Update to v106r69 release.

byuu says:

The biggest change was improving WonderSwan emulation. With help from
trap15, I tracked down a bug where I was checking the wrong bit for
reverse DMA transfers. Then I also emulated VTOTAL to support variable
refresh rate. Then I improved HyperVoice emulation which should be
unsigned samples in three of four modes. That got Fire Lancer running
great. I also rewrote the disassembler. The old one disassembled many
instructions completely wrong, and deviated too much from any known x86
syntax. I also emulated some of the quirks of the V30 (two-byte POP into
registers fails, SALC is just XLAT mirrored, etc) which probably don't
matter unless someone tries to run code to verify it's a NEC CPU and not
an Intel CPU, but hey, why not?

I also put more work into the MSX skeleton, but it's still just a
skeleton with no real emulation yet.
This commit is contained in:
Tim Allen
2019-01-02 10:52:08 +11:00
parent 3159285eaa
commit aaf094e7c4
115 changed files with 3319 additions and 1394 deletions

View File

@@ -143,10 +143,10 @@ auto mTableLayout::setFont(const Font& font) -> type& {
return *this;
}
auto mTableLayout::setGeometry(Geometry geometry) -> type& {
mSizable::setGeometry(geometry);
if(!visible(true)) return *this;
auto mTableLayout::setGeometry(Geometry requestedGeometry) -> type& {
if(!visible(true)) return mSizable::setGeometry(requestedGeometry), *this;
auto geometry = requestedGeometry;
geometry.setX(geometry.x() + padding().x());
geometry.setY(geometry.y() + padding().y());
geometry.setWidth (geometry.width() - padding().x() - padding().width());
@@ -250,6 +250,7 @@ auto mTableLayout::setGeometry(Geometry geometry) -> type& {
geometryY += heights[y] + row.spacing();
}
mSizable::setGeometry(requestedGeometry);
return *this;
}