Update to v106r59 release.

byuu says:

Changelog:

  - fixed bug in Emulator::Game::Memory::operator bool()
  - nall: renamed view<string> back to `string_view`
  - nall:: implemented `array_view`
  - Game Boy: split cartridge-specific input mappings (rumble,
    accelerometer) to their own separate ports
  - Game Boy: fixed MBC7 accelerometer x-axis
  - icarus: Game Boy, Super Famicom, Mega Drive cores output internal
    header game titles to heuristics manifests
  - higan, icarus, hiro/gtk: improve viewport geometry configuration;
    fixed higan crashing bug with XShm driver
  - higan: connect Video::poll(),update() functionality
  - hiro, ruby: several compilation / bugfixes, should get the macOS
    port compiling again, hopefully [Sintendo]
  - ruby/video/xshm: fix crashing bug on window resize
      - a bit hacky; it's throwing BadAccess Xlib warnings, but they're
        not fatal, so I am catching and ignoring them
  - bsnes: removed Application::Windows::onModalChange hook that's no
    longer needed [Screwtape]
This commit is contained in:
Tim Allen
2018-08-26 16:49:54 +10:00
parent f9adb4d2c6
commit bd814f0358
89 changed files with 1079 additions and 2241 deletions

View File

@@ -3,17 +3,15 @@
namespace nall { namespace Encode {
template<uint S = 1, uint M = 4 / S> //S = word size; M = match length
inline auto RLE(const void* data, uint64_t size) -> vector<uint8_t> {
inline auto RLE(array_view<uint8_t> input) -> vector<uint8_t> {
vector<uint8_t> output;
for(uint byte : range(8)) output.append(size >> byte * 8);
for(uint byte : range(8)) output.append(input.size() >> byte * 8);
auto input = (const uint8_t*)data;
uint base = 0;
uint skip = 0;
auto load = [&](uint offset) -> uint8_t {
if(offset >= size) return 0x00;
return input[offset];
return input(offset);
};
auto read = [&](uint offset) -> uint64_t {
@@ -34,9 +32,9 @@ inline auto RLE(const void* data, uint64_t size) -> vector<uint8_t> {
} while(--skip);
};
while(base + S * skip < size) {
while(base + S * skip < input.size()) {
uint same = 1;
for(uint offset = base + S * (skip + 1); offset < size; offset += S) {
for(uint offset = base + S * (skip + 1); offset < input.size(); offset += S) {
if(read(offset) != read(base + S * skip)) break;
if(++same == 127 + M) break;
}
@@ -55,9 +53,4 @@ inline auto RLE(const void* data, uint64_t size) -> vector<uint8_t> {
return output;
}
template<uint S = 1, uint M = 4 / S, typename T>
inline auto RLE(const vector<T>& buffer) -> vector<uint8_t> {
return move(RLE<S, M>(buffer.data(), buffer.size() * sizeof(T)));
}
}}