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Update to v094r29 release.
byuu says: Note: for Windows users, please go to nall/intrinsics.hpp line 60 and correct the typo from "DISPLAY_WINDOW" to "DISPLAY_WINDOWS" before compiling, otherwise things won't work at all. This will be a really major WIP for the core SNES emulation, so please test as thoroughly as possible. I rewrote the 65816 CPU core's dispatcher from a jump table to a switch table. This was so that I could pass class variables as parameters to opcodes without crazy theatrics. With that, I killed the regs.r[N] stuff, the flag_t operator|=, &=, ^= stuff, and all of the template versions of opcodes. I also removed some stupid pointless flag tests in xcn and pflag that would always be true. I sure hope that AWJ is happy with this; because this change was so that my flag assignments and branch tests won't need to build regs.P into a full 8-bit variable anymore. It does of course incur a slight performance hit when you pass in variables by-value to functions, but it should help with binary size (and thus cache) by reducing a lot of extra functions. (I know I could have used template parameters for some things even with a switch table, but chose not to for the aforementioned reasons.) Overall, it's about a ~1% speedup from the previous build. The CPU core instructions were never a bottleneck, but I did want to fix the P flag building stuff because that really was a dumb mistake v_v'
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@@ -4,9 +4,6 @@
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auto CALLBACK RawInputWindowProc(HWND, UINT, WPARAM, LPARAM) -> LRESULT;
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struct RawInput {
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Input& input;
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RawInput(Input& input) : input(input) {}
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HANDLE mutex = nullptr;
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HWND hwnd = nullptr;
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bool ready = false;
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@@ -12,12 +12,12 @@
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#include "mouse/xlib.cpp"
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#include "joypad/udev.cpp"
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struct InputUdev : input {
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struct InputUdev : Input {
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InputKeyboardXlib xlibKeyboard;
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InputMouseXlib xlibMouse;
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InputJoypadUdev udev;
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Input() : xlibKeyboard(*this), xlibMouse(*this), udev(*this) {}
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~Input() { term(); }
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InputUdev() : xlibKeyboard(*this), xlibMouse(*this), udev(*this) {}
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~InputUdev() { term(); }
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struct Settings {
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uintptr_t handle = 0;
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@@ -103,7 +103,3 @@ struct InputWindows : Input {
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if(directinputContext) { directinputContext->Release(); directinputContext = nullptr; }
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}
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};
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DeclareInput(Windows)
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}
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