Include all the code from the bsnes v068 tarball.

byuu describes the changes since v067:

This release officially introduces the accuracy and performance cores,
alongside the previously-existing compatibility core. The accuracy core
allows the most accurate SNES emulation ever seen, with every last
processor running at the lowest possible clock synchronization level.
The performance core allows slower computers the chance to finally use
bsnes. It is capable of attaining 60fps in standard games even on an
entry-level Intel Atom processor, commonly found in netbooks.

The accuracy core is absolutely not meant for casual gaming at all. It
is meant solely for getting as close to 100% perfection as possible, no
matter the cost to speed. It should only be used for testing,
development or debugging.

The compatibility core is identical to bsnes v067 and earlier, but is
now roughly 10% faster. This is the default and recommended core for
casual gaming.

The performance core contains an entirely new S-CPU core, with
range-tested IRQs; and uses blargg's heavily-optimized S-DSP core
directly. Although there are very minor accuracy tradeoffs to increase
speed, I am confident that the performance core is still more accurate
and compatible than any other SNES emulator. The S-CPU, S-SMP, S-DSP,
SuperFX and SA-1 processors are all clock-based, just as in the accuracy
and compatibility cores; and as always, there are zero game-specific
hacks. Its compatibility is still well above 99%, running even the most
challenging games flawlessly.

If you have held off from using bsnes in the past due to its system
requirements, please give the performance core a try. I think you will
be impressed. I'm also not finished: I believe performance can be
increased even further.

I would also strongly suggest Windows Vista and Windows 7 users to take
advantage of the new XAudio2 driver by OV2. Not only does it give you
a performance boost, it also lowers latency and provides better sound by
way of skipping an API emulation layer.

Changelog:
- Split core into three profiles: accuracy, compatibility and
  performance
- Accuracy core now takes advantage of variable-bitlength integers (eg
  uint24_t)
- Performance core uses a new S-CPU core, written from scratch for speed
- Performance core uses blargg's snes_dsp library for S-DSP emulation
- Binaries are now compiled using GCC 4.5
- Added a workaround in the SA-1 core for a bug in GCC 4.5+
- The clock-based S-PPU renderer has greatly improved OAM emulation;
  fixing Winter Gold and Megalomania rendering issues
- Corrected pseudo-hires color math in the clock-based S-PPU renderer;
  fixing Super Buster Bros backgrounds
- Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas
  Quinn]; fixing Mega Man X2 "gained weapon" star background effect
- Updated video renderer to properly handle mixed-resolution screens
  with interlace enabled; fixing Air Strike Patrol level briefing screen
- Added mightymo's 2010-08-19 cheat code pack
- Windows port: added XAudio2 output support [OV2]
- Source: major code restructuring; virtual base classes for processor
- cores removed, build system heavily modified, etc.
This commit is contained in:
Tim Allen
2010-08-22 11:02:42 +10:00
parent 7b039b712e
commit a59ecb3dd4
981 changed files with 78395 additions and 0 deletions

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@@ -1,157 +0,0 @@
namespace ruby {
class pInputCarbon {
public:
bool cap(const string& name) {
return false;
}
any get(const string& name) {
return false;
}
bool set(const string& name, const any& value) {
return false;
}
bool acquire() { return false; }
bool unacquire() { return false; }
bool acquired() { return false; }
bool poll(int16_t *table) {
memset(table, 0, Scancode::Limit * sizeof(int16_t));
KeyMap keys;
GetKeys(keys);
uint8_t *keymap = (uint8_t*)keys;
#define map(id, name) table[keyboard(0)[name]] = (bool)(keymap[id >> 3] & (1 << (id & 7)))
map(0x35, Keyboard::Escape);
map(0x7a, Keyboard::F1);
map(0x78, Keyboard::F2);
map(0x63, Keyboard::F3);
map(0x76, Keyboard::F4);
map(0x60, Keyboard::F5);
map(0x61, Keyboard::F6);
map(0x62, Keyboard::F7);
map(0x64, Keyboard::F8);
map(0x65, Keyboard::F9);
map(0x6d, Keyboard::F10);
map(0x67, Keyboard::F11);
//map(0x??, Keyboard::F12);
map(0x69, Keyboard::PrintScreen);
//map(0x??, Keyboard::ScrollLock);
map(0x71, Keyboard::Pause);
map(0x32, Keyboard::Tilde);
map(0x12, Keyboard::Num1);
map(0x13, Keyboard::Num2);
map(0x14, Keyboard::Num3);
map(0x15, Keyboard::Num4);
map(0x17, Keyboard::Num5);
map(0x16, Keyboard::Num6);
map(0x1a, Keyboard::Num7);
map(0x1c, Keyboard::Num8);
map(0x19, Keyboard::Num9);
map(0x1d, Keyboard::Num0);
map(0x1b, Keyboard::Dash);
map(0x18, Keyboard::Equal);
map(0x33, Keyboard::Backspace);
map(0x72, Keyboard::Insert);
map(0x75, Keyboard::Delete);
map(0x73, Keyboard::Home);
map(0x77, Keyboard::End);
map(0x74, Keyboard::PageUp);
map(0x79, Keyboard::PageDown);
map(0x00, Keyboard::A);
map(0x0b, Keyboard::B);
map(0x08, Keyboard::C);
map(0x02, Keyboard::D);
map(0x0e, Keyboard::E);
map(0x03, Keyboard::F);
map(0x05, Keyboard::G);
map(0x04, Keyboard::H);
map(0x22, Keyboard::I);
map(0x26, Keyboard::J);
map(0x28, Keyboard::K);
map(0x25, Keyboard::L);
map(0x2e, Keyboard::M);
map(0x2d, Keyboard::N);
map(0x1f, Keyboard::O);
map(0x23, Keyboard::P);
map(0x0c, Keyboard::Q);
map(0x0f, Keyboard::R);
map(0x01, Keyboard::S);
map(0x11, Keyboard::T);
map(0x20, Keyboard::U);
map(0x09, Keyboard::V);
map(0x0d, Keyboard::W);
map(0x07, Keyboard::X);
map(0x10, Keyboard::Y);
map(0x06, Keyboard::Z);
map(0x21, Keyboard::LeftBracket);
map(0x1e, Keyboard::RightBracket);
map(0x2a, Keyboard::Backslash);
map(0x29, Keyboard::Semicolon);
map(0x27, Keyboard::Apostrophe);
map(0x2b, Keyboard::Comma);
map(0x2f, Keyboard::Period);
map(0x2c, Keyboard::Slash);
map(0x53, Keyboard::Keypad1);
map(0x54, Keyboard::Keypad2);
map(0x55, Keyboard::Keypad3);
map(0x56, Keyboard::Keypad4);
map(0x57, Keyboard::Keypad5);
map(0x58, Keyboard::Keypad6);
map(0x59, Keyboard::Keypad7);
map(0x5b, Keyboard::Keypad8);
map(0x5c, Keyboard::Keypad9);
map(0x52, Keyboard::Keypad0);
//map(0x??, Keyboard::Point);
map(0x4c, Keyboard::Enter);
map(0x45, Keyboard::Add);
map(0x4e, Keyboard::Subtract);
map(0x43, Keyboard::Multiply);
map(0x4b, Keyboard::Divide);
map(0x47, Keyboard::NumLock);
//map(0x39, Keyboard::CapsLock);
map(0x7e, Keyboard::Up);
map(0x7d, Keyboard::Down);
map(0x7b, Keyboard::Left);
map(0x7c, Keyboard::Right);
map(0x30, Keyboard::Tab);
map(0x24, Keyboard::Return);
map(0x31, Keyboard::Spacebar);
//map(0x??, Keyboard::Menu);
map(0x38, Keyboard::Shift);
map(0x3b, Keyboard::Control);
map(0x3a, Keyboard::Alt);
map(0x37, Keyboard::Super);
#undef map
return true;
}
bool init() {
return true;
}
void term() {
}
};
DeclareInput(Carbon)
};

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@@ -1,387 +0,0 @@
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
namespace ruby {
static BOOL CALLBACK DI_EnumJoypadsCallback(const DIDEVICEINSTANCE*, void*);
static BOOL CALLBACK DI_EnumJoypadAxesCallback(const DIDEVICEOBJECTINSTANCE*, void*);
using namespace nall;
class pInputDI {
public:
struct {
LPDIRECTINPUT8 context;
LPDIRECTINPUTDEVICE8 keyboard;
LPDIRECTINPUTDEVICE8 mouse;
LPDIRECTINPUTDEVICE8 gamepad[Joypad::Count];
bool mouseacquired;
} device;
struct {
HWND handle;
} settings;
