mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-10-05 16:31:59 +02:00
Update to bsnes v029 release.
A new version of bsnes has been released. It contains a few minor emulation fixes, as well as user interface improvements. Behind the scenes, the source has been cleaned up more in preparation for running the CPU and PPU (video processor) separately from each other (eg with no enslavement.) This is required for implementing a clock cycle based PPU renderer. - Greatly improved invalid DMA transfer behavior, should be nearly perfect now - Major code cleanup -- most importantly, almost all PPU timing-related settings moved back to PPU, from CPU - Added option to auto-detect file type by inspecting file headers rather than file extensions - Rewrote video filter system to move it out of the emulation core -- HQ2x and Scale2x will work even in hires and interlace modes now, 50% scanline filter added - Re-added bsnes window icon - Added new controller graphic when assigning joypad keys [FitzRoy] - Redundant "Advanced" panel settings which can be configured via the GUI are no longer displayed - Improved speed regulation settings - XP and Vista themes will now apply to bsnes controls - Added "Path Settings" window to allow easy selection of default file directories - Tab key now mostly works throughout most of the GUI (needs improvement) - Main window will no longer disappear when setting a video multipler which results in a window size larger than the current desktop resolution - Added two new advanced options: one to control GUI window opacity, and one to adjust the statusbar text
This commit is contained in:
@@ -10,24 +10,24 @@ Cheat cheat;
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*****/
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bool Cheat::decode(char *str, uint32 &addr, uint8 &data, uint8 &type) {
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string t, part;
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string t, part;
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strcpy(t, str);
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strlower(t());
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if(strlen(t) == 8 || (strlen(t) == 9 && t()[6] == ':')) {
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type = CT_PRO_ACTION_REPLAY;
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type = ProActionReplay;
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replace(t, ":", "");
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uint32 r = strhex((const char*)t);
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uint32 r = strhex((const char*)t);
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addr = r >> 8;
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data = r & 0xff;
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return true;
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} else if(strlen(t) == 9 && t()[4] == '-') {
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type = CT_GAME_GENIE;
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type = GameGenie;
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replace(t, "-", "");
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strtr(t, "df4709156bc8a23e", "0123456789abcdef");
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uint32 r = strhex((const char*)t);
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//8421 8421 8421 8421 8421 8421
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//abcd efgh ijkl mnop qrst uvwx
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//ijkl qrst opab cduv wxef ghmn
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uint32 r = strhex((const char*)t);
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//8421 8421 8421 8421 8421 8421
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//abcd efgh ijkl mnop qrst uvwx
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//ijkl qrst opab cduv wxef ghmn
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addr = (!!(r & 0x002000) << 23) | (!!(r & 0x001000) << 22) |
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(!!(r & 0x000800) << 21) | (!!(r & 0x000400) << 20) |
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(!!(r & 0x000020) << 19) | (!!(r & 0x000010) << 18) |
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@@ -47,10 +47,10 @@ string t, part;
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}
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bool Cheat::encode(char *str, uint32 addr, uint8 data, uint8 type) {
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if(type == CT_PRO_ACTION_REPLAY) {
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if(type == ProActionReplay) {
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sprintf(str, "%0.6x:%0.2x", addr, data);
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return true;
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} else if(type == CT_GAME_GENIE) {
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} else if(type == GameGenie) {
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uint32 r = addr;
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addr = (!!(r & 0x008000) << 23) | (!!(r & 0x004000) << 22) |
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(!!(r & 0x002000) << 21) | (!!(r & 0x001000) << 20) |
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@@ -79,9 +79,9 @@ bool Cheat::encode(char *str, uint32 addr, uint8 data, uint8 type) {
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*****/
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uint Cheat::mirror_address(uint addr) {
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if((addr & 0x40e000) != 0x0000)return addr;
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//8k WRAM mirror
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//$[00-3f|80-bf]:[0000-1fff] -> $7e:[0000-1fff]
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if((addr & 0x40e000) != 0x0000) return addr;
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//8k WRAM mirror
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//$[00-3f|80-bf]:[0000-1fff] -> $7e:[0000-1fff]
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return (0x7e0000 + (addr & 0x1fff));
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}
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@@ -90,8 +90,8 @@ void Cheat::set(uint32 addr) {
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mask[addr >> 3] |= 1 << (addr & 7);
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if((addr & 0xffe000) == 0x7e0000) {
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//mirror $7e:[0000-1fff] to $[00-3f|80-bf]:[0000-1fff]
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uint mirror;
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//mirror $7e:[0000-1fff] to $[00-3f|80-bf]:[0000-1fff]
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uint mirror;
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for(int x = 0; x <= 0x3f; x++) {
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mirror = ((0x00 + x) << 16) + (addr & 0x1fff);
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mask[mirror >> 3] |= 1 << (mirror & 7);
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@@ -104,16 +104,16 @@ void Cheat::set(uint32 addr) {
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void Cheat::clear(uint32 addr) {
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addr = mirror_address(addr);
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//is there more than one cheat code using the same address
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//(and likely a different override value) that is enabled?
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//if so, do not clear code lookup table entry for this address.
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uint8 r;
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//is there more than one cheat code using the same address
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//(and likely a different override value) that is enabled?
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//if so, do not clear code lookup table entry for this address.
