Update to v106r69 release.

byuu says:

The biggest change was improving WonderSwan emulation. With help from
trap15, I tracked down a bug where I was checking the wrong bit for
reverse DMA transfers. Then I also emulated VTOTAL to support variable
refresh rate. Then I improved HyperVoice emulation which should be
unsigned samples in three of four modes. That got Fire Lancer running
great. I also rewrote the disassembler. The old one disassembled many
instructions completely wrong, and deviated too much from any known x86
syntax. I also emulated some of the quirks of the V30 (two-byte POP into
registers fails, SALC is just XLAT mirrored, etc) which probably don't
matter unless someone tries to run code to verify it's a NEC CPU and not
an Intel CPU, but hey, why not?

I also put more work into the MSX skeleton, but it's still just a
skeleton with no real emulation yet.
This commit is contained in:
Tim Allen
2019-01-02 10:52:08 +11:00
parent 3159285eaa
commit aaf094e7c4
115 changed files with 3319 additions and 1394 deletions

View File

@@ -329,7 +329,9 @@ auto pWindow::setGeometry(Geometry geometry) -> void {
setMinimumSize(state().minimumSize);
auto time1 = chrono::millisecond();
while(chrono::millisecond() - time1 < 20) Application::processEvents();
while(chrono::millisecond() - time1 < 20) {
Application::processEvents();
}
gtk_window_resize(GTK_WINDOW(widget), geometry.width(), geometry.height() + _menuHeight() + _statusHeight());
@@ -627,7 +629,7 @@ auto pWindow::_synchronizeState() -> void {
if(!gtk_widget_get_realized(widget)) return;
#if defined(DISPLAY_WINDOWS)
auto window = GDK_WINDOW_HWND(gtk_widget_get_window(widget));
auto window = (HWND)GDK_WINDOW_HWND(gtk_widget_get_window(widget));
bool maximized = IsZoomed(window);
bool minimized = IsIconic(window);