mirror of
https://github.com/bsnes-emu/bsnes.git
synced 2025-08-21 09:21:25 +02:00
Update to 20100808 release.
byuu says: This fixes libsnes and debugger builds, and collapses bsnes/ppu/bppu to bsnes/ppu and bsnes/dsp/sdsp to bsnes/dsp. It also introduces bsnes/sync.sh, which will synchronize all of asnes/ with bsnes/, excepting the custom speed-focused modules. So far, that's bsnes/ppu (scanline renderer) and bsnes/dsp (state machine.) Should make keeping the two ports in sync much, much easier. It's basically the same thing as before, only you run sync.sh and have a few duplicated folders now. May make it clearer by creating a stub/ or src/ folder inside bsnes to do all of the copying, so that you only see the custom folders in bsnes/' root directory.
This commit is contained in:
@@ -356,7 +356,7 @@ public:
|
||||
TextureProc textureProc = (TextureProc)GetProcAddress(d3dx, "D3DXCreateTextureFromFileA");
|
||||
|
||||
LPD3DXBUFFER pBufferErrors = NULL;
|
||||
effectProc(device, shaderSource, lstrlen(source), NULL, NULL, NULL, NULL, &effect, &pBufferErrors);
|
||||
effectProc(device, shaderSource, lstrlen(source), NULL, NULL, 0, NULL, &effect, &pBufferErrors);
|
||||
|
||||
D3DXHANDLE hTech;
|
||||
effect->FindNextValidTechnique(NULL, &hTech);
|
||||
|
Reference in New Issue
Block a user