mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-07-31 00:50:13 +02:00
Include all the code from the bsnes v068 tarball.
byuu describes the changes since v067: This release officially introduces the accuracy and performance cores, alongside the previously-existing compatibility core. The accuracy core allows the most accurate SNES emulation ever seen, with every last processor running at the lowest possible clock synchronization level. The performance core allows slower computers the chance to finally use bsnes. It is capable of attaining 60fps in standard games even on an entry-level Intel Atom processor, commonly found in netbooks. The accuracy core is absolutely not meant for casual gaming at all. It is meant solely for getting as close to 100% perfection as possible, no matter the cost to speed. It should only be used for testing, development or debugging. The compatibility core is identical to bsnes v067 and earlier, but is now roughly 10% faster. This is the default and recommended core for casual gaming. The performance core contains an entirely new S-CPU core, with range-tested IRQs; and uses blargg's heavily-optimized S-DSP core directly. Although there are very minor accuracy tradeoffs to increase speed, I am confident that the performance core is still more accurate and compatible than any other SNES emulator. The S-CPU, S-SMP, S-DSP, SuperFX and SA-1 processors are all clock-based, just as in the accuracy and compatibility cores; and as always, there are zero game-specific hacks. Its compatibility is still well above 99%, running even the most challenging games flawlessly. If you have held off from using bsnes in the past due to its system requirements, please give the performance core a try. I think you will be impressed. I'm also not finished: I believe performance can be increased even further. I would also strongly suggest Windows Vista and Windows 7 users to take advantage of the new XAudio2 driver by OV2. Not only does it give you a performance boost, it also lowers latency and provides better sound by way of skipping an API emulation layer. Changelog: - Split core into three profiles: accuracy, compatibility and performance - Accuracy core now takes advantage of variable-bitlength integers (eg uint24_t) - Performance core uses a new S-CPU core, written from scratch for speed - Performance core uses blargg's snes_dsp library for S-DSP emulation - Binaries are now compiled using GCC 4.5 - Added a workaround in the SA-1 core for a bug in GCC 4.5+ - The clock-based S-PPU renderer has greatly improved OAM emulation; fixing Winter Gold and Megalomania rendering issues - Corrected pseudo-hires color math in the clock-based S-PPU renderer; fixing Super Buster Bros backgrounds - Fixed a clamping bug in the Cx4 16-bit triangle operation [Jonas Quinn]; fixing Mega Man X2 "gained weapon" star background effect - Updated video renderer to properly handle mixed-resolution screens with interlace enabled; fixing Air Strike Patrol level briefing screen - Added mightymo's 2010-08-19 cheat code pack - Windows port: added XAudio2 output support [OV2] - Source: major code restructuring; virtual base classes for processor - cores removed, build system heavily modified, etc.
This commit is contained in:
380
ruby/ruby.cpp
380
ruby/ruby.cpp
@@ -1,380 +0,0 @@
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#include <ruby/ruby.hpp>
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using namespace nall;
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#include <ruby/ruby_impl.cpp>
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namespace ruby {
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VideoInterface video;
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AudioInterface audio;
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InputInterface input;
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/* VideoInterface */
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const char *Video::Handle = "Handle";
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const char *Video::Synchronize = "Synchronize";
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const char *Video::Filter = "Filter";
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const char *Video::FragmentShader = "FragmentShader";
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const char *Video::VertexShader = "VertexShader";
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void VideoInterface::driver(const char *driver) {
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if(p) term();
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if(!driver || !*driver) driver = default_driver();
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if(0);
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#ifdef VIDEO_DIRECT3D
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else if(!strcmp(driver, "Direct3D")) p = new VideoD3D();
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#endif
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#ifdef VIDEO_DIRECTDRAW
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else if(!strcmp(driver, "DirectDraw")) p = new VideoDD();
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#endif
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#ifdef VIDEO_GDI
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else if(!strcmp(driver, "GDI")) p = new VideoGDI();
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#endif
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#ifdef VIDEO_GLX
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else if(!strcmp(driver, "OpenGL")) p = new VideoGLX();
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#endif
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#ifdef VIDEO_QTOPENGL
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else if(!strcmp(driver, "Qt-OpenGL")) p = new VideoQtOpenGL();
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#endif
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#ifdef VIDEO_QTRASTER
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else if(!strcmp(driver, "Qt-Raster")) p = new VideoQtRaster();
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#endif
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#ifdef VIDEO_SDL
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else if(!strcmp(driver, "SDL")) p = new VideoSDL();
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#endif
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#ifdef VIDEO_WGL
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else if(!strcmp(driver, "OpenGL")) p = new VideoWGL();
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#endif
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#ifdef VIDEO_XV
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else if(!strcmp(driver, "X-Video")) p = new VideoXv();
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#endif
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else p = new Video();
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}
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//select the *safest* available driver, not the fastest
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const char* VideoInterface::default_driver() {
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#if defined(VIDEO_DIRECT3D)
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return "Direct3D";
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#elif defined(VIDEO_WGL)
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return "OpenGL";
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#elif defined(VIDEO_DIRECTDRAW)
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return "DirectDraw";
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#elif defined(VIDEO_GDI)
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return "GDI";
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#elif defined(VIDEO_QTOPENGL)
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return "Qt-OpenGL";
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#elif defined(VIDEO_QTRASTER)
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return "Qt-Raster";
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#elif defined(VIDEO_SDL)
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return "SDL";
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#elif defined(VIDEO_XV)
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return "X-Video";
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#elif defined(VIDEO_GLX)
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return "OpenGL";
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#else
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return "None";