bool cap(const string& name) {
if(name == Input::Handle) return true;
if(name == Input::KeyboardSupport) return true;
if(name == Input::MouseSupport) return true;
if(name == Input::JoypadSupport) return true;
return false;
}
any get(const string& name) {
if(name == Input::Handle) return (uintptr_t)settings.handle;
return false;
}
bool set(const string& name, const any& value) {
if(name == Input::Handle) {
settings.handle = (HWND)any_cast<uintptr_t>(value);
return true;
}
return false;
}
bool poll(int16_t *table) {
memset(table, 0, Scancode::Limit * sizeof(int16_t));
//========
//Keyboard
//========
if(device.keyboard) {
uint8_t state[256];
if(FAILED(device.keyboard->GetDeviceState(sizeof state, state))) {
device.keyboard->Acquire();
if(FAILED(device.keyboard->GetDeviceState(sizeof state, state))) {
memset(state, 0, sizeof state);
}
}
#define key(id) table[keyboard(0)[id]]
key(Keyboard::Escape) = (bool)(state[0x01] & 0x80);
key(Keyboard::F1 ) = (bool)(state[0x3b] & 0x80);
key(Keyboard::F2 ) = (bool)(state[0x3c] & 0x80);
key(Keyboard::F3 ) = (bool)(state[0x3d] & 0x80);
key(Keyboard::F4 ) = (bool)(state[0x3e] & 0x80);
key(Keyboard::F5 ) = (bool)(state[0x3f] & 0x80);
key(Keyboard::F6 ) = (bool)(state[0x40] & 0x80);
key(Keyboard::F7 ) = (bool)(state[0x41] & 0x80);
key(Keyboard::F8 ) = (bool)(state[0x42] & 0x80);
key(Keyboard::F9 ) = (bool)(state[0x43] & 0x80);
key(Keyboard::F10 ) = (bool)(state[0x44] & 0x80);
key(Keyboard::F11 ) = (bool)(state[0x57] & 0x80);
key(Keyboard::F12 ) = (bool)(state[0x58] & 0x80);
key(Keyboard::PrintScreen) = (bool)(state[0xb7] & 0x80);
key(Keyboard::ScrollLock ) = (bool)(state[0x46] & 0x80);
key(Keyboard::Pause ) = (bool)(state[0xc5] & 0x80);
key(Keyboard::Tilde ) = (bool)(state[0x29] & 0x80);
key(Keyboard::Num1) = (bool)(state[0x02] & 0x80);
key(Keyboard::Num2) = (bool)(state[0x03] & 0x80);
key(Keyboard::Num3) = (bool)(state[0x04] & 0x80);
key(Keyboard::Num4) = (bool)(state[0x05] & 0x80);
key(Keyboard::Num5) = (bool)(state[0x06] & 0x80);
key(Keyboard::Num6) = (bool)(state[0x07] & 0x80);
key(Keyboard::Num7) = (bool)(state[0x08] & 0x80);
key(Keyboard::Num8) = (bool)(state[0x09] & 0x80);
key(Keyboard::Num9) = (bool)(state[0x0a] & 0x80);
key(Keyboard::Num0) = (bool)(state[0x0b] & 0x80);
key(Keyboard::Dash ) = (bool)(state[0x0c] & 0x80);
key(Keyboard::Equal ) = (bool)(state[0x0d] & 0x80);
key(Keyboard::Backspace) = (bool)(state[0x0e] & 0x80);
key(Keyboard::Insert ) = (bool)(state[0xd2] & 0x80);
key(Keyboard::Delete ) = (bool)(state[0xd3] & 0x80);
key(Keyboard::Home ) = (bool)(state[0xc7] & 0x80);
key(Keyboard::End ) = (bool)(state[0xcf] & 0x80);
key(Keyboard::PageUp ) = (bool)(state[0xc9] & 0x80);
key(Keyboard::PageDown) = (bool)(state[0xd1] & 0x80);
key(Keyboard::A) = (bool)(state[0x1e] & 0x80);
key(Keyboard::B) = (bool)(state[0x30] & 0x80);
key(Keyboard::C) = (bool)(state[0x2e] & 0x80);
key(Keyboard::D) = (bool)(state[0x20] & 0x80);
key(Keyboard::E) = (bool)(state[0x12] & 0x80);
key(Keyboard::F) = (bool)(state[0x21] & 0x80);
key(Keyboard::G) = (bool)(state[0x22] & 0x80);
key(Keyboard::H) = (bool)(state[0x23] & 0x80);
key(Keyboard::I) = (bool)(state[0x17] & 0x80);
key(Keyboard::J) = (bool)(state[0x24] & 0x80);
key(Keyboard::K) = (bool)(state[0x25] & 0x80);
key(Keyboard::L) = (bool)(state[0x26] & 0x80);
key(Keyboard::M) = (bool)(state[0x32] & 0x80);
key(Keyboard::N) = (bool)(state[0x31] & 0x80);
key(Keyboard::O) = (bool)(state[0x18] & 0x80);
key(Keyboard::P) = (bool)(state[0x19] & 0x80);
key(Keyboard::Q) = (bool)(state[0x10] & 0x80);
key(Keyboard::R) = (bool)(state[0x13] & 0x80);
key(Keyboard::S) = (bool)(state[0x1f] & 0x80);
key(Keyboard::T) = (bool)(state[0x14] & 0x80);
key(Keyboard::U) = (bool)(state[0x16] & 0x80);
key(Keyboard::V) = (bool)(state[0x2f] & 0x80);
key(Keyboard::W) = (bool)(state[0x11] & 0x80);
key(Keyboard::X) = (bool)(state[0x2d] & 0x80);
key(Keyboard::Y) = (bool)(state[0x15] & 0x80);
key(Keyboard::Z) = (bool)(state[0x2c] & 0x80);
key(Keyboard::LeftBracket ) = (bool)(state[0x1a] & 0x80);
key(Keyboard::RightBracket) = (bool)(state[0x1b] & 0x80);
key(Keyboard::Backslash ) = (bool)(state[0x2b] & 0x80);
key(Keyboard::Semicolon ) = (bool)(state[0x27] & 0x80);
key(Keyboard::Apostrophe ) = (bool)(state[0x28] & 0x80);
key(Keyboard::Comma ) = (bool)(state[0x33] & 0x80);
key(Keyboard::Period ) = (bool)(state[0x34] & 0x80);
key(Keyboard::Slash ) = (bool)(state[0x35] & 0x80);
key(Keyboard::Keypad1) = (bool)(state[0x4f] & 0x80);
key(Keyboard::Keypad2) = (bool)(state[0x50] & 0x80);
key(Keyboard::Keypad3) = (bool)(state[0x51] & 0x80);
key(Keyboard::Keypad4) = (bool)(state[0x4b] & 0x80);
key(Keyboard::Keypad5) = (bool)(state[0x4c] & 0x80);
key(Keyboard::Keypad6) = (bool)(state[0x4d] & 0x80);
key(Keyboard::Keypad7) = (bool)(state[0x47] & 0x80);
key(Keyboard::Keypad8) = (bool)(state[0x48] & 0x80);
key(Keyboard::Keypad9) = (bool)(state[0x49] & 0x80);
key(Keyboard::Keypad0) = (bool)(state[0x52] & 0x80);
key(Keyboard::Point ) = (bool)(state[0x53] & 0x80);
key(Keyboard::Add ) = (bool)(state[0x4e] & 0x80);
key(Keyboard::Subtract) = (bool)(state[0x4a] & 0x80);
key(Keyboard::Multiply) = (bool)(state[0x37] & 0x80);
key(Keyboard::Divide ) = (bool)(state[0xb5] & 0x80);
key(Keyboard::Enter ) = (bool)(state[0x9c] & 0x80);
key(Keyboard::NumLock ) = (bool)(state[0x45] & 0x80);
key(Keyboard::CapsLock) = (bool)(state[0x3a] & 0x80);
key(Keyboard::Up ) = (bool)(state[0xc8] & 0x80);
key(Keyboard::Down ) = (bool)(state[0xd0] & 0x80);
key(Keyboard::Left ) = (bool)(state[0xcb] & 0x80);
key(Keyboard::Right) = (bool)(state[0xcd] & 0x80);
key(Keyboard::Tab ) = (bool)(state[0x0f] & 0x80);
key(Keyboard::Return ) = (bool)(state[0x1c] & 0x80);
key(Keyboard::Spacebar) = (bool)(state[0x39] & 0x80);
key(Keyboard::Menu ) = (bool)(state[0xdd] & 0x80);
key(Keyboard::Shift ) = (bool)(state[0x2a] & 0x80) || (bool)(state[0x36] & 0x80);
key(Keyboard::Control) = (bool)(state[0x1d] & 0x80) || (bool)(state[0x9d] & 0x80);
key(Keyboard::Alt ) = (bool)(state[0x38] & 0x80) || (bool)(state[0xb8] & 0x80);
key(Keyboard::Super ) = (bool)(state[0xdb] & 0x80) || (bool)(state[0xdc] & 0x80);
#undef key
}
//=====
//Mouse
//=====
if(device.mouse) {
DIMOUSESTATE2 state;
if(FAILED(device.mouse->GetDeviceState(sizeof(DIMOUSESTATE2), (void*)&state))) {
device.mouse->Acquire();
if(FAILED(device.mouse->GetDeviceState(sizeof(DIMOUSESTATE2), (void*)&state))) {
memset(&state, 0, sizeof(DIMOUSESTATE2));
}
}
table[mouse(0).axis(0)] = state.lX;
table[mouse(0).axis(1)] = state.lY;
table[mouse(0).axis(2)] = state.lZ / WHEEL_DELTA;
for(unsigned n = 0; n < Mouse::Buttons; n++) {
table[mouse(0).button(n)] = (bool)state.rgbButtons[n];
}
//on Windows, 0 = left, 1 = right, 2 = middle
//swap middle and right buttons for consistency with Linux
int16_t temp = table[mouse(0).button(1)];
table[mouse(0).button(1)] = table[mouse(0).button(2)];
table[mouse(0).button(2)] = temp;
}
//=========
//Joypad(s)
//=========
for(unsigned i = 0; i < Joypad::Count; i++) {
if(!device.gamepad[i]) continue;
if(FAILED(device.gamepad[i]->Poll())) {
device.gamepad[i]->Acquire();
continue;
}
DIJOYSTATE2 state;
device.gamepad[i]->GetDeviceState(sizeof(DIJOYSTATE2), &state);
//POV hats
for(unsigned n = 0; n < min((unsigned)Joypad::Hats, 4); n++) {
//POV value is in clockwise-hundredth degree units.
unsigned pov = state.rgdwPOV[n];
//some drivers report a centered POV hat as -1U, others as 65535U.
