont(const string& font) -> void {
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for(auto& sizable : state().sizables) {
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if(sizable->self()) sizable->self()->setFont(sizable->font(true));
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}
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}
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auto pLayout::setVisible(bool visible) -> void {
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for(auto& sizable : state().sizables) {
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if(sizable->self()) sizable->self()->setVisible(sizable->visible(true));
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}
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}
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}
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