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Update to v094r13 release.
byuu says: This version polishes up the input dialogue (reset, erase, disable button when item not focused, split device ID from mapping name), adds color emulation toggle, and add dummy menu items for remaining features (to be filled in later.) Also, it now compiles cleanly on Windows with GTK. I didn't test with TDM-GCC-32, because for god knows what reason, the 32-bit version ships with headers from Windows 95 OSR2 only. So I built with TDM-GCC-64 with arch=x86. And uh, apparently, moving or resizing a window causes a Visual C++ runtime exception in the GTK+ DLLs. This doesn't happen with trance or renshuu built with TDM-GCC-32. So, yeah, like I said, don't use -m32.
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@@ -4,7 +4,7 @@ struct pKeyboard {
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static auto poll() -> vector<bool>;
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static auto pressed(unsigned code) -> bool;
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static auto _pressed(char* state, uint16_t code) -> bool;
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static auto _pressed(const char* state, uint16_t code) -> bool;
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static auto _translate(unsigned code) -> signed;
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static auto initialize() -> void;
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