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Update to v106r69 release.
byuu says: The biggest change was improving WonderSwan emulation. With help from trap15, I tracked down a bug where I was checking the wrong bit for reverse DMA transfers. Then I also emulated VTOTAL to support variable refresh rate. Then I improved HyperVoice emulation which should be unsigned samples in three of four modes. That got Fire Lancer running great. I also rewrote the disassembler. The old one disassembled many instructions completely wrong, and deviated too much from any known x86 syntax. I also emulated some of the quirks of the V30 (two-byte POP into registers fails, SALC is just XLAT mirrored, etc) which probably don't matter unless someone tries to run code to verify it's a NEC CPU and not an Intel CPU, but hey, why not? I also put more work into the MSX skeleton, but it's still just a skeleton with no real emulation yet.
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@@ -143,10 +143,10 @@ auto mTableLayout::setFont(const Font& font) -> type& {
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return *this;
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}
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auto mTableLayout::setGeometry(Geometry geometry) -> type& {
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mSizable::setGeometry(geometry);
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if(!visible(true)) return *this;
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auto mTableLayout::setGeometry(Geometry requestedGeometry) -> type& {
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if(!visible(true)) return mSizable::setGeometry(requestedGeometry), *this;
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auto geometry = requestedGeometry;
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geometry.setX(geometry.x() + padding().x());
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geometry.setY(geometry.y() + padding().y());
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geometry.setWidth (geometry.width() - padding().x() - padding().width());
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@@ -250,6 +250,7 @@ auto mTableLayout::setGeometry(Geometry geometry) -> type& {
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geometryY += heights[y] + row.spacing();
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}
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mSizable::setGeometry(requestedGeometry);
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return *this;
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}
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