Update to v106r59 release.

byuu says:

Changelog:

  - fixed bug in Emulator::Game::Memory::operator bool()
  - nall: renamed view<string> back to `string_view`
  - nall:: implemented `array_view`
  - Game Boy: split cartridge-specific input mappings (rumble,
    accelerometer) to their own separate ports
  - Game Boy: fixed MBC7 accelerometer x-axis
  - icarus: Game Boy, Super Famicom, Mega Drive cores output internal
    header game titles to heuristics manifests
  - higan, icarus, hiro/gtk: improve viewport geometry configuration;
    fixed higan crashing bug with XShm driver
  - higan: connect Video::poll(),update() functionality
  - hiro, ruby: several compilation / bugfixes, should get the macOS
    port compiling again, hopefully [Sintendo]
  - ruby/video/xshm: fix crashing bug on window resize
      - a bit hacky; it's throwing BadAccess Xlib warnings, but they're
        not fatal, so I am catching and ignoring them
  - bsnes: removed Application::Windows::onModalChange hook that's no
    longer needed [Screwtape]
This commit is contained in:
Tim Allen
2018-08-26 16:49:54 +10:00
parent f9adb4d2c6
commit bd814f0358
89 changed files with 1079 additions and 2241 deletions

View File

@@ -19,21 +19,21 @@ auto vector<string>::isort() -> type& {
return *this;
}
auto vector<string>::find(view<string> source) const -> maybe<uint> {
auto vector<string>::find(string_view source) const -> maybe<uint> {
for(uint n = 0; n < size(); n++) {
if(operator[](n).equals(source)) return n;
}
return {};
}
auto vector<string>::ifind(view<string> source) const -> maybe<uint> {
auto vector<string>::ifind(string_view source) const -> maybe<uint> {
for(uint n = 0; n < size(); n++) {
if(operator[](n).iequals(source)) return n;
}
return {};
}
auto vector<string>::match(view<string> pattern) const -> vector<string> {
auto vector<string>::match(string_view pattern) const -> vector<string> {
vector<string> result;
for(uint n = 0; n < size(); n++) {
if(operator[](n).match(pattern)) result.append(operator[](n));
@@ -41,7 +41,7 @@ auto vector<string>::match(view<string> pattern) const -> vector<string> {
return result;
}
auto vector<string>::merge(view<string> separator) const -> string {
auto vector<string>::merge(string_view separator) const -> string {
string output;
for(uint n = 0; n < size(); n++) {
output.append(operator[](n));