//>= 36000 will match both, as well as invalid ranges.
if(pov < 36000) {
if(pov >= 31500 || pov <= 4500) table[joypad(i).hat(n)] |= Joypad::HatUp;
if(pov >= 4500 && pov <= 13500) table[joypad(i).hat(n)] |= Joypad::HatRight;
if(pov >= 13500 && pov <= 22500) table[joypad(i).hat(n)] |= Joypad::HatDown;
if(pov >= 22500 && pov <= 31500) table[joypad(i).hat(n)] |= Joypad::HatLeft;
}
}
//axes
table[joypad(i).axis(0)] = state.lX;
table[joypad(i).axis(1)] = state.lY;
table[joypad(i).axis(2)] = state.lZ;
table[joypad(i).axis(3)] = state.lRx;
table[joypad(i).axis(4)] = state.lRy;
table[joypad(i).axis(5)] = state.lRz;
//buttons
for(unsigned n = 0; n < min((unsigned)Joypad::Buttons, 128); n++) {
table[joypad(i).button(n)] = (bool)state.rgbButtons[n];
}
}
return true;
}
bool init_joypad(const DIDEVICEINSTANCE *instance) {
unsigned n;
for(n = 0; n < Joypad::Count; n++) { if(!device.gamepad[n]) break; }
if(n >= Joypad::Count) return DIENUM_STOP;
if(FAILED(device.context->CreateDevice(instance->guidInstance, &device.gamepad[n], 0))) {
return DIENUM_CONTINUE; //continue and try next gamepad
}
device.gamepad[n]->SetDataFormat(&c_dfDIJoystick2);
device.gamepad[n]->SetCooperativeLevel(settings.handle, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND);
device.gamepad[n]->EnumObjects(DI_EnumJoypadAxesCallback, (void*)this, DIDFT_ABSAXIS);
return DIENUM_CONTINUE;
}
bool init_axis(const DIDEVICEOBJECTINSTANCE *instance) {
signed n;
for(n = Joypad::Count - 1; n >= 0; n--) { if(device.gamepad[n]) break; }
if(n < 0) return DIENUM_STOP;
DIPROPRANGE range;
range.diph.dwSize = sizeof(DIPROPRANGE);
range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
range.diph.dwHow = DIPH_BYID;
range.diph.dwObj = instance->dwType;
range.lMin = -32768;
range.lMax = +32767;
device.gamepad[n]->SetProperty(DIPROP_RANGE, &range.diph);
return DIENUM_CONTINUE;
}
bool init() {
device.context = 0;
device.keyboard = 0;
device.mouse = 0;
for(unsigned i = 0; i < Joypad::Count; i++) device.gamepad[i] = 0;
device.mouseacquired = false;
DirectInput8Create(GetModuleHandle(0), 0x0800, IID_IDirectInput8, (void**)&device.context, 0);
device.context->CreateDevice(GUID_SysKeyboard, &device.keyboard, 0);
device.keyboard->SetDataFormat(&c_dfDIKeyboard);
device.keyboard->SetCooperativeLevel(settings.handle, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND);
device.keyboard->Acquire();
device.context->CreateDevice(GUID_SysMouse, &device.mouse, 0);
device.mouse->SetDataFormat(&c_dfDIMouse2);
HRESULT hr = device.mouse->SetCooperativeLevel(settings.handle, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND);
device.mouse->Acquire();
device.context->EnumDevices(DI8DEVCLASS_GAMECTRL, DI_EnumJoypadsCallback, (void*)this, DIEDFL_ATTACHEDONLY);
return true;
}
void term() {
if(device.keyboard) {
device.keyboard->Unacquire();
device.keyboard->Release();
device.keyboard = 0;
}
if(device.mouse) {
device.mouse->Unacquire();
device.mouse->Release();
device.mouse = 0;
}
for(unsigned i = 0; i < Joypad::Count; i++) {
if(device.gamepad[i]) {
device.gamepad[i]->Unacquire();
device.gamepad[i]->Release();
device.gamepad[i] = 0;
}
}
if(device.context) {
device.context->Release();
device.context = 0;
}
}
bool acquire() {
if(!device.mouse) return false;
if(acquired() == false) {
device.mouse->Unacquire();
device.mouse->SetCooperativeLevel(settings.handle, DISCL_EXCLUSIVE | DISCL_FOREGROUND);
device.mouse->Acquire();
device.mouseacquired = true;
}
return true;
}
bool unacquire() {
if(!device.mouse) return false;
if(acquired() == true) {
device.mouse->Unacquire();
device.mouse->SetCooperativeLevel(settings.handle, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND);
device.mouse->Acquire();
device.mouseacquired = false;
}
return true;
}
bool acquired() {
return device.mouseacquired;
}
pInputDI() {
device.context = 0;
device.keyboard = 0;
device.mouse = 0;
for(unsigned i = 0; i < Joypad::Count; i++) device.gamepad[i] = 0;
device.mouseacquired = false;
settings.handle = 0;
}
~pInputDI() { term(); }
};
BOOL CALLBACK DI_EnumJoypadsCallback(const DIDEVICEINSTANCE *instance, void *p) {
return ((pInputDI*)p)->init_joypad(instance);
}
BOOL CALLBACK DI_EnumJoypadAxesCallback(const DIDEVICEOBJECTINSTANCE *instance, void *p) {
return ((pInputDI*)p)->init_axis(instance);
}
DeclareInput(DI)
};

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@@ -1,797 +0,0 @@
//RawInput driver
//author: byuu
//this driver utilizes RawInput (WM_INPUT) to capture keyboard and mouse input.
//although this requires WinXP or newer, it is the only way to uniquely identify
//and independently map multiple keyboards and mice. DirectInput merges all
//keyboards and mice into one device per.
//
//as WM_INPUT lacks specific RAWINPUT structures for gamepads, giving only raw
//data, and because DirectInput supports up to 16 joypads, DirectInput is used
//for joypad mapping.
//
//further, Xbox 360 controllers are explicitly detected and supported through
//XInput. this is because under DirectInput, the LT / RT (trigger) buttons are
//merged into a single Z-axis -- making it impossible to detect both buttons
//being pressed at the same time. with XInput, the state of both trigger
//buttons can be read independently.
//
//so in essence, this is actually more of a hybrid driver.
