Update to ananke v00r02 release.

byuu says:

This should be basically final now.

Works with all media types (nes, sfc, gb, gbc, gba, bs, st), strips
headers, can use internal or external firmware, imports saves on first
run.

Added a custom file dialog. It seems both GTK+ and Windows XP have
(un)intelligent file sorting, which puts eg "ActRaiser 2 (NA)" before
"ActRaiser (NA)". So, screw 'em.
This commit is contained in:
Tim Allen
2012-12-24 16:48:23 +11:00
parent 019fc1a2c6
commit 85f2e9a6d4
24 changed files with 13615 additions and 6648 deletions

View File

@@ -1,11 +1,18 @@
#include <nall/nall.hpp>
#include <nall/beat/patch.hpp>
#include <nall/emulation/famicom.hpp>
#include <nall/emulation/super-famicom.hpp>
#include <nall/emulation/game-boy.hpp>
#include <nall/emulation/game-boy-advance.hpp>
using namespace nall;
#include <phoenix/phoenix.hpp>
using namespace phoenix;
namespace Database {
#include "database/super-famicom.hpp"
};
struct Ananke {
#include "configuration.cpp"
@@ -23,40 +30,72 @@ struct Ananke {
//patch.cpp
void applyBeatPatch(vector<uint8_t> &buffer);
//famicom.cpp
void copyFamicomSaves(const string &pathname);
string createFamicomHeuristic(vector<uint8_t> &buffer);
string openFamicom(vector<uint8_t> &buffer);
//super-famicom.cpp
void copySuperFamicomSaves(const string &pathname);
string createSuperFamicomDatabase(vector<uint8_t> &buffer, Markup::Node &document, const string &manifest);
string createSuperFamicomHeuristic(vector<uint8_t> &buffer);
void createSuperFamicomHeuristicFirmware(vector<uint8_t> &buffer, const string &pathname, bool firmware_appended);
string openSuperFamicom(vector<uint8_t> &buffer);
string open(string filename = "") {
if(filename.empty()) filename = DialogWindow::fileOpen(Window::none(), config.path);
if(filename.empty()) return "";
information.path = dir(filename);
information.name = notdir(filename);
config.path = information.path; //remember last used directory
vector<uint8_t> buffer;
if(filename.endswith(".zip")) {
information.archive = filename;
buffer = extractROM();
} else {
buffer = file::read(filename);
}
if(buffer.size() == 0) return ""; //failed to read file
applyBeatPatch(buffer);
if(information.name.endswith(".sfc")) return openSuperFamicom(buffer);
return "";
}
//game-boy.cpp
void copyGameBoySaves(const string &pathname);
string createGameBoyHeuristic(vector<uint8_t> &buffer);
string openGameBoy(vector<uint8_t> &buffer);
//game-boy-advance.cpp
void copyGameBoyAdvanceSaves(const string &pathname);
string createGameBoyAdvanceHeuristic(vector<uint8_t> &buffer);
string openGameBoyAdvance(vector<uint8_t> &buffer);
string open(string filename = "");
};
#include "resource/resource.cpp"
#include "file-dialog.cpp"
#include "archive.cpp"
#include "patch.cpp"
#include "famicom.cpp"
#include "super-famicom.cpp"
#include "game-boy.cpp"
#include "game-boy-advance.cpp"
FileDialog *fileDialog = nullptr;
string Ananke::open(string filename) {
if(filename.empty()) {
if(!fileDialog) fileDialog = new FileDialog;
fileDialog->setPath(config.path);
filename = fileDialog->open();
}
if(filename.empty()) return "";
information.path = dir(filename);
information.name = notdir(filename);
config.path = information.path; //remember last used directory
vector<uint8_t> buffer;
if(filename.endswith(".zip")) {
information.archive = filename;
buffer = extractROM();
} else {
buffer = file::read(filename);
}
if(buffer.size() == 0) return ""; //failed to read file
applyBeatPatch(buffer);
if(information.name.endswith(".fc") || information.name.endswith(".nes")) return openFamicom(buffer);
if(information.name.endswith(".sfc") || information.name.endswith(".smc")) return openSuperFamicom(buffer);
if(information.name.endswith(".gb") || information.name.endswith(".gbc")) return openGameBoy(buffer);
if(information.name.endswith(".gba")) return openGameBoyAdvance(buffer);
return "";
}
extern "C" string ananke_browse(const string &filename) {
Ananke ananke;