Update to v094r29 release.

byuu says:

Note: for Windows users, please go to nall/intrinsics.hpp line 60 and
correct the typo from "DISPLAY_WINDOW" to "DISPLAY_WINDOWS" before
compiling, otherwise things won't work at all.

This will be a really major WIP for the core SNES emulation, so please
test as thoroughly as possible.

I rewrote the 65816 CPU core's dispatcher from a jump table to a switch
table. This was so that I could pass class variables as parameters to
opcodes without crazy theatrics.

With that, I killed the regs.r[N] stuff, the flag_t operator|=, &=, ^=
stuff, and all of the template versions of opcodes.

I also removed some stupid pointless flag tests in xcn and pflag that
would always be true.

I sure hope that AWJ is happy with this; because this change was so that
my flag assignments and branch tests won't need to build regs.P into
a full 8-bit variable anymore.

It does of course incur a slight performance hit when you pass in
variables by-value to functions, but it should help with binary size
(and thus cache) by reducing a lot of extra functions. (I know I could
have used template parameters for some things even with a switch table,
but chose not to for the aforementioned reasons.)

Overall, it's about a ~1% speedup from the previous build. The CPU core
instructions were never a bottleneck, but I did want to fix the P flag
building stuff because that really was a dumb mistake v_v'
This commit is contained in:
Tim Allen
2015-06-22 23:31:49 +10:00
parent e0815b55b9
commit 83f684c66c
52 changed files with 1151 additions and 1033 deletions

View File

@@ -4,9 +4,6 @@
auto CALLBACK RawInputWindowProc(HWND, UINT, WPARAM, LPARAM) -> LRESULT;
struct RawInput {
Input& input;
RawInput(Input& input) : input(input) {}
HANDLE mutex = nullptr;
HWND hwnd = nullptr;
bool ready = false;

View File

@@ -12,12 +12,12 @@
#include "mouse/xlib.cpp"
#include "joypad/udev.cpp"
struct InputUdev : input {
struct InputUdev : Input {
InputKeyboardXlib xlibKeyboard;
InputMouseXlib xlibMouse;
InputJoypadUdev udev;
Input() : xlibKeyboard(*this), xlibMouse(*this), udev(*this) {}
~Input() { term(); }
InputUdev() : xlibKeyboard(*this), xlibMouse(*this), udev(*this) {}
~InputUdev() { term(); }
struct Settings {
uintptr_t handle = 0;

View File

@@ -103,7 +103,3 @@ struct InputWindows : Input {
if(directinputContext) { directinputContext->Release(); directinputContext = nullptr; }
}
};
DeclareInput(Windows)
}