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#endif
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}
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//returns list of available drivers, sorted from most to least optimal
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const char* VideoInterface::driver_list() {
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return
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//Windows
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#if defined(VIDEO_DIRECT3D)
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"Direct3D;"
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#endif
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#if defined(VIDEO_WGL)
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"OpenGL;"
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#endif
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#if defined(VIDEO_DIRECTDRAW)
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"DirectDraw;"
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#endif
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#if defined(VIDEO_GDI)
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"GDI;"
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#endif
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//Linux
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#if defined(VIDEO_GLX)
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"OpenGL;"
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#endif
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#if defined(VIDEO_QTOPENGL)
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"Qt-OpenGL;"
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#endif
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#if defined(VIDEO_XV)
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"X-Video;"
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#endif
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#if defined(VIDEO_QTRASTER)
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"Qt-Raster;"
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#endif
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#if defined(VIDEO_SDL)
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"SDL;"
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#endif
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"None";
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}
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bool VideoInterface::init() {
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if(!p) driver();
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return p->init();
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}
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void VideoInterface::term() {
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if(p) {
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delete p;
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p = 0;
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}
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}
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bool VideoInterface::cap(const string& name) { return p ? p->cap(name) : false; }
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any VideoInterface::get(const string& name) { return p ? p->get(name) : false; }
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bool VideoInterface::set(const string& name, const any& value) { return p ? p->set(name, value) : false; }
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bool VideoInterface::lock(uint32_t *&data, unsigned &pitch, unsigned width, unsigned height) { return p ? p->lock(data, pitch, width, height) : false; }
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void VideoInterface::unlock() { if(p) p->unlock(); }
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void VideoInterface::clear() { if(p) p->clear(); }
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void VideoInterface::refresh() { if(p) p->refresh(); }
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VideoInterface::VideoInterface() : p(0) {}
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VideoInterface::~VideoInterface() { term(); }
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/* AudioInterface */
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void AudioInterface::driver(const char *driver) {
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if(p) term();
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if(!driver || !*driver) driver = default_driver();
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if(0);
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#ifdef AUDIO_ALSA
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else if(!strcmp(driver, "ALSA")) p = new AudioALSA();
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#endif
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#ifdef AUDIO_AO
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else if(!strcmp(driver, "libao")) p = new AudioAO();
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#endif
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#ifdef AUDIO_DIRECTSOUND
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else if(!strcmp(driver, "DirectSound")) p = new AudioDS();
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#endif
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#ifdef AUDIO_OPENAL
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else if(!strcmp(driver, "OpenAL")) p = new AudioOpenAL();
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#endif
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#ifdef AUDIO_OSS
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else if(!strcmp(driver, "OSS")) p = new AudioOSS();
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#endif
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#ifdef AUDIO_PULSEAUDIO
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else if(!strcmp(driver, "PulseAudio")) p = new AudioPulseAudio();
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#endif
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#ifdef AUDIO_PULSEAUDIOSIMPLE
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else if(!strcmp(driver, "PulseAudioSimple")) p = new AudioPulseAudioSimple();
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#endif
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#ifdef AUDIO_XAUDIO2
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else if(!strcmp(driver, "XAudio2")) p = new AudioXAudio2();
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#endif
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else p = new Audio();
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}
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//select the *safest* available driver, not the fastest
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const char* AudioInterface::default_driver() {
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#if defined(AUDIO_DIRECTSOUND)
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return "DirectSound";
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#elif defined(AUDIO_XAUDIO2)
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return "XAudio2";
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#elif defined(AUDIO_ALSA)
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return "ALSA";
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#elif defined(AUDIO_OPENAL)
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return "OpenAL";
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#elif defined(AUDIO_PULSEAUDIO)
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return "PulseAudio";
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#elif defined(AUDIO_PULSEAUDIOSIMPLE)
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return "PulseAudioSimple";
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#elif defined(AUDIO_AO)
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return "libao";
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#elif defined(AUDIO_OSS)
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return "OSS";
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#else
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return "None";
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#endif
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}
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//returns list of available drivers, sorted from most to least optimal
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const char* AudioInterface::driver_list() {