#define DIRECTINPUT_VERSION 0x0800
#include <dinput.h>
#include <xinput.h>
namespace ruby {
static DWORD WINAPI RawInputThreadProc(void*);
static LRESULT CALLBACK RawInputWindowProc(HWND, UINT, WPARAM, LPARAM);
class RawInput {
public:
HANDLE mutex;
HWND hwnd;
bool initialized;
bool ready;
struct Device {
HANDLE handle;
};
struct Keyboard : Device {
bool state[nall::Keyboard::Size];
void update(RAWINPUT *input) {
unsigned code = input->data.keyboard.MakeCode;
unsigned flags = input->data.keyboard.Flags;
#define map(id, flag, name) if(code == id) state[name] = (bool)(flags == flag);
map(0x0001, 0, nall::Keyboard::Escape)
map(0x003b, 0, nall::Keyboard::F1)
map(0x003c, 0, nall::Keyboard::F2)
map(0x003d, 0, nall::Keyboard::F3)
map(0x003e, 0, nall::Keyboard::F4)
map(0x003f, 0, nall::Keyboard::F5)
map(0x0040, 0, nall::Keyboard::F6)
map(0x0041, 0, nall::Keyboard::F7)
map(0x0042, 0, nall::Keyboard::F8)
map(0x0043, 0, nall::Keyboard::F9)
map(0x0044, 0, nall::Keyboard::F10)
map(0x0057, 0, nall::Keyboard::F11)
map(0x0058, 0, nall::Keyboard::F12)
map(0x0037, 2, nall::Keyboard::PrintScreen)
map(0x0046, 0, nall::Keyboard::ScrollLock)
map(0x001d, 4, nall::Keyboard::Pause)
map(0x0029, 0, nall::Keyboard::Tilde)
map(0x0002, 0, nall::Keyboard::Num1)
map(0x0003, 0, nall::Keyboard::Num2)
map(0x0004, 0, nall::Keyboard::Num3)
map(0x0005, 0, nall::Keyboard::Num4)
map(0x0006, 0, nall::Keyboard::Num5)
map(0x0007, 0, nall::Keyboard::Num6)
map(0x0008, 0, nall::Keyboard::Num7)
map(0x0009, 0, nall::Keyboard::Num8)
map(0x000a, 0, nall::Keyboard::Num9)
map(0x000b, 0, nall::Keyboard::Num0)
map(0x000c, 0, nall::Keyboard::Dash)
map(0x000d, 0, nall::Keyboard::Equal)
map(0x000e, 0, nall::Keyboard::Backspace)
map(0x0052, 2, nall::Keyboard::Insert)
map(0x0053, 2, nall::Keyboard::Delete)
map(0x0047, 2, nall::Keyboard::Home)
map(0x004f, 2, nall::Keyboard::End)
map(0x0049, 2, nall::Keyboard::PageUp)
map(0x0051, 2, nall::Keyboard::PageDown)
map(0x001e, 0, nall::Keyboard::A)
map(0x0030, 0, nall::Keyboard::B)
map(0x002e, 0, nall::Keyboard::C)
map(0x0020, 0, nall::Keyboard::D)
map(0x0012, 0, nall::Keyboard::E)
map(0x0021, 0, nall::Keyboard::F)
map(0x0022, 0, nall::Keyboard::G)
map(0x0023, 0, nall::Keyboard::H)
map(0x0017, 0, nall::Keyboard::I)
map(0x0024, 0, nall::Keyboard::J)
map(0x0025, 0, nall::Keyboard::K)
map(0x0026, 0, nall::Keyboard::L)
map(0x0032, 0, nall::Keyboard::M)
map(0x0031, 0, nall::Keyboard::N)
map(0x0018, 0, nall::Keyboard::O)
map(0x0019, 0, nall::Keyboard::P)
map(0x0010, 0, nall::Keyboard::Q)
map(0x0013, 0, nall::Keyboard::R)
map(0x001f, 0, nall::Keyboard::S)
map(0x0014, 0, nall::Keyboard::T)
map(0x0016, 0, nall::Keyboard::U)
map(0x002f, 0, nall::Keyboard::V)
map(0x0011, 0, nall::Keyboard::W)
map(0x002d, 0, nall::Keyboard::X)
map(0x0015, 0, nall::Keyboard::Y)
map(0x002c, 0, nall::Keyboard::Z)
map(0x001a, 0, nall::Keyboard::LeftBracket)
map(0x001b, 0, nall::Keyboard::RightBracket)
map(0x002b, 0, nall::Keyboard::Backslash)
map(0x0027, 0, nall::Keyboard::Semicolon)
map(0x0028, 0, nall::Keyboard::Apostrophe)
map(0x0033, 0, nall::Keyboard::Comma)
map(0x0034, 0, nall::Keyboard::Period)
map(0x0035, 0, nall::Keyboard::Slash)
map(0x004f, 0, nall::Keyboard::Keypad1)
map(0x0050, 0, nall::Keyboard::Keypad2)
map(0x0051, 0, nall::Keyboard::Keypad3)
map(0x004b, 0, nall::Keyboard::Keypad4)
map(0x004c, 0, nall::Keyboard::Keypad5)
map(0x004d, 0, nall::Keyboard::Keypad6)
map(0x0047, 0, nall::Keyboard::Keypad7)
map(0x0048, 0, nall::Keyboard::Keypad8)
map(0x0049, 0, nall::Keyboard::Keypad9)
map(0x0052, 0, nall::Keyboard::Keypad0)
map(0x0053, 0, nall::Keyboard::Point)
map(0x001c, 2, nall::Keyboard::Enter)
map(0x004e, 0, nall::Keyboard::Add)
map(0x004a, 0, nall::Keyboard::Subtract)
map(0x0037, 0, nall::Keyboard::Multiply)
map(0x0035, 2, nall::Keyboard::Divide)
map(0x0045, 0, nall::Keyboard::NumLock)
map(0x003a, 0, nall::Keyboard::CapsLock)
//Pause signals 0x1d:4 + 0x45:0, whereas NumLock signals only 0x45:0.
//this makes it impractical to detect both Pause+NumLock independently.
//workaround: always detect Pause; detect NumLock only when Pause is released.
if(state[nall::Keyboard::Pause]) state[nall::Keyboard::NumLock] = false;
map(0x0048, 2, nall::Keyboard::Up)
map(0x0050, 2, nall::Keyboard::Down)
map(0x004b, 2, nall::Keyboard::Left)
map(0x004d, 2, nall::Keyboard::Right)
map(0x000f, 0, nall::Keyboard::Tab)
map(0x001c, 0, nall::Keyboard::Return)
map(0x0039, 0, nall::Keyboard::Spacebar)
map(0x005d, 2, nall::Keyboard::Menu)
//merge left and right modifiers to one ID
if(code == 0x002a && flags == 0) state[nall::Keyboard::Shift] = 1; //left shift
if(code == 0x002a && flags == 1) state[nall::Keyboard::Shift] = 0;
if(code == 0x0036 && flags == 0) state[nall::Keyboard::Shift] = 1; //right shift
if(code == 0x0036 && flags == 1) state[nall::Keyboard::Shift] = 0;
if(code == 0x001d && flags == 0) state[nall::Keyboard::Control] = 1; //left control
if(code == 0x001d && flags == 1) state[nall::Keyboard::Control] = 0;
if(code == 0x001d && flags == 2) state[nall::Keyboard::Control] = 1; //right control
if(code == 0x001d && flags == 3) state[nall::Keyboard::Control] = 0;
if(code == 0x0038 && flags == 0) state[nall::Keyboard::Alt] = 1; //left alt
if(code == 0x0038 && flags == 1) state[nall::Keyboard::Alt] = 0;
if(code == 0x0038 && flags == 2) state[nall::Keyboard::Alt] = 1; //right alt
if(code == 0x0038 && flags == 3) state[nall::Keyboard::Alt] = 0;
if(code == 0x005b && flags == 2) state[nall::Keyboard::Super] = 1; //left super
if(code == 0x005b && flags == 3) state[nall::Keyboard::Super] = 0;
if(code == 0x005c && flags == 2) state[nall::Keyboard::Super] = 1; //right super
if(code == 0x005c && flags == 3) state[nall::Keyboard::Super] = 0;
#undef map
}
Keyboard() {
for(unsigned i = 0; i < nall::Keyboard::Size; i++) state[i] = false;
}
};
struct Mouse : Device {
signed xDistance;
signed yDistance;
signed zDistance;
unsigned buttonState;
void sync() {
xDistance = 0;
yDistance = 0;
zDistance = 0;
}
void update(RAWINPUT *input) {
if((input->data.mouse.usFlags & 1) == MOUSE_MOVE_RELATIVE) {
xDistance += input->data.mouse.lLastX;
yDistance += input->data.mouse.lLastY;
}
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_DOWN) buttonState |= 1 << 0;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_1_UP ) buttonState &=~ 1 << 0;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_DOWN) buttonState |= 1 << 2; //swap middle and right buttons,
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_2_UP ) buttonState &=~ 1 << 2; //for consistency with Linux:
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_DOWN) buttonState |= 1 << 1; //left = 0, middle = 1, right = 2
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_3_UP ) buttonState &=~ 1 << 1;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_DOWN) buttonState |= 1 << 3;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_4_UP ) buttonState &=~ 1 << 3;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_DOWN) buttonState |= 1 << 4;
if(input->data.mouse.usButtonFlags & RI_MOUSE_BUTTON_5_UP ) buttonState &=~ 1 << 4;
if(input->data.mouse.usButtonFlags & RI_MOUSE_WHEEL) {
zDistance += (int16_t)input->data.mouse.usButtonData;
}
}
Mouse() {
xDistance = yDistance = zDistance = 0;
buttonState = 0;
}
};
//keep track of gamepads for the sole purpose of distinguishing XInput devices
//from all other devices. this is necessary, as DirectInput does not provide
//a way to retrieve the necessary RIDI_DEVICENAME string.
