Merge pull request #222 from Pixelnarium/master

fix SDL build -> Windows.h include at the wrong place
This commit is contained in:
Lior Halphon
2020-01-02 11:54:27 +02:00
committed by GitHub

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@@ -10,9 +10,9 @@
#ifndef _WIN32 #ifndef _WIN32
#include <Windows.h>
#define AUDIO_FREQUENCY 96000 #define AUDIO_FREQUENCY 96000
#else #else
#include <Windows.h>
/* Windows (well, at least my VM) can't handle 96KHz sound well :( */ /* Windows (well, at least my VM) can't handle 96KHz sound well :( */
/* felsqualle says: For SDL 2.0.6+ using the WASAPI driver, the highest freq. /* felsqualle says: For SDL 2.0.6+ using the WASAPI driver, the highest freq.