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Update to v106r69 release.
byuu says: The biggest change was improving WonderSwan emulation. With help from trap15, I tracked down a bug where I was checking the wrong bit for reverse DMA transfers. Then I also emulated VTOTAL to support variable refresh rate. Then I improved HyperVoice emulation which should be unsigned samples in three of four modes. That got Fire Lancer running great. I also rewrote the disassembler. The old one disassembled many instructions completely wrong, and deviated too much from any known x86 syntax. I also emulated some of the quirks of the V30 (two-byte POP into registers fails, SALC is just XLAT mirrored, etc) which probably don't matter unless someone tries to run code to verify it's a NEC CPU and not an Intel CPU, but hey, why not? I also put more work into the MSX skeleton, but it's still just a skeleton with no real emulation yet.
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@@ -49,6 +49,7 @@ struct mHorizontalLayoutCell : mObject {
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using type = mHorizontalLayoutCell;
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auto alignment() const -> maybe<float>;
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auto collapsible() const -> bool;
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auto setAlignment(maybe<float> alignment) -> type&;
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auto setEnabled(bool enabled) -> type& override;
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auto setFont(const Font& font) -> type& override;
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