struct Gamepad : Device {
bool isXInputDevice;
uint16_t vendorId;
uint16_t productId;
};
linear_vector<Keyboard> lkeyboard;
linear_vector<Mouse> lmouse;
linear_vector<Gamepad> lgamepad;
LRESULT window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
if(msg == WM_INPUT) {
unsigned size = 0;
GetRawInputData((HRAWINPUT)lparam, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER));
RAWINPUT *input = new RAWINPUT[size];
GetRawInputData((HRAWINPUT)lparam, RID_INPUT, input, &size, sizeof(RAWINPUTHEADER));
WaitForSingleObject(mutex, INFINITE);
if(input->header.dwType == RIM_TYPEKEYBOARD) {
for(unsigned i = 0; i < lkeyboard.size(); i++) {
if(input->header.hDevice == lkeyboard[i].handle) {
lkeyboard[i].update(input);
break;
}
}
} else if(input->header.dwType == RIM_TYPEMOUSE) {
for(unsigned i = 0; i < lmouse.size(); i++) {
if(input->header.hDevice == lmouse[i].handle) {
lmouse[i].update(input);
break;
}
}
}
ReleaseMutex(mutex);
//allow propogation of WM_INPUT message
LRESULT result = DefRawInputProc(&input, size, sizeof(RAWINPUTHEADER));
delete[] input;
return result;
}
return DefWindowProc(hwnd, msg, wparam, lparam);
}
//this is used to sort device IDs
struct DevicePool {
HANDLE handle;
char name[4096];
bool operator<(const DevicePool &pool) const { return strcmp(name, pool.name) < 0; }
};
int main() {
//create an invisible window to act as a sink, capturing all WM_INPUT messages
WNDCLASS wc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.hCursor = LoadCursor(0, IDC_ARROW);
wc.hIcon = LoadIcon(0, IDI_APPLICATION);
wc.hInstance = GetModuleHandle(0);
wc.lpfnWndProc = RawInputWindowProc;
wc.lpszClassName = "RawInputClass";
wc.lpszMenuName = 0;
wc.style = CS_VREDRAW | CS_HREDRAW;
RegisterClass(&wc);
hwnd = CreateWindow("RawInputClass", "RawInputClass", WS_POPUP,
0, 0, 64, 64, 0, 0, GetModuleHandle(0), 0);
//enumerate all HID devices
unsigned devices = 0;
GetRawInputDeviceList(NULL, &devices, sizeof(RAWINPUTDEVICELIST));
RAWINPUTDEVICELIST *list = new RAWINPUTDEVICELIST[devices];
GetRawInputDeviceList(list, &devices, sizeof(RAWINPUTDEVICELIST));
//sort all devices by name. this has two important properties:
//1) it consistently orders peripherals, so mapped IDs remain constant
//2) it sorts the virtual keyboard and mouse to the bottom of the list
// (real devices start with \\?\HID#, virtual with \\?\Root#)
DevicePool pool[devices];
for(unsigned i = 0; i < devices; i++) {
pool[i].handle = list[i].hDevice;
unsigned size = sizeof(pool[i].name) - 1;
GetRawInputDeviceInfo(list[i].hDevice, RIDI_DEVICENAME, &pool[i].name, &size);
}
nall::sort(pool, devices);
delete[] list;
for(unsigned i = 0; i < devices; i++) {
RID_DEVICE_INFO info;
info.cbSize = sizeof(RID_DEVICE_INFO);
unsigned size = info.cbSize;
GetRawInputDeviceInfo(pool[i].handle, RIDI_DEVICEINFO, &info, &size);
if(info.dwType == RIM_TYPEKEYBOARD) {
unsigned n = lkeyboard.size();
lkeyboard[n].handle = pool[i].handle;
} else if(info.dwType == RIM_TYPEMOUSE) {
unsigned n = lmouse.size();
lmouse[n].handle = pool[i].handle;
} else if(info.dwType == RIM_TYPEHID) {
//if this is a gamepad or joystick device ...
if(info.hid.usUsagePage == 1 && (info.hid.usUsage == 4 || info.hid.usUsage == 5)) {
//... then cache device information for later use
unsigned n = lgamepad.size();
lgamepad[n].handle = pool[i].handle;
lgamepad[n].vendorId = (uint16_t)info.hid.dwVendorId;
lgamepad[n].productId = (uint16_t)info.hid.dwProductId;
//per MSDN: XInput devices have "IG_" in their device strings,
//which is how they should be identified.
const char *p = strstr(pool[i].name, "IG_");
lgamepad[n].isXInputDevice = (bool)p;
}
}
}
RAWINPUTDEVICE device[2];
//capture all keyboard input
device[0].usUsagePage = 1;
device[0].usUsage = 6;
device[0].dwFlags = RIDEV_INPUTSINK;
device[0].hwndTarget = hwnd;
//capture all mouse input
device[1].usUsagePage = 1;
device[1].usUsage = 2;
device[1].dwFlags = RIDEV_INPUTSINK;
device[1].hwndTarget = hwnd;
RegisterRawInputDevices(device, 2, sizeof(RAWINPUTDEVICE));
WaitForSingleObject(mutex, INFINITE);
ready = true;
ReleaseMutex(mutex);
while(true) {
MSG msg;
GetMessage(&msg, hwnd, 0, 0);
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
RawInput() : initialized(false), ready(false) {
}
};
static RawInput rawinput;
DWORD WINAPI RawInputThreadProc(void*) {
return rawinput.main();
}
LRESULT CALLBACK RawInputWindowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
return rawinput.window_proc(hwnd, msg, wparam, lparam);
}
class XInput {
public:
HMODULE libxinput;
DWORD WINAPI (*pXInputGetState)(DWORD, XINPUT_STATE*);
struct Gamepad {
unsigned id;
int16_t hat;
int16_t axis[6];
bool button[10];
void poll(XINPUT_STATE &state) {
hat = Joypad::HatCenter;
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP ) hat |= Joypad::HatUp;
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) hat |= Joypad::HatRight;
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN ) hat |= Joypad::HatDown;
if(state.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT ) hat |= Joypad::HatLeft;
axis[0] = (int16_t)state.Gamepad.sThumbLX;
axis[1] = (int16_t)state.Gamepad.sThumbLY;
axis[2] = (int16_t)state.Gamepad.sThumbRX;
axis[3] = (int16_t)state.Gamepad.sThumbRY;
//transform left and right trigger ranges:
//from: 0 (low, eg released) to 255 (high, eg pressed all the way down)
//to: +32767 (low) to -32768 (high)
uint16_t triggerX = state.Gamepad.bLeftTrigger;
uint16_t triggerY = state.Gamepad.bRightTrigger;
triggerX = (triggerX << 8) | triggerX;
triggerY = (triggerY << 8) | triggerY;
axis[4] = (~triggerX) - 32768;
axis[5] = (~triggerY) - 32768;
button[0] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_A);
button[1] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_B);
button[2] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_X);
button[3] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y);
button[4] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_BACK);
button[5] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_START);
button[6] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER);
button[7] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER);
button[8] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
button[9] = (bool)(state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
}
Gamepad() {
hat = Joypad::HatCenter;
for(unsigned n = 0; n < 6; n++) axis[n] = 0;
for(unsigned n = 0; n < 10; n++) button[n] = false;
}
};
linear_vector<Gamepad> lgamepad;
void poll() {
if(!pXInputGetState) return;
for(unsigned i = 0; i < lgamepad.size(); i++) {
XINPUT_STATE state;
DWORD result = pXInputGetState(lgamepad[i].id, &state);
if(result == ERROR_SUCCESS) lgamepad[i].poll(state);
}
}
void init() {
if(!pXInputGetState) return;
//XInput only supports up to four controllers
for(unsigned i = 0; i <= 3; i++) {
XINPUT_STATE state;
DWORD result = pXInputGetState(i, &state);
if(result == ERROR_SUCCESS) {
//valid controller detected, add to gamepad list
unsigned n = lgamepad.size();
lgamepad[n].id = i;
}
}
}
XInput() : pXInputGetState(0) {
//bind xinput1 dynamically, as it does not ship with Windows Vista or below
libxinput = LoadLibraryA("xinput1_3.dll");
if(!libxinput) libxinput = LoadLibraryA("xinput1_2.dll");
if(!libxinput) libxinput = LoadLibraryA("xinput1_1.dll");
if(!libxinput) return;
pXInputGetState = (DWORD WINAPI (*)(DWORD, XINPUT_STATE*))GetProcAddress(libxinput, "XInputGetState");
}
~XInput() {
if(libxinput) FreeLibrary(libxinput);
}
};
static BOOL CALLBACK DirectInput_EnumJoypadsCallback(const DIDEVICEINSTANCE*, void*);
static BOOL CALLBACK DirectInput_EnumJoypadAxesCallback(const DIDEVICEOBJECTINSTANCE*, void*);
class DirectInput {
public:
HWND handle;
LPDIRECTINPUT8 context;
struct Gamepad {
LPDIRECTINPUTDEVICE8 handle;
int16_t hat[4];
int16_t axis[6];
bool button[128];
void poll(DIJOYSTATE2 &state) {
//POV hats
for(unsigned n = 0; n < 4; n++) {
hat[n] = Joypad::HatCenter;
//POV value is in clockwise-hundredth degree units
unsigned pov = state.rgdwPOV[n];
//some drivers report a centered POV hat as -1U, others as 65535U.
