mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-08-18 17:21:32 +02:00
Update to v106r69 release.
byuu says: The biggest change was improving WonderSwan emulation. With help from trap15, I tracked down a bug where I was checking the wrong bit for reverse DMA transfers. Then I also emulated VTOTAL to support variable refresh rate. Then I improved HyperVoice emulation which should be unsigned samples in three of four modes. That got Fire Lancer running great. I also rewrote the disassembler. The old one disassembled many instructions completely wrong, and deviated too much from any known x86 syntax. I also emulated some of the quirks of the V30 (two-byte POP into registers fails, SALC is just XLAT mirrored, etc) which probably don't matter unless someone tries to run code to verify it's a NEC CPU and not an Intel CPU, but hey, why not? I also put more work into the MSX skeleton, but it's still just a skeleton with no real emulation yet.
This commit is contained in:
@@ -121,6 +121,7 @@ struct Color {
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auto setColor(int red, int green, int blue, int alpha = 255) -> type&;
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auto setGreen(int green) -> type&;
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auto setRed(int red) -> type&;
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auto setValue(uint32_t value) -> type&;
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auto value() const -> uint32_t;
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//private:
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@@ -180,29 +181,7 @@ struct Alignment {
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};
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#endif
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#if defined(Hiro_Cursor)
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struct Cursor {
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using type = Cursor;
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Cursor(int offset = 0, int length = 0);
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explicit operator bool() const;
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auto operator==(const Cursor& source) const -> bool;
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auto operator!=(const Cursor& source) const -> bool;
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auto length() const -> int;
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auto offset() const -> int;
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auto setCursor(int offset = 0, int length = 0) -> type&;
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auto setLength(int length = 0) -> type&;
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auto setOffset(int offset = 0) -> type&;
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//private:
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struct State {
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int offset;
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int length;
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} state;
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};
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#endif
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#include "cursor.hpp"
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#if defined(Hiro_Position)
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struct Position {
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@@ -1063,28 +1042,7 @@ struct mIconViewItem : mObject {
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};
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#endif
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#if defined(Hiro_Label)
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struct mLabel : mWidget {
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Declare(Label)
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auto alignment() const -> Alignment;
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auto backgroundColor() const -> Color;
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auto foregroundColor() const -> Color;
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auto setAlignment(Alignment alignment = {}) -> type&;
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auto setBackgroundColor(Color color = {}) -> type&;
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auto setForegroundColor(Color color = {}) -> type&;
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auto setText(const string& text = "") -> type&;
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auto text() const -> string;
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//private:
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struct State {
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Alignment alignment;
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Color backgroundColor;
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Color foregroundColor;
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string text;
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} state;
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};
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#endif
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#include "widget/label.hpp"
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#if defined(Hiro_LineEdit)
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struct mLineEdit : mWidget {
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@@ -1227,91 +1185,8 @@ struct mTextEdit : mWidget {
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};
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#endif
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#if defined(Hiro_TreeView)
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struct mTreeView : mWidget {
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Declare(TreeView)
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using mObject::remove;
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auto append(sTreeViewItem item) -> type&;
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auto backgroundColor() const -> Color;
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auto doActivate() const -> void;
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auto doChange() const -> void;
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auto doContext() const -> void;
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auto doToggle(sTreeViewItem item) const -> void;
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auto foregroundColor() const -> Color;
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auto item(const string& path) const -> TreeViewItem;
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auto itemCount() const -> uint;
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auto items() const -> vector<TreeViewItem>;
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auto onActivate(const function<void ()>& callback = {}) -> type&;
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auto onChange(const function<void ()>& callback = {}) -> type&;
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auto onContext(const function<void ()>& callback = {}) -> type&;
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auto onToggle(const function<void (sTreeViewItem)>& callback = {}) -> type&;
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auto remove(sTreeViewItem item) -> type&;
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auto reset() -> type&;
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auto selected() const -> TreeViewItem;
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auto setBackgroundColor(Color color = {}) -> type&;
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auto setForegroundColor(Color color = {}) -> type&;
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auto setParent(mObject* parent = nullptr, int offset = -1) -> type&;
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//private:
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struct State {
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Color backgroundColor;
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Color foregroundColor;
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vector<sTreeViewItem> items;
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function<void ()> onActivate;
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function<void ()> onChange;
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function<void ()> onContext;
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function<void (sTreeViewItem)> onToggle;
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string selectedPath;
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} state;
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auto destruct() -> void override;
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};
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#endif
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#if defined(Hiro_TreeView)
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struct mTreeViewItem : mObject {
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Declare(TreeViewItem)
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auto append(sTreeViewItem item) -> type&;
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auto backgroundColor(bool recursive = false) const -> Color;
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auto checkable() const -> bool;
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auto checked() const -> bool;
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auto foregroundColor(bool recursive = false) const -> Color;
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auto icon() const -> image;
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auto item(const string& path) const -> TreeViewItem;
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auto itemCount() const -> uint;
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auto items() const -> vector<TreeViewItem>;
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auto path() const -> string;
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auto remove() -> type& override;
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auto remove(sTreeViewItem item) -> type&;
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auto selected() const -> bool;
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auto setBackgroundColor(Color color = {}) -> type&;
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auto setCheckable(bool checkable = true) -> type&;
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auto setChecked(bool checked = true) -> type&;
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auto setExpanded(bool expanded = true) -> type&;
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auto setFocused() -> type& override;
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auto setForegroundColor(Color color = {}) -> type&;
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auto setIcon(const image& icon = {}) -> type&;
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auto setParent(mObject* parent = nullptr, int offset = -1) -> type&;
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auto setSelected() -> type&;
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auto setText(const string& text = "") -> type&;
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auto text() const -> string;
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//private:
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struct State {
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Color backgroundColor;
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bool checkable = false;
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bool checked = false;
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Color foregroundColor;
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image icon;
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vector<sTreeViewItem> items;
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string text;
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} state;
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auto destruct() -> void override;
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};
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#endif
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#include "widget/tree-view.hpp"
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#include "widget/tree-view-item.hpp"
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#if defined(Hiro_VerticalScrollBar)
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struct mVerticalScrollBar : mWidget {
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