Update to icarus_20151002.

byuu says:

- fixes checkboxes (-again- again [*again*])
- won't check folders with select all / unselect all
- won't crash anymore if the SNES ROM image is too small (Saturday Night
  Slam Masters was crashing it before due to DB size error)
- corrected heuristics for Sufami Turbo base cart (mirrors the
  absurdities of the real cart precisely, since it's one of a kind)
- corrected a few DB issues (BS-X name + PSRAM (again [*again*]), SNSM,
  LAH) (_again_)
  - these are temporary. Monkey patched in the generated .hpp source
    rather than the actual DB
  - not going to fix the SFT sizes because I want to verify what
    happened there first
This commit is contained in:
Tim Allen
2015-10-03 16:25:39 +10:00
parent 1a90e206e0
commit bc5ad4a1cd
5 changed files with 29 additions and 29 deletions

View File

@@ -316,18 +316,12 @@ static auto CALLBACK Shared_windowProc(WindowProc windowProc, HWND hwnd, UINT ms
}
case WM_NOTIFY: {
//WC_TABCONTROL requires parenting widgets to it; rather than the WINDOW
//without doing this; backgrounds on transparent controls (eg STATIC) are painted wrong
//this causes some WC_LISTVIEW WM_NOTIFY messages to only go to the WC_TABCONTROL WNDPROC
//all other controls also send their messages to the WC_TABCONTROL WNDPROC
//to avoid duplicating all message logic, hiro shares a WNDPROC with Window and TabFrame
//LVN_ITEM(ACTIVATE,CHANGED) are only sent to the TabFrame, as expected
//yet for unknown reasons, LVN_COLUMNCLICK and NM_(CLICK,DBLCLK,RCLICK) are
//sent to both the TabFrame, and then again to the Window's WNDPROC
//this causes on(Sort,Toggle,Context) to trigger callbacks twice
//if we try to block propagation to the Window (via return instead of break); then
//this will result in the LVN_ITEM(ACTIVATE,CHANGED) never being invoked (unsure why)
//as a workaround; we must detect these message to the Windows' WNDPROC, and block them
//Widgets inside a TabFrame must be parented to it rather than the Window.
//This is critical for proper inheritance of styles and message passing.
//However, by doing this, some WM_NOTIFY messages end up being sent to both
//the TabFrame and the Window; while others are only sent to the TabFrame.
//To save code, hiro uses a shared callback for both of these cases.
//So when a message is sent to both, we ignore the TabFrame message.
bool isWindowCallback = (object == window);
auto header = (LPNMHDR)lparam;
@@ -345,16 +339,16 @@ static auto CALLBACK Shared_windowProc(WindowProc windowProc, HWND hwnd, UINT ms
break;
}
if(header->code == LVN_COLUMNCLICK) {
if(!isWindowCallback) listView->self()->onSort(lparam);
if(isWindowCallback) listView->self()->onSort(lparam);
break;
}
if(header->code == NM_CLICK || header->code == NM_DBLCLK) {
//onToggle performs the test to ensure the ListViewItem clicked was checkable
if(!isWindowCallback) listView->self()->onToggle(lparam);
if(isWindowCallback) listView->self()->onToggle(lparam);
break;
}
if(header->code == NM_RCLICK) {
if(!isWindowCallback) listView->self()->onContext(lparam);
if(isWindowCallback) listView->self()->onContext(lparam);
break;
}
if(header->code == NM_CUSTOMDRAW) {