//>= 36000 will match both, as well as invalid ranges.
if(pov >= 36000) continue;
if(pov >= 31500 || pov <= 4500) hat[n] |= Joypad::HatUp;
if(pov >= 4500 && pov <= 13500) hat[n] |= Joypad::HatRight;
if(pov >= 13500 && pov <= 22500) hat[n] |= Joypad::HatDown;
if(pov >= 22500 && pov <= 31500) hat[n] |= Joypad::HatLeft;
}
//axes
axis[0] = state.lX;
axis[1] = state.lY;
axis[2] = state.lZ;
axis[3] = state.lRx;
axis[4] = state.lRy;
axis[5] = state.lRz;
//buttons
for(unsigned n = 0; n < 128; n++) {
button[n] = (bool)state.rgbButtons[n];
}
}
Gamepad() {
handle = 0;
for(unsigned n = 0; n < 4; n++) hat[n] = Joypad::HatCenter;
for(unsigned n = 0; n < 6; n++) axis[n] = 0;
for(unsigned n = 0; n < 128; n++) button[n] = false;
}
};
linear_vector<Gamepad> lgamepad;
void poll() {
for(unsigned i = 0; i < lgamepad.size(); i++) {
if(FAILED(lgamepad[i].handle->Poll())) {
lgamepad[i].handle->Acquire();
continue;
}
DIJOYSTATE2 state;
lgamepad[i].handle->GetDeviceState(sizeof(DIJOYSTATE2), &state);
lgamepad[i].poll(state);
}
}
bool init_joypad(const DIDEVICEINSTANCE *instance) {
//if this is an XInput device, do not acquire it via DirectInput ...
//the XInput driver above will handle said device.
for(unsigned i = 0; i < rawinput.lgamepad.size(); i++) {
uint32_t guid = MAKELONG(rawinput.lgamepad[i].vendorId, rawinput.lgamepad[i].productId);
if(guid == instance->guidProduct.Data1) {
if(rawinput.lgamepad[i].isXInputDevice == true) {
return DIENUM_CONTINUE;
}
}
}
if(FAILED(context->CreateDevice(instance->guidInstance, &device, 0))) {
return DIENUM_CONTINUE;
}
device->SetDataFormat(&c_dfDIJoystick2);
device->SetCooperativeLevel(handle, DISCL_NONEXCLUSIVE | DISCL_BACKGROUND);
device->EnumObjects(DirectInput_EnumJoypadAxesCallback, (void*)this, DIDFT_ABSAXIS);
unsigned n = lgamepad.size();
lgamepad[n].handle = device;
return DIENUM_CONTINUE;
}
bool init_axis(const DIDEVICEOBJECTINSTANCE *instance) {
DIPROPRANGE range;
range.diph.dwSize = sizeof(DIPROPRANGE);
range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
range.diph.dwHow = DIPH_BYID;
range.diph.dwObj = instance->dwType;
range.lMin = -32768;
range.lMax = +32767;
device->SetProperty(DIPROP_RANGE, &range.diph);
return DIENUM_CONTINUE;
}
void init(HWND handle_) {
handle = handle_;
DirectInput8Create(GetModuleHandle(0), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&context, 0);
context->EnumDevices(DI8DEVCLASS_GAMECTRL, DirectInput_EnumJoypadsCallback, (void*)this, DIEDFL_ATTACHEDONLY);
}
void term() {
for(unsigned i = 0; i < lgamepad.size(); i++) {
lgamepad[i].handle->Unacquire();
lgamepad[i].handle->Release();
}
lgamepad.reset();
if(context) {
context->Release();
context = 0;
}
}
private:
LPDIRECTINPUTDEVICE8 device;
};
BOOL CALLBACK DirectInput_EnumJoypadsCallback(const DIDEVICEINSTANCE *instance, void *p) {
return ((DirectInput*)p)->init_joypad(instance);
}
BOOL CALLBACK DirectInput_EnumJoypadAxesCallback(const DIDEVICEOBJECTINSTANCE *instance, void *p) {
return ((DirectInput*)p)->init_axis(instance);
}
class pInputRaw {
public:
XInput xinput;
DirectInput dinput;
bool acquire_mouse;
bool cursor_visible;
struct {
HWND handle;
} settings;
bool cap(const string& name) {
if(name == Input::Handle) return true;
if(name == Input::KeyboardSupport) return true;
if(name == Input::MouseSupport) return true;
if(name == Input::JoypadSupport) return true;
return false;
}
any get(const string& name) {
if(name == Input::Handle) return (uintptr_t)settings.handle;
return false;
}
bool set(const string& name, const any& value) {
if(name == Input::Handle) {
settings.handle = (HWND)any_cast<uintptr_t>(value);
return true;
}
return false;
}
bool acquire() {
acquire_mouse = true;
if(cursor_visible == true) {
ShowCursor(cursor_visible = false);
}
return acquired();
}
bool unacquire() {
acquire_mouse = false;
ReleaseCapture();
ClipCursor(NULL);
if(cursor_visible == false) {
ShowCursor(cursor_visible = true);
}
return true;
}
bool acquired() {
if(acquire_mouse == true) {
SetFocus(settings.handle);
SetCapture(settings.handle);
RECT rc;
GetWindowRect(settings.handle, &rc);
ClipCursor(&rc);
}
return GetCapture() == settings.handle;
}
bool poll(int16_t *table) {
memset(table, 0, Scancode::Limit * sizeof(int16_t));
WaitForSingleObject(rawinput.mutex, INFINITE);
//=========
//Keyboards
//=========
for(unsigned i = 0; i < min(rawinput.lkeyboard.size(), (unsigned)Keyboard::Count); i++) {
for(unsigned n = 0; n < nall::Keyboard::Size; n++) {
table[keyboard(i).key(n)] = rawinput.lkeyboard[i].state[n];
}
}
//====
//Mice
//====
for(unsigned i = 0; i < min(rawinput.lmouse.size(), (unsigned)Mouse::Count); i++) {
table[mouse(i).axis(0)] = rawinput.lmouse[i].xDistance;
table[mouse(i).axis(1)] = rawinput.lmouse[i].yDistance;
table[mouse(i).axis(2)] = rawinput.lmouse[i].zDistance;
for(unsigned n = 0; n < min(5U, (unsigned)Mouse::Buttons); n++) {
table[mouse(i).button(n)] = (bool)(rawinput.lmouse[i].buttonState & (1 << n));
}
rawinput.lmouse[i].sync();
}
ReleaseMutex(rawinput.mutex);
unsigned joy = 0;
//==================
//XInput controllers
//==================
xinput.poll();
for(unsigned i = 0; i < xinput.lgamepad.size(); i++) {
if(joy >= Joypad::Count) break;
table[joypad(i).hat(0)] = xinput.lgamepad[i].hat;
for(unsigned axis = 0; axis < min(6U, (unsigned)Joypad::Axes); axis++) {
table[joypad(i).axis(axis)] = xinput.lgamepad[i].axis[axis];
}
for(unsigned button = 0; button < min(10U, (unsigned)Joypad::Buttons); button++) {
table[joypad(i).button(button)] = xinput.lgamepad[i].button[button];
}
}
//=======================
//DirectInput controllers
//=======================
dinput.poll();
for(unsigned i = 0; i < dinput.lgamepad.size(); i++) {
if(joy >= Joypad::Count) break;
for(unsigned hat = 0; hat < min(4U, (unsigned)Joypad::Hats); hat++) {
table[joypad(i).hat(hat)] = dinput.lgamepad[i].hat[hat];
}
for(unsigned axis = 0; axis < min(6U, (unsigned)Joypad::Axes); axis++) {
table[joypad(i).axis(axis)] = dinput.lgamepad[i].axis[axis];
}
for(unsigned button = 0; button < min(128U, (unsigned)Joypad::Buttons); button++) {
table[joypad(i).button(button)] = dinput.lgamepad[i].button[button];
}
}
return true;
}
bool init() {
//only spawn RawInput processing thread one time
if(rawinput.initialized == false) {
rawinput.initialized = true;
rawinput.mutex = CreateMutex(NULL, FALSE, NULL);
CreateThread(NULL, 0, RawInputThreadProc, 0, 0, NULL);
//RawInput device calibration needs to finish before initializing DirectInput;
//as it needs device GUIDs to distinguish XInput devices from ordinary joypads.
bool ready = false;
do {
Sleep(10);
WaitForSingleObject(rawinput.mutex, INFINITE);
ready = rawinput.ready;
ReleaseMutex(rawinput.mutex);
} while(ready == false);
}
xinput.init();
dinput.init(settings.handle);
acquire_mouse = false;
cursor_visible = true;
return true;
}
void term() {
unacquire();
dinput.term();
}
pInputRaw() {
}
};
DeclareInput(Raw)
};

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@@ -1,230 +0,0 @@
//================
//SDL input driver
//================
//Keyboard and mouse are controlled directly via Xlib,
//as SDL cannot capture input from windows it does not create itself.
//SDL is used only to handle joysticks / gamepads.