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uint8 r;
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if(read(addr, r) == true)return;
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mask[addr >> 3] &= ~(1 << (addr & 7));
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if((addr & 0xffe000) == 0x7e0000) {
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//mirror $7e:[0000-1fff] to $[00-3f|80-bf]:[0000-1fff]
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uint mirror;
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//mirror $7e:[0000-1fff] to $[00-3f|80-bf]:[0000-1fff]
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uint mirror;
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for(int x = 0; x <= 0x3f; x++) {
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mirror = ((0x00 + x) << 16) + (addr & 0x1fff);
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mask[mirror >> 3] &= ~(1 << (mirror & 7));
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@@ -133,13 +133,13 @@ uint8 r;
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bool Cheat::read(uint32 addr, uint8 &data) {
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addr = mirror_address(addr);
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for(int i = 0; i < cheat_count; i++) {
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if(enabled(i) == false)continue;
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if(enabled(i) == false) continue;
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if(addr == mirror_address(index[i].addr)) {
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data = index[i].data;
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return true;
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}
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}
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//code not found, or code is disabled
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//code not found, or code is disabled
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return false;
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}
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@@ -147,9 +147,10 @@ bool Cheat::read(uint32 addr, uint8 &data) {
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* update_cheat_status() will scan to see if any codes are
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* enabled. if any are, make sure the cheat system is on.
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* otherwise, turn cheat system off to speed up emulation.
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*****/
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*****/
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void Cheat::update_cheat_status() {
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for(int i = 0; i < cheat_count; i++) {
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for(unsigned i = 0; i < cheat_count; i++) {
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if(index[i].enabled) {
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cheat_enabled = true;
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return;
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@@ -163,11 +164,11 @@ void Cheat::update_cheat_status() {
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*****/
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bool Cheat::add(bool enable, char *code, char *desc) {
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if(cheat_count >= CHEAT_LIMIT)return false;
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if(cheat_count >= CheatLimit) return false;
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uint32 addr, len;
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uint8 data, type;
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if(decode(code, addr, data, type) == false)return false;
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uint32 addr, len;
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uint8 data, type;
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if(decode(code, addr, data, type) == false) return false;
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index[cheat_count].enabled = enable;
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index[cheat_count].addr = addr;
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@@ -188,17 +189,17 @@ uint8 data, type;
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}
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bool Cheat::edit(uint32 n, bool enable, char *code, char *desc) {
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if(n >= cheat_count)return false;
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if(n >= cheat_count) return false;
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uint32 addr, len;
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uint8 data, type;
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if(decode(code, addr, data, type) == false)return false;
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uint32 addr, len;
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uint8 data, type;
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if(decode(code, addr, data, type) == false) return false;
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//disable current code and clear from code lookup table
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//disable current code and clear from code lookup table
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index[n].enabled = false;
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clear(index[n].addr);
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//update code and enable in code lookup table
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//update code and enable in code lookup table
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index[n].enabled = enable;
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index[n].addr = addr;
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index[n].data = data;
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@@ -217,9 +218,9 @@ uint8 data, type;
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}
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bool Cheat::remove(uint32 n) {
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if(n >= cheat_count)return false;
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if(n >= cheat_count) return false;
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for(int i = n; i < cheat_count; i++) {
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for(unsigned i = n; i < cheat_count; i++) {
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index[i].enabled = index[i + 1].enabled;
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index[i].addr = index[i + 1].addr;
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index[i].data = index[i + 1].data;
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@@ -233,7 +234,7 @@ bool Cheat::remove(uint32 n) {
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}
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bool Cheat::get(uint32 n, bool &enable, uint32 &addr, uint8 &data, char *code, char *desc) {
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if(n >= cheat_count)return false;
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if(n >= cheat_count) return false;
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enable = index[n].enabled;
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addr = index[n].addr;
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data = index[n].data;
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@@ -247,19 +248,19 @@ bool Cheat::get(uint32 n, bool &enable, uint32 &addr, uint8 &data, char *code, c
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*****/
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bool Cheat::enabled(uint32 n) {
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if(n >= cheat_count)return false;
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if(n >= cheat_count) return false;
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return index[n].enabled;
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}
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void Cheat::enable(uint32 n) {
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if(n >= cheat_count)return;
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if(n >= cheat_count) return;
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index[n].enabled = true;
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set(index[n].addr);
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update_cheat_status();
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}
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void Cheat::disable(uint32 n) {
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if(n >= cheat_count)return;
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if(n >= cheat_count) return;
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index[n].enabled = false;
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clear(index[n].addr);
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update_cheat_status();
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@@ -274,16 +275,16 @@ void Cheat::disable(uint32 n) {
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/* ... */
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bool Cheat::load(const char *fn) {
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string data;
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string data;
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if(!fread(data, fn)) return false;
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replace(data, "\r\n", "\n");
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qreplace(data, "=", ",");
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qreplace(data, " ", "");
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lstring line;
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lstring line;
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split(line, "\n", data);
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for(int i = 0; i < ::count(line); i++) {
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lstring part;
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for(unsigned i = 0; i < ::count(line); i++) {
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lstring part;
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split(part, ",", line[i]);
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if(::count(part) != 3) continue;
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trim(part[2], "\"");
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@@ -294,9 +295,9 @@ lstring line;
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}
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bool Cheat::save(const char *fn) {
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FILE *fp = fopen(fn, "wb");
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FILE *fp = fopen(fn, "wb");
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if(!fp) return false;
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for(int i = 0; i < cheat_count; i++) {
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for(unsigned i = 0; i < cheat_count; i++) {
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fprintf(fp, "%9s = %8s, \"%s\"\r\n",
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index[i].code,
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index[i].enabled ? "enabled" : "disabled",
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@@ -314,7 +315,7 @@ void Cheat::clear() {
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cheat_enabled = false;
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cheat_count = 0;
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memset(mask, 0, 0x200000);
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for(int i = 0; i <= CHEAT_LIMIT; i++) {
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for(unsigned i = 0; i <= CheatLimit; i++) {
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index[i].enabled = false;
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index[i].addr = 0x000000;
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index[i].data = 0x00;
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