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https://github.com/bsnes-emu/bsnes.git
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Update to release v000r07.
byuu says: Changelog: - fixed sprite Vflip check - fixed up window rendering (well, mostly, works great in Megaman II but not so great in Makaitoushi SaGa) - added MBC2, MBC5 (already had MBC0, MBC1) - removed reset, hooked up power cycle and Vsync toggle - some other stuff Makaitoushi SaGa locks on the main menu after some graphical glitches on the title screen, damn. Shin Megami Tensei - Devichil Black Book locks up immediately, hitting HALT opcodes all the time, damn again. Megaman II should be fully playable now. Contra 3 is really close, but goes crazy on the turtle boss fight.
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@@ -22,13 +22,21 @@ void Application::main(int argc, char **argv) {
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mainWindow.setVisible();
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OS::run();
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#if defined(PHOENIX_WINDOWS)
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video.driver("Direct3D");
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#else
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video.driver("OpenGL");
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#endif
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video.set(Video::Handle, (uintptr_t)mainWindow.viewport.handle());
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video.set(Video::Synchronize, true);
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video.set(Video::Filter, (unsigned)0);
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video.init();
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#if defined(PHOENIX_WINDOWS)
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input.driver("RawInput");
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#else
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input.driver("SDL");
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#endif
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input.set(Input::Handle, (uintptr_t)mainWindow.viewport.handle());
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input.init();
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