#include <SDL/SDL.h>
#include <sys/ipc.h>
#include <sys/shm.h>
namespace ruby {
struct pInputSDL {
#include "xlibkeys.hpp"
struct {
Display *display;
Window rootwindow;
Cursor InvisibleCursor;
SDL_Joystick *gamepad[Joypad::Count];
unsigned screenwidth, screenheight;
unsigned relativex, relativey;
bool mouseacquired;
//mouse device settings
int accel_numerator;
int accel_denominator;
int threshold;
} device;
struct {
uintptr_t handle;
} settings;
bool cap(const string& name) {
if(name == Input::Handle) return true;
if(name == Input::KeyboardSupport) return true;
if(name == Input::MouseSupport) return true;
if(name == Input::JoypadSupport) return true;
return false;
}
any get(const string& name) {
if(name == Input::Handle) return (uintptr_t)settings.handle;
return false;
}
bool set(const string& name, const any &value) {
if(name == Input::Handle) {
settings.handle = any_cast<uintptr_t>(value);
return true;
}
return false;
}
bool acquire() {
if(acquired()) return true;
if(XGrabPointer(device.display, settings.handle, True, 0, GrabModeAsync, GrabModeAsync,
device.rootwindow, device.InvisibleCursor, CurrentTime) == GrabSuccess) {
//backup existing cursor acceleration settings
XGetPointerControl(device.display, &device.accel_numerator, &device.accel_denominator, &device.threshold);
//disable cursor acceleration
XChangePointerControl(device.display, True, False, 1, 1, 0);
//center cursor (so that first relative poll returns 0, 0 if mouse has not moved)
XWarpPointer(device.display, None, device.rootwindow, 0, 0, 0, 0, device.screenwidth / 2, device.screenheight / 2);
return device.mouseacquired = true;
} else {
return device.mouseacquired = false;
}
}
bool unacquire() {
if(acquired()) {
//restore cursor acceleration and release cursor
XChangePointerControl(device.display, True, True, device.accel_numerator, device.accel_denominator, device.threshold);
XUngrabPointer(device.display, CurrentTime);
device.mouseacquired = false;
}
return true;
}
bool acquired() {
return device.mouseacquired;
}
bool poll(int16_t *table) {
memset(table, 0, Scancode::Limit * sizeof(int16_t));
//========
//Keyboard
//========
x_poll(table);
//=====
//Mouse
//=====
Window root_return, child_return;
int root_x_return = 0, root_y_return = 0;
int win_x_return = 0, win_y_return = 0;
unsigned int mask_return = 0;
XQueryPointer(device.display, settings.handle,
&root_return, &child_return, &root_x_return, &root_y_return,
&win_x_return, &win_y_return, &mask_return);
if(acquired()) {
XWindowAttributes attributes;
XGetWindowAttributes(device.display, settings.handle, &attributes);
//absolute -> relative conversion
table[mouse(0).axis(0)] = (int16_t)(root_x_return - device.screenwidth / 2);
table[mouse(0).axis(1)] = (int16_t)(root_y_return - device.screenheight / 2);
if(table[mouse(0).axis(0)] != 0 || table[mouse(0).axis(1)] != 0) {
//if mouse movement occurred, re-center mouse for next poll
XWarpPointer(device.display, None, device.rootwindow, 0, 0, 0, 0, device.screenwidth / 2, device.screenheight / 2);
}
} else {
table[mouse(0).axis(0)] = (int16_t)(root_x_return - device.relativex);
table[mouse(0).axis(1)] = (int16_t)(root_y_return - device.relativey);
device.relativex = root_x_return;
device.relativey = root_y_return;
}
//manual device polling is limited to only five buttons ...
table[mouse(0).button(0)] = (bool)(mask_return & Button1Mask);
table[mouse(0).button(1)] = (bool)(mask_return & Button2Mask);
table[mouse(0).button(2)] = (bool)(mask_return & Button3Mask);
table[mouse(0).button(3)] = (bool)(mask_return & Button4Mask);
table[mouse(0).button(4)] = (bool)(mask_return & Button5Mask);
//=========
//Joypad(s)
//=========
SDL_JoystickUpdate();
for(unsigned i = 0; i < Joypad::Count; i++) {
if(!device.gamepad[i]) continue;
//POV hats
unsigned hats = min((unsigned)Joypad::Hats, SDL_JoystickNumHats(device.gamepad[i]));
for(unsigned hat = 0; hat < hats; hat++) {
uint8_t state = SDL_JoystickGetHat(device.gamepad[i], hat);
if(state & SDL_HAT_UP ) table[joypad(i).hat(hat)] |= Joypad::HatUp;
if(state & SDL_HAT_RIGHT) table[joypad(i).hat(hat)] |= Joypad::HatRight;
if(state & SDL_HAT_DOWN ) table[joypad(i).hat(hat)] |= Joypad::HatDown;
if(state & SDL_HAT_LEFT ) table[joypad(i).hat(hat)] |= Joypad::HatLeft;
}
//axes
unsigned axes = min((unsigned)Joypad::Axes, SDL_JoystickNumAxes(device.gamepad[i]));
for(unsigned axis = 0; axis < axes; axis++) {
table[joypad(i).axis(axis)] = (int16_t)SDL_JoystickGetAxis(device.gamepad[i], axis);
}
//buttons
for(unsigned button = 0; button < Joypad::Buttons; button++) {
table[joypad(i).button(button)] = (bool)SDL_JoystickGetButton(device.gamepad[i], button);
}
}
return true;
}
bool init() {
x_init();
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
SDL_JoystickEventState(SDL_IGNORE);
device.display = XOpenDisplay(0);
device.rootwindow = DefaultRootWindow(device.display);
XWindowAttributes attributes;
XGetWindowAttributes(device.display, device.rootwindow, &attributes);
device.screenwidth = attributes.width;
device.screenheight = attributes.height;
//Xlib: "because XShowCursor(false) would be too easy."
//create a fully transparent cursor named InvisibleCursor,
//for use while acquire() / XGrabPointer() is active.
Pixmap pixmap;
XColor black, unused;
static char invisible_data[8] = { 0, 0, 0, 0, 0, 0, 0, 0 };
Colormap colormap = DefaultColormap(device.display, DefaultScreen(device.display));
XAllocNamedColor(device.display, colormap, "black", &black, &unused);
pixmap = XCreateBitmapFromData(device.display, settings.handle, invisible_data, 8, 8);
device.InvisibleCursor = XCreatePixmapCursor(device.display, pixmap, pixmap, &black, &black, 0, 0);
XFreePixmap(device.display, pixmap);
XFreeColors(device.display, colormap, &black.pixel, 1, 0);
device.mouseacquired = false;
device.relativex = 0;
device.relativey = 0;
unsigned joypads = min((unsigned)Joypad::Count, SDL_NumJoysticks());
for(unsigned i = 0; i < joypads; i++) device.gamepad[i] = SDL_JoystickOpen(i);
return true;
}
void term() {
unacquire();
XFreeCursor(device.display, device.InvisibleCursor);
for(unsigned i = 0; i < Joypad::Count; i++) {
if(device.gamepad[i]) SDL_JoystickClose(device.gamepad[i]);
device.gamepad[i] = 0;
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
XCloseDisplay(device.display);
}
pInputSDL() {
for(unsigned i = 0; i < Joypad::Count; i++) device.gamepad[i] = 0;
settings.handle = 0;
}
};
DeclareInput(SDL)
};

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@@ -1,50 +0,0 @@
#include <sys/ipc.h>
#include <sys/shm.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
namespace ruby {
class pInputX {
public:
Display *display;
#include "xlibkeys.hpp"
bool cap(const string& name) {
if(name == Input::KeyboardSupport) return true;
return false;
}
any get(const string& name) {
return false;
}
bool set(const string& name, const any &value) {
return false;
}
bool acquire() { return false; }
bool unacquire() { return false; }
bool acquired() { return false; }
bool poll(int16_t *table) {
memset(table, 0, Scancode::Limit * sizeof(int16_t));
x_poll(table);
return true;
}
bool init() {
x_init();
display = XOpenDisplay(0);
return true;
}
void term() {
XCloseDisplay(display);
}
};
DeclareInput(X)
};

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@@ -1,264 +0,0 @@
