mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-08-17 02:34:16 +02:00
Update to v106r69 release.
byuu says: The biggest change was improving WonderSwan emulation. With help from trap15, I tracked down a bug where I was checking the wrong bit for reverse DMA transfers. Then I also emulated VTOTAL to support variable refresh rate. Then I improved HyperVoice emulation which should be unsigned samples in three of four modes. That got Fire Lancer running great. I also rewrote the disassembler. The old one disassembled many instructions completely wrong, and deviated too much from any known x86 syntax. I also emulated some of the quirks of the V30 (two-byte POP into registers fails, SALC is just XLAT mirrored, etc) which probably don't matter unless someone tries to run code to verify it's a NEC CPU and not an Intel CPU, but hey, why not? I also put more work into the MSX skeleton, but it's still just a skeleton with no real emulation yet.
This commit is contained in:
@@ -2,15 +2,17 @@
|
||||
struct mSizable : mObject {
|
||||
Declare(Sizable)
|
||||
|
||||
auto collapsible() const -> bool;
|
||||
auto doSize() const -> void;
|
||||
auto geometry() const -> Geometry;
|
||||
virtual auto minimumSize() const -> Size;
|
||||
auto onSize(const function<void ()>& callback = {}) -> type&;
|
||||
virtual auto setCollapsible(bool collapsible = true) -> type&;
|
||||
virtual auto setGeometry(Geometry geometry) -> type&;
|
||||
|
||||
//private:
|
||||
//sizeof(mSizable) == 24
|
||||
struct State {
|
||||
bool collapsible = false;
|
||||
Geometry geometry;
|
||||
function<void ()> onSize;
|
||||
} state;
|
||||
|
Reference in New Issue
Block a user