Update to v106r69 release.

byuu says:

The biggest change was improving WonderSwan emulation. With help from
trap15, I tracked down a bug where I was checking the wrong bit for
reverse DMA transfers. Then I also emulated VTOTAL to support variable
refresh rate. Then I improved HyperVoice emulation which should be
unsigned samples in three of four modes. That got Fire Lancer running
great. I also rewrote the disassembler. The old one disassembled many
instructions completely wrong, and deviated too much from any known x86
syntax. I also emulated some of the quirks of the V30 (two-byte POP into
registers fails, SALC is just XLAT mirrored, etc) which probably don't
matter unless someone tries to run code to verify it's a NEC CPU and not
an Intel CPU, but hey, why not?

I also put more work into the MSX skeleton, but it's still just a
skeleton with no real emulation yet.
This commit is contained in:
Tim Allen
2019-01-02 10:52:08 +11:00
parent 3159285eaa
commit aaf094e7c4
115 changed files with 3319 additions and 1394 deletions

View File

@@ -2,15 +2,17 @@
struct mSizable : mObject {
Declare(Sizable)
auto collapsible() const -> bool;
auto doSize() const -> void;
auto geometry() const -> Geometry;
virtual auto minimumSize() const -> Size;
auto onSize(const function<void ()>& callback = {}) -> type&;
virtual auto setCollapsible(bool collapsible = true) -> type&;
virtual auto setGeometry(Geometry geometry) -> type&;
//private:
//sizeof(mSizable) == 24
struct State {
bool collapsible = false;
Geometry geometry;
function<void ()> onSize;
} state;