uint8_t scancode[256];
enum XScancode {
Escape, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12,
ScrollLock, Pause, Tilde,
Num1, Num2, Num3, Num4, Num5, Num6, Num7, Num8, Num9, Num0,
Dash, Equal, Backspace,
Insert, Delete, Home, End, PageUp, PageDown,
A, B, C, D, E, F, G, H, I, J, K, L, M,
N, O, P, Q, R, S, T, U, V, W, X, Y, Z,
LeftBracket, RightBracket, Backslash, Semicolon, Apostrophe, Comma, Period, Slash,
Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, Keypad0,
Point, Enter, Add, Subtract, Multiply, Divide,
Up, Down, Left, Right,
Tab, Return, Spacebar, Menu,
LeftShift, RightShift, LeftControl, RightControl, LeftAlt, RightAlt, LeftSuper, RightSuper,
};
void x_poll(int16_t *table) {
char state[32];
Display *display = XOpenDisplay(0);
XQueryKeymap(display, state);
XCloseDisplay(display);
#define key(id) table[keyboard(0)[id]]
#define pressed(id) (bool)(state[scancode[id] >> 3] & (1 << (scancode[id] & 7)))
key(Keyboard::Escape) = pressed(Escape);
key(Keyboard::F1) = pressed(F1);
key(Keyboard::F2) = pressed(F2);
key(Keyboard::F3) = pressed(F3);
key(Keyboard::F4) = pressed(F4);
key(Keyboard::F5) = pressed(F5);
key(Keyboard::F6) = pressed(F6);
key(Keyboard::F7) = pressed(F7);
key(Keyboard::F8) = pressed(F8);
key(Keyboard::F9) = pressed(F9);
key(Keyboard::F10) = pressed(F10);
key(Keyboard::F11) = pressed(F11);
key(Keyboard::F12) = pressed(F12);
key(Keyboard::ScrollLock) = pressed(ScrollLock);
key(Keyboard::Pause) = pressed(Pause);
key(Keyboard::Tilde) = pressed(Tilde);
key(Keyboard::Num1) = pressed(Num1);
key(Keyboard::Num2) = pressed(Num2);
key(Keyboard::Num3) = pressed(Num3);
key(Keyboard::Num4) = pressed(Num4);
key(Keyboard::Num5) = pressed(Num5);
key(Keyboard::Num6) = pressed(Num6);
key(Keyboard::Num7) = pressed(Num7);
key(Keyboard::Num8) = pressed(Num8);
key(Keyboard::Num9) = pressed(Num9);
key(Keyboard::Num0) = pressed(Num0);
key(Keyboard::Dash) = pressed(Dash);
key(Keyboard::Equal) = pressed(Equal);
key(Keyboard::Backspace) = pressed(Backspace);
key(Keyboard::Insert) = pressed(Insert);
key(Keyboard::Delete) = pressed(Delete);
key(Keyboard::Home) = pressed(Home);
key(Keyboard::End) = pressed(End);
key(Keyboard::PageUp) = pressed(PageUp);
key(Keyboard::PageDown) = pressed(PageDown);
key(Keyboard::A) = pressed(A);
key(Keyboard::B) = pressed(B);
key(Keyboard::C) = pressed(C);
key(Keyboard::D) = pressed(D);
key(Keyboard::E) = pressed(E);
key(Keyboard::F) = pressed(F);
key(Keyboard::G) = pressed(G);
key(Keyboard::H) = pressed(H);
key(Keyboard::I) = pressed(I);
key(Keyboard::J) = pressed(J);
key(Keyboard::K) = pressed(K);
key(Keyboard::L) = pressed(L);
key(Keyboard::M) = pressed(M);
key(Keyboard::N) = pressed(N);
key(Keyboard::O) = pressed(O);
key(Keyboard::P) = pressed(P);
key(Keyboard::Q) = pressed(Q);
key(Keyboard::R) = pressed(R);
key(Keyboard::S) = pressed(S);
key(Keyboard::T) = pressed(T);
key(Keyboard::U) = pressed(U);
key(Keyboard::V) = pressed(V);
key(Keyboard::W) = pressed(W);
key(Keyboard::X) = pressed(X);
key(Keyboard::Y) = pressed(Y);
key(Keyboard::Z) = pressed(Z);
key(Keyboard::LeftBracket) = pressed(LeftBracket);
key(Keyboard::RightBracket) = pressed(RightBracket);
key(Keyboard::Backslash) = pressed(Backslash);
key(Keyboard::Semicolon) = pressed(Semicolon);
key(Keyboard::Apostrophe) = pressed(Apostrophe);
key(Keyboard::Comma) = pressed(Comma);
key(Keyboard::Period) = pressed(Period);
key(Keyboard::Slash) = pressed(Slash);
key(Keyboard::Keypad1) = pressed(Keypad1);
key(Keyboard::Keypad2) = pressed(Keypad2);
key(Keyboard::Keypad3) = pressed(Keypad3);
key(Keyboard::Keypad4) = pressed(Keypad4);
key(Keyboard::Keypad5) = pressed(Keypad5);
key(Keyboard::Keypad6) = pressed(Keypad6);
key(Keyboard::Keypad7) = pressed(Keypad7);
key(Keyboard::Keypad8) = pressed(Keypad8);
key(Keyboard::Keypad9) = pressed(Keypad9);
key(Keyboard::Keypad0) = pressed(Keypad0);
key(Keyboard::Point) = pressed(Point);
key(Keyboard::Enter) = pressed(Enter);
key(Keyboard::Add) = pressed(Add);
key(Keyboard::Subtract) = pressed(Subtract);
key(Keyboard::Multiply) = pressed(Multiply);
key(Keyboard::Divide) = pressed(Divide);
key(Keyboard::Up) = pressed(Up);
key(Keyboard::Down) = pressed(Down);
key(Keyboard::Left) = pressed(Left);
key(Keyboard::Right) = pressed(Right);
key(Keyboard::Tab) = pressed(Tab);
key(Keyboard::Return) = pressed(Return);
key(Keyboard::Spacebar) = pressed(Spacebar);
key(Keyboard::Menu) = pressed(Menu);
key(Keyboard::Shift) = pressed(LeftShift) || pressed(RightShift);
key(Keyboard::Control) = pressed(LeftControl) || pressed(RightControl);
key(Keyboard::Alt) = pressed(LeftAlt) || pressed(RightAlt);
key(Keyboard::Super) = pressed(LeftSuper) || pressed(RightSuper);
#undef key
#undef pressed
}
void x_init() {
Display *display = XOpenDisplay(0);
memset(&scancode, 0, sizeof scancode);
#define assign(x, y) scancode[x] = XKeysymToKeycode(display, y)
assign(Escape, XK_Escape);
assign(F1, XK_F1);
assign(F2, XK_F2);
assign(F3, XK_F3);
assign(F4, XK_F4);
assign(F5, XK_F5);
assign(F6, XK_F6);
assign(F7, XK_F7);
assign(F8, XK_F8);
assign(F9, XK_F9);
assign(F10, XK_F10);
assign(F11, XK_F11);
assign(F12, XK_F12);
assign(ScrollLock, XK_Scroll_Lock);
assign(Pause, XK_Pause);
assign(Tilde, XK_asciitilde);
assign(Num0, XK_0);
assign(Num1, XK_1);
assign(Num2, XK_2);
assign(Num3, XK_3);
assign(Num4, XK_4);
assign(Num5, XK_5);
assign(Num6, XK_6);
assign(Num7, XK_7);
assign(Num8, XK_8);
assign(Num9, XK_9);
assign(Dash, XK_minus);
assign(Equal, XK_equal);
assign(Backspace, XK_BackSpace);
assign(Insert, XK_Insert);
assign(Delete, XK_Delete);
assign(Home, XK_Home);
assign(End, XK_End);
assign(PageUp, XK_Prior);
assign(PageDown, XK_Next);
assign(A, XK_A);
assign(B, XK_B);
assign(C, XK_C);
assign(D, XK_D);
assign(E, XK_E);
assign(F, XK_F);
assign(G, XK_G);
assign(H, XK_H);
assign(I, XK_I);
assign(J, XK_J);
assign(K, XK_K);
assign(L, XK_L);
assign(M, XK_M);
assign(N, XK_N);
assign(O, XK_O);
assign(P, XK_P);
assign(Q, XK_Q);
assign(R, XK_R);
assign(S, XK_S);
assign(T, XK_T);
assign(U, XK_U);
assign(V, XK_V);
assign(W, XK_W);
assign(X, XK_X);
assign(Y, XK_Y);
assign(Z, XK_Z);
assign(LeftBracket, XK_bracketleft);
assign(RightBracket, XK_bracketright);
assign(Backslash, XK_backslash);
assign(Semicolon, XK_semicolon);
assign(Apostrophe, XK_apostrophe);
assign(Comma, XK_comma);
assign(Period, XK_period);
assign(Slash, XK_slash);
assign(Keypad0, XK_KP_0);
assign(Keypad1, XK_KP_1);
assign(Keypad2, XK_KP_2);
assign(Keypad3, XK_KP_3);
assign(Keypad4, XK_KP_4);
assign(Keypad5, XK_KP_5);
assign(Keypad6, XK_KP_6);
assign(Keypad7, XK_KP_7);
assign(Keypad8, XK_KP_8);
assign(Keypad9, XK_KP_9);
assign(Add, XK_KP_Add);
assign(Subtract, XK_KP_Subtract);
assign(Multiply, XK_KP_Multiply);
assign(Divide, XK_KP_Divide);
assign(Enter, XK_KP_Enter);
assign(Up, XK_Up);
assign(Down, XK_Down);
assign(Left, XK_Left);
assign(Right, XK_Right);
assign(Tab, XK_Tab);
assign(Return, XK_Return);
assign(Spacebar, XK_space);
assign(LeftControl, XK_Control_L);
assign(RightControl, XK_Control_R);
assign(LeftAlt, XK_Alt_L);
assign(RightAlt, XK_Alt_R);
assign(LeftShift, XK_Shift_L);
assign(RightShift, XK_Shift_R);
assign(LeftSuper, XK_Super_L);
assign(RightSuper, XK_Super_R);
assign(Menu, XK_Menu);
#undef assign
XCloseDisplay(display);
}