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return
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//Windows
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#if defined(AUDIO_DIRECTSOUND)
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"DirectSound;"
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#endif
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#if defined(AUDIO_XAUDIO2)
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"XAudio2;"
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#endif
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//Linux
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#if defined(AUDIO_ALSA)
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"ALSA;"
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#endif
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#if defined(AUDIO_OPENAL)
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"OpenAL;"
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#endif
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#if defined(AUDIO_OSS)
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"OSS;"
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#endif
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#if defined(AUDIO_PULSEAUDIO)
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"PulseAudio;"
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#endif
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#if defined(AUDIO_PULSEAUDIOSIMPLE)
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"PulseAudioSimple;"
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#endif
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#if defined(AUDIO_AO)
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"libao;"
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#endif
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"None";
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}
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#include "ruby_audio.cpp"
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/* InputInterface */
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const char *Input::Handle = "Handle";
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const char *Input::KeyboardSupport = "KeyboardSupport";
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const char *Input::MouseSupport = "MouseSupport";
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const char *Input::JoypadSupport = "JoypadSupport";
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void InputInterface::driver(const char *driver) {
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if(p) term();
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if(!driver || !*driver) driver = default_driver();
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if(0);
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#ifdef INPUT_DIRECTINPUT
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else if(!strcmp(driver, "DirectInput")) p = new InputDI();
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#endif
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#ifdef INPUT_RAWINPUT
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else if(!strcmp(driver, "RawInput")) p = new InputRaw();
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#endif
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#ifdef INPUT_SDL
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else if(!strcmp(driver, "SDL")) p = new InputSDL();
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#endif
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#ifdef INPUT_X
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else if(!strcmp(driver, "X-Windows")) p = new InputX();
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#endif
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#ifdef INPUT_CARBON
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else if(!strcmp(driver, "Carbon")) p = new InputCarbon();
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#endif
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else p = new Input();
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}
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//select the *safest* available driver, not the fastest
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const char* InputInterface::default_driver() {
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#if defined(INPUT_RAWINPUT)
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return "RawInput";
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#elif defined(INPUT_DIRECTINPUT)
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return "DirectInput";
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#elif defined(INPUT_SDL)
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return "SDL";
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#elif defined(INPUT_X)
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return "X-Windows";
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#elif defined(INPUT_CARBON)
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return "Carbon";
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#else
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return "none";
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#endif
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}
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const char* InputInterface::driver_list() {
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return
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//Windows
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#if defined(INPUT_RAWINPUT)
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"RawInput;"
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#endif
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#if defined(INPUT_DIRECTINPUT)
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"DirectInput;"
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#endif
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//Linux
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#if defined(INPUT_SDL)
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"SDL;"
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#endif
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#if defined(INPUT_X)
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"X-Windows;"
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#endif
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//OS X
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#if defined(INPUT_CARBON)
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"Carbon;"
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#endif
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"None";
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}
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bool InputInterface::init() {
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if(!p) driver();
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return p->init();
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}
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void InputInterface::term() {
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if(p) {
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delete p;
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p = 0;
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}
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}
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bool InputInterface::cap(const string& name) { return p ? p->cap(name) : false; }
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any InputInterface::get(const string& name) { return p ? p->get(name) : false; }
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bool InputInterface::set(const string& name, const any& value) { return p ? p->set(name, value) : false; }
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bool InputInterface::acquire() { return p ? p->acquire() : false; }
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bool InputInterface::unacquire() { return p ? p->unacquire() : false; }
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bool InputInterface::acquired() { return p ? p->acquired() : false; }
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bool InputInterface::poll(int16_t *table) { return p ? p->poll(table) : false; }
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InputInterface::InputInterface() : p(0) {}
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InputInterface::~InputInterface() { term(); }
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};
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