Update to 20100808 release.

byuu says:

This fixes libsnes and debugger builds, and collapses bsnes/ppu/bppu to
bsnes/ppu and bsnes/dsp/sdsp to bsnes/dsp. It also introduces
bsnes/sync.sh, which will synchronize all of asnes/ with bsnes/,
excepting the custom speed-focused modules. So far, that's bsnes/ppu
(scanline renderer) and bsnes/dsp (state machine.)

Should make keeping the two ports in sync much, much easier. It's
basically the same thing as before, only you run sync.sh and have a few
duplicated folders now. May make it clearer by creating a stub/ or src/
folder inside bsnes to do all of the copying, so that you only see the
custom folders in bsnes/' root directory.
This commit is contained in:
Tim Allen
2010-08-09 23:31:09 +10:00
parent 165f1e74b5
commit b85025263a
139 changed files with 3441 additions and 7881 deletions

View File

@@ -356,7 +356,7 @@ public:
TextureProc textureProc = (TextureProc)GetProcAddress(d3dx, "D3DXCreateTextureFromFileA");
LPD3DXBUFFER pBufferErrors = NULL;
effectProc(device, shaderSource, lstrlen(source), NULL, NULL, NULL, NULL, &effect, &pBufferErrors);
effectProc(device, shaderSource, lstrlen(source), NULL, NULL, 0, NULL, &effect, &pBufferErrors);
D3DXHANDLE hTech;
effect->FindNextValidTechnique(NULL, &hTech);