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Update to v106r59 release.
byuu says: Changelog: - fixed bug in Emulator::Game::Memory::operator bool() - nall: renamed view<string> back to `string_view` - nall:: implemented `array_view` - Game Boy: split cartridge-specific input mappings (rumble, accelerometer) to their own separate ports - Game Boy: fixed MBC7 accelerometer x-axis - icarus: Game Boy, Super Famicom, Mega Drive cores output internal header game titles to heuristics manifests - higan, icarus, hiro/gtk: improve viewport geometry configuration; fixed higan crashing bug with XShm driver - higan: connect Video::poll(),update() functionality - hiro, ruby: several compilation / bugfixes, should get the macOS port compiling again, hopefully [Sintendo] - ruby/video/xshm: fix crashing bug on window resize - a bit hacky; it's throwing BadAccess Xlib warnings, but they're not fatal, so I am catching and ignoring them - bsnes: removed Application::Windows::onModalChange hook that's no longer needed [Screwtape]
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@@ -3,7 +3,7 @@
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namespace nall {
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template<bool Insensitive, bool Quoted>
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auto vector<string>::_split(view<string> source, view<string> find, long limit) -> type& {
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auto vector<string>::_split(string_view source, string_view find, long limit) -> type& {
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reset();
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if(limit <= 0 || find.size() == 0) return *this;
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@@ -33,9 +33,9 @@ auto vector<string>::_split(view<string> source, view<string> find, long limit)
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return *this;
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}
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auto string::split(view<string> on, long limit) const -> vector<string> { return vector<string>()._split<0, 0>(*this, on, limit); }
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auto string::isplit(view<string> on, long limit) const -> vector<string> { return vector<string>()._split<1, 0>(*this, on, limit); }
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auto string::qsplit(view<string> on, long limit) const -> vector<string> { return vector<string>()._split<0, 1>(*this, on, limit); }
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auto string::iqsplit(view<string> on, long limit) const -> vector<string> { return vector<string>()._split<1, 1>(*this, on, limit); }
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auto string::split(string_view on, long limit) const -> vector<string> { return vector<string>()._split<0, 0>(*this, on, limit); }
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auto string::isplit(string_view on, long limit) const -> vector<string> { return vector<string>()._split<1, 0>(*this, on, limit); }
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auto string::qsplit(string_view on, long limit) const -> vector<string> { return vector<string>()._split<0, 1>(*this, on, limit); }
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auto string::iqsplit(string_view on, long limit) const -> vector<string> { return vector<string>()._split<1, 1>(*this, on, limit); }
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}
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